Player Matchup

Fenrir
Fenrir
E_Bannerz
Fenrir
Level 65
God Stats
37W - 37L
1,558 SR
Queue Stats
52W - 60L
1,427 Elo+
Party 1
Mulan
Mulan
Jch1851
Mulan
Level 22
God Stats
0W - 2L
1,340 SR
Queue Stats
44W - 27L
1,677 Elo+
Party 3
Apollo
Apollo
NekoDeku
Apollo
Level 127
God Stats
3W - 3L
1,573 SR
Queue Stats
168W - 172L
1,527 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Steven2k03
Kumbhakarna
Level 28
God Stats
8W - 18L
1,405 SR
Queue Stats
31W - 42L
1,359 Elo+
Party 1
Kukulkan
Kukulkan
XxPublic_ENMY1xX
Kukulkan
Level 123
God Stats
0W - 1L
1,211 SR
Queue Stats
185W - 166L
1,507 Elo+
Party 3
Team Averages
Level 73
1,418 SR
1,499 Elo+

VS

Team Averages
Level 91
1,526 SR
1,457 Elo+
King Arthur
King Arthur
Alexnnnnnnnnn
King Arthur
Level 42
God Stats
9W - 7L
1,587 SR
Queue Stats
127W - 124L
1,479 Elo+
Solo
Danzaburou
Danzaburou
BILL-_-DONG
Danzaburou
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 19L
1,447 Elo+
Party 2
Ares
Ares
MaverickDutt
Ares
Level 107
God Stats
6W - 6L
1,446 SR
Queue Stats
263W - 241L
1,484 Elo+
Party 2
Serqet
Serqet
Pvt_parts_XD
Serqet
Level 127
God Stats
2W - 2L
1,508 SR
Queue Stats
53W - 66L
1,444 Elo+
Party 2
Tiamat
Tiamat
jayswami
Tiamat
Level 150
God Stats
194W - 136L
1,589 SR
Queue Stats
352W - 321L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
E_Bannerz
Fenrir
13
1 / 5 / 3
9,181
353
1,316
15,096
5,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
Jch1851
Mulan
17
3 / 10 / 3
11,391
438
13,332
29,132
25,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
NekoDeku
Apollo
18
6 / 8 / 2
11,895
458
16,557
25,069
9,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
Steven2k03
Kumbhakarna
17
1 / 5 / 3
10,754
414
5,644
26,978
30,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
5 / 9 / 2
12,062
464
15,038
15,866
5,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alexnnnnnnnnn
King Arthur
20
6 / 3 / 8
17,734
682
23,588
20,883
23,205
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
BILL-_-DONG
Danzaburou
17
1 / 6 / 6
12,049
463
7,888
15,303
7,706
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
1 / 3 / 14
13,492
519
8,205
26,322
42,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
20
11 / 4 / 5
15,565
599
15,661
18,700
8,704
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
jayswami
Tiamat
20
18 / 0 / 3
17,967
691
32,495
17,346
15,859
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
73
16
Kills
37
37
Deaths
16
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Alexnnnnnnnnn
King Arthur
6
3
8
3.33
W
Danzaburou
BILL-_-DONG
Danzaburou
1
6
6
0.67
L
Fenrir
E_Bannerz
Fenrir
1
5
3
0.5
L
Mulan
Jch1851
Mulan
3
10
3
0.45
W
1
3
14
2.67
L
Apollo
NekoDeku
Apollo
6
8
2
0.88
W
Serqet
11
4
5
3.38
L
Kumbhakarna
Steven2k03
Kumbhakarna
1
5
3
0.5
L
5
9
2
0.67
W
Tiamat
jayswami
Tiamat
18
0
3
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,887
Damage
87,837
112,141
Taken
98,554
77,030
Mitigated
97,475
16,857
Healing
35,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Alexnnnnnnnnn
King Arthur
23,588
1,393
162
5,456
20,883
23,205
1,379
4,375
15,573
15,505
135,853
W
Danzaburou
BILL-_-DONG
Danzaburou
7,888
4,178
0
4,853
15,303
7,706
1,568
4,748
10,469
0
81,462
L
Fenrir
E_Bannerz
Fenrir
1,316
459
0
4,638
15,096
5,461
0
3,911
11,123
0
39,173
L
Mulan
Jch1851
Mulan
13,332
1,170
60
10,048
29,132
25,900
0
6,791
22,122
13,862
67,771
W
8,205
378
0
5,930
26,322
42,001
2,278
6,602
19,386
36,516
0
L
Apollo
NekoDeku
Apollo
16,557
8,956
0
0
25,069
9,085
237
11,352
13,340
0
98,861
W
Serqet
15,661
4,074
0
6,049
18,700
8,704
1,412
5,431
13,059
0
126,051
L
Kumbhakarna
Steven2k03
Kumbhakarna
5,644
452
0
1,710
26,978
30,773
0
11,768
14,665
39,785
0
L
15,038
1,689
0
401
15,866
5,811
0
8,657
6,637
72,787
0
W
Tiamat
jayswami
Tiamat
32,495
2,246
288
12,830
17,346
15,859
4,621
5,409
11,708
168,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,283
Gold Earned
76,807
584
Minions Killed
800
0
Camps Cleared
0
2,007,880
Distance Traveled
2,459,226
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
17,734
682
267
10
0
541,094
1
W
Danzaburou
12,049
463
102
4
0
430,530
4
L
Fenrir
9,181
353
64
2
0
289,570
0
L
Mulan
11,391
438
146
6
0
399,351
3
W
Ares
13,492
519
37
1
0
433,674
1
L
Apollo
11,895
458
158
6
0
430,896
4
W
Serqet
15,565
599
134
5
0
517,655
4
L
Kumbhakarna
10,754
414
56
2
0
488,708
0
L
Kukulkan
12,062
464
160
6
0
399,355
3
W
Tiamat
17,967
691
260
10
0
536,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role