Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
LORDJOSEPH01
Ganesha
Level 87
God Stats
4W - 4L
1,222 SR
Queue Stats
270W - 350L
1,388 Elo+
Solo
Hera
Hera
Syphilissss
Hera
Level 147
God Stats
4W - 3L
1,542 SR
Queue Stats
300W - 291L
1,554 Elo+
Party 1
Agni
Agni
igotcatfished
Agni
Level 125
God Stats
3W - 2L
1,436 SR
Queue Stats
142W - 131L
1,550 Elo+
Party 1
Fenrir
Fenrir
shingon505
Fenrir
Level 88
God Stats
10W - 5L
1,636 SR
Queue Stats
128W - 158L
1,438 Elo+
Solo
Team Averages
Level 121
1,467 SR
1,486 Elo+

VS

Team Averages
Level 70
1,595 SR
1,440 Elo+
Artemis
Artemis
 
Artemis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Cell7535
He Bo
Level 64
God Stats
3W - 4L
1,489 SR
Queue Stats
201W - 219L
1,402 Elo+
Party 2
Gilgamesh
Gilgamesh
KalLife
Gilgamesh
Level 69
God Stats
29W - 36L
1,489 SR
Queue Stats
479W - 586L
1,455 Elo+
Solo
Kali
Kali
MyticPluto421
Kali
Level 85
God Stats
1W - 1L
1,725 SR
Queue Stats
252W - 296L
1,420 Elo+
Party 2
Achilles
Achilles
Reprent
Achilles
Level 66
God Stats
6W - 3L
1,770 SR
Queue Stats
56W - 64L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
8 / 0 / 1
6,770
677
5,264
4,615
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
LORDJOSEPH01
Ganesha
8
0 / 0 / 11
5,680
568
3,608
4,097
2,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 0 / 5
5,303
530
3,702
1,740
415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 1 / 3
5,707
571
2,901
4,392
1,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
shingon505
Fenrir
9
1 / 0 / 2
5,562
556
2,878
6,141
2,421
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
0 / 3 / 0
4,067
407
1,953
4,736
1,034
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Cell7535
He Bo
8
1 / 2 / 0
4,950
495
1,958
5,193
1,639
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
KalLife
Gilgamesh
7
0 / 3 / 0
4,512
451
805
4,921
2,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

5
0 / 5 / 1
4,189
419
1,890
6,581
2,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Achilles
Reprent
Achilles
8
0 / 1 / 0
4,799
480
3,906
6,520
5,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
14
Kills
1
1
Deaths
14
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
1
8.5
L
Artemis
 
Artemis
0
3
0
0
L
He Bo
Cell7535
He Bo
1
2
0
0.5
L
Gilgamesh
KalLife
Gilgamesh
0
3
0
0
W
Ganesha
LORDJOSEPH01
Ganesha
0
0
11
5.5
L
0
5
1
0.1
L
Achilles
Reprent
Achilles
0
1
0
0
W
2
0
5
4.5
W
3
1
3
4.5
W
Fenrir
shingon505
Fenrir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,353
Damage
10,512
20,985
Taken
27,951
8,313
Mitigated
12,300
10,964
Healing
6,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,264
2,193
0
3,013
4,615
1,663
1,530
171
4,444
33,185
5,831
L
Artemis
 
Artemis
1,953
619
0
428
4,736
1,034
0
2,669
2,067
0
15,388
L
He Bo
Cell7535
He Bo
1,958
42
0
1,764
5,193
1,639
0
3,331
1,862
26,642
0
L
Gilgamesh
KalLife
Gilgamesh
805
114
0
490
4,921
2,345
0
2,964
1,957
0
10,056
W
Ganesha
LORDJOSEPH01
Ganesha
3,608
271
108
1,880
4,097
2,667
0
528
3,495
15,183
0
L
1,890
655
0
1,938
6,581
2,097
0
3,900
2,681
0
11,406
L
Achilles
Reprent
Achilles
3,906
383
0
1,531
6,520
5,185
0
2,144
4,376
0
21,259
W
3,702
731
0
539
1,740
415
77
430
1,310
24,949
0
W
2,901
352
0
2,660
4,392
1,147
0
829
3,526
25,387
0
W
Fenrir
shingon505
Fenrir
2,878
654
0
2,764
6,141
2,421
0
0
5,698
0
25,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,022
Gold Earned
22,517
249
Minions Killed
171
0
Camps Cleared
0
987,356
Distance Traveled
900,580
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,770
677
93
9
0
193,260
2
L
Artemis
4,067
407
21
2
0
173,808
2
L
He Bo
4,950
495
57
6
0
159,342
3
L
Gilgamesh
4,512
451
25
3
0
180,005
2
W
Ganesha
5,680
568
4
0
0
204,205
1
L
Kali
4,189
419
28
3
0
187,899
1
L
Achilles
4,799
480
40
4
0
199,526
3
W
Hera
5,303
530
39
4
0
194,817
4
W
Agni
5,707
571
65
7
0
192,136
3
W
Fenrir
5,562
556
48
5
0
202,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role