Player Matchup

King Arthur
King Arthur
DORRRRRRRRRP
King Arthur
Level 147
God Stats
1W - 1L
1,830 SR
Queue Stats
183W - 135L
1,624 Elo+
Party 2
Agni
Agni
Serenabooo
Agni
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,709 Elo+
Party 3
Baba Yaga
Baba Yaga
XavieroftheWind
Baba Yaga
Level 127
God Stats
0W - 1L
1,485 SR
Queue Stats
1W - 2L
1,709 Elo+
Party 3
Apollo
Apollo
jamba xurupita
Apollo
Level 129
God Stats
11W - 13L
1,500 SR
Queue Stats
910W - 1,009L
1,445 Elo+
Solo
Bacchus
Bacchus
yeah71783
Bacchus
Level 124
God Stats
4W - 2L
1,592 SR
Queue Stats
201W - 139L
1,576 Elo+
Party 2
Team Averages
Level 116
1,581 SR
1,613 Elo+

VS

Team Averages
Level 99
1,552 SR
1,511 Elo+
Bacchus
Bacchus
DwnMyCharlyBrwn
Bacchus
Level 102
God Stats
15W - 9L
1,581 SR
Queue Stats
473W - 441L
1,533 Elo+
Party 1
Ao Kuang
Ao Kuang
JakeGriMRice
Ao Kuang
Level 81
God Stats
4W - 2L
1,517 SR
Queue Stats
101W - 94L
1,520 Elo+
Solo
Xbalanque
Xbalanque
SeVeeR EoVeD
Xbalanque
Level 129
God Stats
6W - 5L
1,470 SR
Queue Stats
476W - 459L
1,553 Elo+
Party 1
Nox
Nox
SimonPhoenix01
Nox
Level 122
God Stats
2W - 0L
1,596 SR
Queue Stats
193W - 180L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
TREE FIDDl
Cthulhu
Level 60
God Stats
3W - 3L
1,597 SR
Queue Stats
65W - 82L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DORRRRRRRRRP
King Arthur
14
2 / 6 / 5
8,154
680
10,493
24,341
15,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
2 / 7 / 3
8,532
711
6,066
10,933
3,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baba Yaga
XavieroftheWind
Baba Yaga
13
1 / 8 / 6
8,290
691
13,889
13,631
5,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
5 / 6 / 4
10,412
868
11,594
11,696
4,589
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
yeah71783
Bacchus
16
2 / 6 / 3
9,978
832
8,370
12,706
15,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 21
10,228
852
12,248
18,265
18,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
JakeGriMRice
Ao Kuang
18
15 / 4 / 8
11,558
963
15,301
13,881
6,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
SeVeeR EoVeD
Xbalanque
17
7 / 4 / 19
10,608
884
17,698
13,344
5,810
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
1 / 2 / 19
8,991
749
7,506
7,814
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
TREE FIDDl
Cthulhu
16
4 / 2 / 21
10,414
868
13,068
13,630
16,017
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
121
12
Kills
33
33
Deaths
13
21
Assists
88
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DORRRRRRRRRP
King Arthur
2
6
5
0.75
W
6
1
21
16.5
W
Ao Kuang
JakeGriMRice
Ao Kuang
15
4
8
4.75
W
Xbalanque
SeVeeR EoVeD
Xbalanque
7
4
19
4.13
L
2
7
3
0.5
W
1
2
19
5.25
W
Cthulhu
TREE FIDDl
Cthulhu
4
2
21
7.25
L
Baba Yaga
XavieroftheWind
Baba Yaga
1
8
6
0.5
L
5
6
4
1.17
L
Bacchus
yeah71783
Bacchus
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,412
Damage
65,821
73,307
Taken
66,934
45,273
Mitigated
49,842
19,469
Healing
34,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DORRRRRRRRRP
King Arthur
10,493
684
1,461
7,692
24,341
15,391
16
13,306
10,470
109
19,469
W
12,248
1,320
1,934
7,891
18,265
18,256
536
7,627
10,297
19,958
0
W
Ao Kuang
JakeGriMRice
Ao Kuang
15,301
4,733
1,747
5,710
13,881
6,446
982
5,952
7,733
24,169
0
W
Xbalanque
SeVeeR EoVeD
Xbalanque
17,698
8,112
2,817
4,211
13,344
5,810
1,894
5,947
7,231
0
33,673
L
6,066
202
0
686
10,933
3,861
0
9,506
1,368
12,336
0
W
7,506
157
1,695
1,652
7,814
3,313
1,428
4,585
3,029
18,147
0
W
Cthulhu
TREE FIDDl
Cthulhu
13,068
1,146
3,186
3,275
13,630
16,017
390
4,323
9,049
23,127
0
L
Baba Yaga
XavieroftheWind
Baba Yaga
13,889
47
1,087
3,139
13,631
5,819
0
9,862
3,569
24,552
0
L
11,594
6,770
758
1,368
11,696
4,589
822
7,641
3,972
0
19,692
L
Bacchus
yeah71783
Bacchus
8,370
309
1,461
1,817
12,706
15,613
80
6,588
5,805
20,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,366
Gold Earned
51,799
108
Minions Killed
111
0
Camps Cleared
0
1,008,919
Distance Traveled
1,190,889
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,154
680
13
1
0
208,055
1
W
Bacchus
10,228
852
13
1
0
259,895
1
W
Ao Kuang
11,558
963
10
1
0
213,548
3
W
Xbalanque
10,608
884
39
3
0
223,073
0
L
Agni
8,532
711
12
1
0
181,845
0
W
Nox
8,991
749
14
1
0
261,588
1
W
Cthulhu
10,414
868
35
3
0
232,785
0
L
Baba Yaga
8,290
691
20
2
0
220,098
0
L
Apollo
10,412
868
36
3
0
190,500
0
L
Bacchus
9,978
832
27
2
0
208,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role