Player Matchup

Charybdis
Charybdis
AlanFujimori
Charybdis
Level 29
God Stats
9W - 10L
1,520 SR
Queue Stats
156W - 117L
1,594 Elo+
Solo
Sol
Sol
Kkima
Sol
Level 27
God Stats
9W - 4L
1,537 SR
Queue Stats
47W - 45L
1,430 Elo+
Party 2
Hun Batz
Hun Batz
Raaffuu
Hun Batz
Level 33
God Stats
13W - 7L
1,657 SR
Queue Stats
111W - 107L
1,474 Elo+
Party 2
Bellona
Bellona
juno0o
Bellona
Level 24
God Stats
15W - 13L
1,491 SR
Queue Stats
37W - 31L
1,474 Elo+
Solo
Cu Chulainn
Cu Chulainn
yKERMILION-SEP
Cu Chulainn
Level 27
God Stats
8W - 8L
1,534 SR
Queue Stats
108W - 106L
1,498 Elo+
Solo
Team Averages
Level 28
1,548 SR
1,494 Elo+

VS

Team Averages
Level 18
1,598 SR
1,581 Elo+
Hercules
Hercules
DeGiglio2
Hercules
Level 42
God Stats
1W - 3L
1,408 SR
Queue Stats
22W - 19L
1,541 Elo+
Party 1
Sun Wukong
Sun Wukong
SrBurnley
Sun Wukong
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,701 Elo+
Party 1
Janus
Janus
YuliusMagnus
Janus
Level 7
God Stats
4W - 3L
1,982 SR
Queue Stats
8W - 7L
1,801 Elo+
Solo
Kukulkan
Kukulkan
bielnormal
Kukulkan
Level 25
God Stats
3W - 2L
1,682 SR
Queue Stats
9W - 7L
1,485 Elo+
Solo
Thor
Thor
hombrenangar
Thor
Level 8
God Stats
5W - 8L
1,417 SR
Queue Stats
12W - 12L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AlanFujimori
Charybdis
11
2 / 1 / 4
6,871
625
4,916
6,677
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
Kkima
Sol
11
8 / 0 / 4
7,352
668
6,155
4,455
1,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Raaffuu
Hun Batz
10
4 / 3 / 2
6,122
557
4,506
8,227
2,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
juno0o
Bellona
9
4 / 2 / 3
5,938
540
6,305
7,930
6,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
yKERMILION-SEP
Cu Chulainn
13
1 / 1 / 3
7,352
668
5,441
8,510
4,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DeGiglio2
Hercules
10
3 / 3 / 2
5,851
532
5,258
8,719
2,702
Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
SrBurnley
Sun Wukong
10
2 / 3 / 2
5,966
542
5,521
9,097
3,107
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 8 / 2
5,063
460
1,123
6,808
1,878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
bielnormal
Kukulkan
9
1 / 3 / 0
5,647
513
3,727
5,891
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 1
5,448
495
2,006
8,626
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
19
Kills
7
7
Deaths
20
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AlanFujimori
Charybdis
2
1
4
4
L
Hercules
DeGiglio2
Hercules
3
3
2
1.33
W
Sol
Kkima
Sol
8
0
4
10
W
Hun Batz
Raaffuu
Hun Batz
4
3
2
1.67
L
Sun Wukong
SrBurnley
Sun Wukong
2
3
2
1
L
0
8
2
0.13
L
Kukulkan
bielnormal
Kukulkan
1
3
0
0.33
L
1
3
1
0.5
W
Bellona
juno0o
Bellona
4
2
3
2.75
W
Cu Chulainn
yKERMILION-SEP
Cu Chulainn
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,323
Damage
17,635
35,799
Taken
39,141
16,282
Mitigated
12,011
11,943
Healing
8,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AlanFujimori
Charybdis
4,916
2,570
0
4,798
6,677
1,534
130
0
6,677
0
45,952
L
Hercules
DeGiglio2
Hercules
5,258
1,222
0
3,263
8,719
2,702
0
1,804
6,915
0
22,115
W
Sol
Kkima
Sol
6,155
2,420
0
2,415
4,455
1,724
632
340
4,115
27,730
3,247
W
Hun Batz
Raaffuu
Hun Batz
4,506
1,633
0
1,394
8,227
2,116
0
649
7,578
0
28,167
L
Sun Wukong
SrBurnley
Sun Wukong
5,521
1,633
0
2,587
9,097
3,107
0
651
8,446
0
37,730
L
1,123
208
0
0
6,808
1,878
371
3,031
3,777
20,287
0
L
Kukulkan
bielnormal
Kukulkan
3,727
533
0
972
5,891
1,766
0
206
5,241
30,552
0
L
2,006
368
0
1,850
8,626
2,558
0
1,689
6,865
0
25,504
W
Bellona
juno0o
Bellona
6,305
1,080
0
1,724
7,930
6,108
0
285
7,645
4,433
15,502
W
Cu Chulainn
yKERMILION-SEP
Cu Chulainn
5,441
819
0
1,612
8,510
4,800
158
3,576
4,934
0
44,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,635
Gold Earned
27,975
368
Minions Killed
271
0
Camps Cleared
0
1,165,723
Distance Traveled
1,079,887
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,871
625
94
9
0
217,944
2
L
Hercules
5,851
532
41
4
0
245,284
4
W
Sol
7,352
668
77
7
0
232,551
2
W
Hun Batz
6,122
557
51
5
0
236,593
6
L
Sun Wukong
5,966
542
69
6
0
238,613
3
L
Janus
5,063
460
31
3
0
181,899
0
L
Kukulkan
5,647
513
76
7
0
202,083
2
L
Thor
5,448
495
54
5
0
212,008
1
W
Bellona
5,938
540
35
3
0
240,326
1
W
Cu Chulainn
7,352
668
111
10
0
238,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role