Player Matchup

Vulcan
Vulcan
Darthred
Vulcan
Level 158
God Stats
0W - 3L
1,330 SR
Queue Stats
82W - 91L
1,429 Elo+
Party 1
Xing Tian
Xing Tian
K2RTheDarkKnate
Xing Tian
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 114L
1,418 Elo+
Solo
Ra
Ra
SPARTAN0528
Ra
Level 65
God Stats
0W - 1L
1,319 SR
Queue Stats
1W - 4L
1,340 Elo+
Party 3
Hercules
Hercules
TheKillMoves
Hercules
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,483 Elo+
Party 1
He Bo
He Bo
kwonker
He Bo
Level 29
God Stats
0W - 1L
1,431 SR
Queue Stats
28W - 48L
1,371 Elo+
Party 3
Team Averages
Level 77
1,416 SR
1,408 Elo+

VS

Team Averages
Level 95
1,482 SR
1,300 Elo+
Artemis
Artemis
CaptainCuri
Artemis
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,176 Elo+
Party 2
Nox
Nox
Draos07
Nox
Level 28
God Stats
1W - 0L
1,534 SR
Queue Stats
3W - 11L
1,117 Elo+
Party 2
Gilgamesh
Gilgamesh
HighLife120283
Gilgamesh
Level 159
God Stats
2W - 2L
1,546 SR
Queue Stats
98W - 117L
1,366 Elo+
Solo
Danzaburou
Danzaburou
Tripping24
Danzaburou
Level 147
God Stats
1W - 0L
1,434 SR
Queue Stats
26W - 35L
1,410 Elo+
Solo
Guan Yu
Guan Yu
äsylum
Guan Yu
Level 120
God Stats
1W - 1L
1,394 SR
Queue Stats
32W - 31L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Darthred
Vulcan
20
9 / 7 / 15
13,772
725
26,023
16,449
7,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
K2RTheDarkKnate
Xing Tian
20
8 / 6 / 13
12,536
660
19,404
30,340
40,067
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
6 / 8 / 15
12,971
683
17,540
18,364
7,200
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
TheKillMoves
Hercules
20
5 / 7 / 24
12,810
674
21,032
36,635
51,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

He Bo
kwonker
He Bo
19
4 / 8 / 13
11,734
618
11,778
17,755
5,776
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CaptainCuri
Artemis
20
11 / 9 / 10
14,120
743
29,898
20,784
8,480
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
20
5 / 5 / 21
13,676
720
19,519
18,588
7,501
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
HighLife120283
Gilgamesh
20
7 / 8 / 19
13,921
733
23,861
28,391
32,666
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Tripping24
Danzaburou
20
3 / 4 / 17
12,171
641
13,273
17,851
7,190
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
äsylum
Guan Yu
20
10 / 6 / 20
15,025
791
21,433
30,967
42,012
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
123
32
Kills
36
36
Deaths
32
80
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Artemis
CaptainCuri
Artemis
11
9
10
1.78
L
Vulcan
Darthred
Vulcan
9
7
15
2.36
W
Nox
5
5
21
3.1
W
Gilgamesh
HighLife120283
Gilgamesh
7
8
19
2.06
L
Xing Tian
K2RTheDarkKnate
Xing Tian
8
6
13
2.42
L
6
8
15
1.69
L
Hercules
TheKillMoves
Hercules
5
7
24
2.43
W
Danzaburou
Tripping24
Danzaburou
3
4
17
2.88
L
He Bo
kwonker
He Bo
4
8
13
1.31
W
Guan Yu
äsylum
Guan Yu
10
6
20
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,777
Damage
107,984
119,543
Taken
116,581
112,894
Mitigated
97,849
43,346
Healing
49,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
CaptainCuri
Artemis
29,898
10,321
950
3,447
20,784
8,480
3,653
15,252
5,532
0
47,106
L
Vulcan
Darthred
Vulcan
26,023
7,761
2,265
2,895
16,449
7,895
72
3,203
13,246
53,770
0
W
Nox
19,519
1,861
1,467
1,972
18,588
7,501
65
14,014
4,574
39,135
0
W
Gilgamesh
HighLife120283
Gilgamesh
23,861
4,498
2,742
4,191
28,391
32,666
944
15,479
12,912
194
50,127
L
Xing Tian
K2RTheDarkKnate
Xing Tian
19,404
692
921
7,089
30,340
40,067
120
5,092
25,248
39,168
0
L
17,540
1,583
5,840
5,701
18,364
7,200
643
2,432
15,932
33,028
0
L
Hercules
TheKillMoves
Hercules
21,032
5,378
1,916
15,214
36,635
51,956
366
6,265
30,370
1,327
32,292
W
Danzaburou
Tripping24
Danzaburou
13,273
5,927
2,384
3,302
17,851
7,190
300
12,619
5,232
0
29,903
L
He Bo
kwonker
He Bo
11,778
936
60
1,445
17,755
5,776
222
3,059
14,696
22,883
0
W
Guan Yu
äsylum
Guan Yu
21,433
702
13,967
14,718
30,967
42,012
396
18,696
12,271
413
46,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,823
Gold Earned
68,913
188
Minions Killed
195
0
Camps Cleared
0
1,558,959
Distance Traveled
1,672,935
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,120
743
27
1
0
276,731
0
L
Vulcan
13,772
725
58
3
0
305,128
0
W
Nox
13,676
720
41
2
0
364,021
1
W
Gilgamesh
13,921
733
54
3
0
332,109
0
L
Xing Tian
12,536
660
30
2
0
336,374
0
L
Ra
12,971
683
36
2
0
293,816
1
L
Hercules
12,810
674
31
2
0
307,357
1
W
Danzaburou
12,171
641
34
2
0
310,573
0
L
He Bo
11,734
618
33
2
0
316,284
1
W
Guan Yu
15,025
791
39
2
0
389,501
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role