Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
KingAnhurThe2nd
Apollo
Level 46
God Stats
2W - 1L
1,539 SR
Queue Stats
63W - 55L
1,535 Elo+
Solo
Janus
Janus
Kingwhipguy
Janus
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
556W - 494L
1,566 Elo+
Party 2
Fenrir
Fenrir
Reigh-Cyst
Fenrir
Level 49
God Stats
16W - 12L
1,676 SR
Queue Stats
244W - 211L
1,518 Elo+
Party 2
Gilgamesh
Gilgamesh
roronoalufffy
Gilgamesh
Level 69
God Stats
21W - 17L
1,514 SR
Queue Stats
391W - 334L
1,604 Elo+
Party 2
Team Averages
Level 63
1,546 SR
1,545 Elo+

VS

Team Averages
Level 73
1,442 SR
1,460 Elo+
Tsukuyomi
Tsukuyomi
Drenk_RuiM
Tsukuyomi
Level 27
God Stats
16W - 11L
1,294 SR
Queue Stats
72W - 77L
1,308 Elo+
Party 3
Agni
Agni
Ic3Guardian
Agni
Level 66
God Stats
4W - 6L
1,464 SR
Queue Stats
262W - 213L
1,538 Elo+
Party 1
Sylvanus
Sylvanus
TheMindKillerTTV
Sylvanus
Level 160
God Stats
3W - 10L
1,448 SR
Queue Stats
585W - 537L
1,583 Elo+
Party 1
Sun Wukong
Sun Wukong
corre_joaozinho
Sun Wukong
Level 82
God Stats
2W - 3L
1,374 SR
Queue Stats
141W - 176L
1,378 Elo+
Party 3
Izanami
Izanami
wTolyTTV
Izanami
Level 28
God Stats
11W - 11L
1,633 SR
Queue Stats
71W - 66L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 2 / 10
9,428
496
6,726
17,167
16,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
5 / 1 / 4
11,646
613
10,332
9,670
4,123
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 4 / 12
9,752
513
6,531
10,531
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Reigh-Cyst
Fenrir
18
14 / 6 / 8
11,824
622
15,857
16,311
6,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
roronoalufffy
Gilgamesh
18
7 / 1 / 11
12,092
636
13,096
15,216
13,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Drenk_RuiM
Tsukuyomi
12
3 / 12 / 1
8,096
426
7,045
16,998
4,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 7 / 6
9,947
524
13,655
12,140
3,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 3 / 3
9,904
521
9,031
17,780
18,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
corre_joaozinho
Sun Wukong
13
3 / 5 / 5
8,910
469
5,353
11,864
8,183
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
wTolyTTV
Izanami
15
0 / 5 / 0
8,962
472
2,485
10,531
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
29
32
Kills
14
14
Deaths
32
45
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
10
4
L
Tsukuyomi
Drenk_RuiM
Tsukuyomi
3
12
1
0.29
L
4
7
6
1
W
5
1
4
7
W
3
4
12
2.25
W
Fenrir
Reigh-Cyst
Fenrir
14
6
8
3
L
4
3
3
1.83
L
Sun Wukong
corre_joaozinho
Sun Wukong
3
5
5
1.1
W
Gilgamesh
roronoalufffy
Gilgamesh
7
1
11
12.5
L
Izanami
wTolyTTV
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,542
Damage
37,569
68,895
Taken
69,313
44,026
Mitigated
37,843
21,604
Healing
15,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,726
434
0
4,144
17,167
16,438
374
5,335
11,618
27,864
0
L
Tsukuyomi
Drenk_RuiM
Tsukuyomi
7,045
790
0
1,810
16,998
4,877
0
1,795
14,903
0
43,947
L
13,655
720
0
1,208
12,140
3,911
0
3,474
8,387
72,246
0
W
10,332
8,017
0
5,054
9,670
4,123
1,056
983
8,673
0
112,550
W
6,531
806
0
2,023
10,531
3,506
907
6,901
3,362
61,794
0
W
Fenrir
Reigh-Cyst
Fenrir
15,857
2,714
0
5,206
16,311
6,655
806
5,614
10,475
0
69,772
L
9,031
2,245
3,675
6,222
17,780
18,477
0
5,928
11,347
28,875
0
L
Sun Wukong
corre_joaozinho
Sun Wukong
5,353
1,151
0
1,203
11,864
8,183
0
2,092
9,367
0
34,735
W
Gilgamesh
roronoalufffy
Gilgamesh
13,096
3,252
0
5,177
15,216
13,304
149
2,983
12,081
8,426
76,936
L
Izanami
wTolyTTV
Izanami
2,485
1,750
0
1,739
10,531
2,395
320
866
9,665
0
62,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,742
Gold Earned
45,819
629
Minions Killed
474
0
Camps Cleared
0
1,879,136
Distance Traveled
1,624,980
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,428
496
37
2
0
378,769
8
L
Tsukuyomi
8,096
426
73
4
0
340,814
1
L
Agni
9,947
524
146
8
0
314,979
2
W
Apollo
11,646
613
199
10
0
366,960
4
W
Janus
9,752
513
119
6
0
343,980
4
W
Fenrir
11,824
622
103
5
0
403,812
2
L
Sylvanus
9,904
521
43
2
0
338,945
6
L
Sun Wukong
8,910
469
72
4
0
299,339
1
W
Gilgamesh
12,092
636
171
9
0
385,615
6
L
Izanami
8,962
472
140
7
0
330,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role