Player Matchup

King Arthur
King Arthur
BelcroReaper
King Arthur
Level 14
God Stats
6W - 5L
1,496 SR
Queue Stats
21W - 17L
1,477 Elo+
Solo
Olorun
Olorun
IIChaoslovesII
Olorun
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,408 Elo+
Solo
Anhur
Anhur
NastyMurderer
Anhur
Level 69
God Stats
1W - 1L
1,366 SR
Queue Stats
6W - 12L
1,285 Elo+
Party 1
Geb
Geb
UNKN0WNB0T
Geb
Level 9
God Stats
1W - 0L
1,840 SR
Queue Stats
9W - 9L
1,638 Elo+
Party 1
Pele
Pele
yaboigrt
Pele
Level 28
God Stats
2W - 0L
1,918 SR
Queue Stats
41W - 18L
1,734 Elo+
Solo
Team Averages
Level 27
1,624 SR
1,508 Elo+

VS

Team Averages
Level 21
1,498 SR
1,536 Elo+
Achilles
Achilles
Hec588
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,410 Elo+
Solo
Danzaburou
Danzaburou
IPlayThisF0rFun
Danzaburou
Level 23
God Stats
3W - 5L
1,322 SR
Queue Stats
58W - 63L
1,467 Elo+
Solo
Merlin
Merlin
ObtainAGrasp
Merlin
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
70W - 69L
1,567 Elo+
Solo
Athena
Athena
Theebaka
Athena
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,688 Elo+
Solo
Pele
Pele
VideogamesMcgee
Pele
Level 21
God Stats
23W - 13L
1,671 SR
Queue Stats
51W - 35L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BelcroReaper
King Arthur
12
6 / 0 / 1
7,037
640
8,413
6,568
5,186
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 0 / 1
6,155
560
2,716
3,020
1,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 1
6,000
545
5,730
6,029
1,587
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 3
5,709
519
1,481
5,854
3,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
11
7 / 3 / 2
7,047
641
10,603
10,242
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hec588
Achilles
8
0 / 6 / 0
4,959
451
3,118
10,975
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
IPlayThisF0rFun
Danzaburou
7
0 / 2 / 1
4,868
443
3,502
4,855
847
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
10
0 / 3 / 2
5,808
528
4,382
5,541
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
Theebaka
Athena
6
0 / 5 / 2
4,547
413
1,977
9,268
3,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
4 / 2 / 0
6,007
546
4,912
7,983
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
18
Kills
4
4
Deaths
18
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BelcroReaper
King Arthur
6
0
1
6.5
L
Achilles
Hec588
Achilles
0
6
0
0
W
1
0
1
1.5
L
Danzaburou
IPlayThisF0rFun
Danzaburou
0
2
1
0.25
W
3
1
1
3.5
L
Merlin
0
3
2
0.33
L
Athena
Theebaka
Athena
0
5
2
0.2
W
1
0
3
2.5
L
4
2
0
2
W
Pele
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,943
Damage
17,891
31,713
Taken
38,622
14,203
Mitigated
11,398
10,269
Healing
6,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BelcroReaper
King Arthur
8,413
1,254
0
1,740
6,568
5,186
385
263
6,291
0
36,095
L
Achilles
Hec588
Achilles
3,118
1,480
0
1,798
10,975
3,801
0
0
10,975
0
17,963
W
2,716
1,141
22
904
3,020
1,097
67
1,324
1,560
29,807
1,882
L
Danzaburou
IPlayThisF0rFun
Danzaburou
3,502
1,490
0
1,513
4,855
847
0
554
4,301
0
20,139
W
5,730
3,760
0
2,427
6,029
1,587
637
509
5,520
0
35,357
L
Merlin
4,382
378
0
664
5,541
1,555
0
1,437
4,104
32,509
0
L
Athena
Theebaka
Athena
1,977
691
0
194
9,268
3,499
0
1,488
7,780
8,291
0
W
1,481
621
0
1,152
5,854
3,330
0
1,138
4,656
13,810
0
L
4,912
972
0
2,391
7,983
1,696
0
333
7,650
0
27,594
W
Pele
10,603
3,182
0
4,024
10,242
3,003
0
2,889
7,127
0
40,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,948
Gold Earned
26,189
302
Minions Killed
211
0
Camps Cleared
0
1,058,466
Distance Traveled
1,051,156
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,037
640
66
6
0
193,343
3
L
Achilles
4,959
451
39
4
0
186,811
0
W
Olorun
6,155
560
80
7
0
200,614
1
L
Danzaburou
4,868
443
38
3
0
203,808
1
W
Anhur
6,000
545
69
6
0
197,128
1
L
Merlin
5,808
528
68
6
0
206,166
3
L
Athena
4,547
413
16
1
0
202,776
5
W
Geb
5,709
519
20
2
0
227,497
5
L
Pele
6,007
546
50
5
0
251,595
1
W
Pele
7,047
641
67
6
0
239,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role