Player Matchup

Scylla
Scylla
Eltiradorgamer
Scylla
Level 23
God Stats
7W - 10L
1,409 SR
Queue Stats
13W - 18L
1,235 Elo+
Solo
Tyr
Tyr
Sunlockdo
Tyr
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 130L
1,268 Elo+
Party 1
Chernobog
Chernobog
TB Specks
Chernobog
Level 29
God Stats
3W - 7L
1,019 SR
Queue Stats
55W - 92L
1,168 Elo+
Party 1
Team Averages
Level 32
1,309 SR
1,223 Elo+

VS

Team Averages
Level 21
1,323 SR
1,203 Elo+
Jing Wei
Jing Wei
D_wInG_dUk
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 128L
1,297 Elo+
Solo
Artemis
Artemis
LittleStoddard
Artemis
Level 9
God Stats
0W - 2L
1,200 SR
Queue Stats
1W - 7L
1,100 Elo+
Solo
Tiamat
Tiamat
MagiBrando
Tiamat
Level 26
God Stats
6W - 16L
1,269 SR
Queue Stats
76W - 126L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 11
9,597
800
11,608
7,676
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 11
8,478
707
3,927
10,188
8,137
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
TB Specks
Chernobog
15
13 / 3 / 5
10,818
902
12,362
11,643
4,455
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
D_wInG_dUk
Jing Wei
12
5 / 6 / 2
8,447
704
7,746
11,175
4,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 11 / 4
7,159
597
6,330
13,661
3,982
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
MagiBrando
Tiamat
10
2 / 3 / 2
7,570
631
4,632
8,356
3,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
20
Kills
7
7
Deaths
20
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
D_wInG_dUk
Jing Wei
5
6
2
1
W
5
0
11
10.5
L
0
11
4
0.18
L
Tiamat
MagiBrando
Tiamat
2
3
2
1
W
2
4
11
1.88
W
Chernobog
TB Specks
Chernobog
13
3
5
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,897
Damage
18,708
29,507
Taken
33,192
15,383
Mitigated
11,685
10,507
Healing
1,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
D_wInG_dUk
Jing Wei
7,746
6,293
0
61
11,175
4,243
0
3,330
7,845
0
23,267
W
11,608
730
0
3,749
7,676
2,791
558
1,256
6,316
37,231
0
L
6,330
3,147
0
100
13,661
3,982
0
5,470
8,191
0
16,826
L
Tiamat
MagiBrando
Tiamat
4,632
372
0
1,422
8,356
3,460
0
3,426
4,930
15,981
0
W
3,927
909
303
2,038
10,188
8,137
377
721
9,321
0
13,050
W
Chernobog
TB Specks
Chernobog
12,362
7,335
365
4,052
11,643
4,455
1,893
2,656
8,738
0
46,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,893
Gold Earned
23,176
129
Minions Killed
101
6
Camps Cleared
4
637,098
Distance Traveled
518,442
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,447
704
39
3
1
206,106
1
W
Scylla
9,597
800
61
5
3
234,681
5
L
Artemis
7,159
597
25
2
1
158,440
1
L
Tiamat
7,570
631
37
3
2
153,896
0
W
Tyr
8,478
707
13
1
0
203,205
0
W
Chernobog
10,818
902
55
5
3
199,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role