Player Matchup

Loki
Loki
Platinum IV
JDUB64
Loki
Platinum IV
Level 122
God Stats
2W - 3L
1,489 SR
Queue Stats
174W - 172L
1,732 MMR
Party 3
Izanami
Izanami
Gold III
Matt23443er4eedf
Izanami
Gold III
Level 98
God Stats
20W - 10L
1,562 SR
Queue Stats
115W - 119L
1,384 MMR
Party 3
Poseidon
Poseidon
Silver I
MonkeyD_Luffy04
Poseidon
Silver I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,552 MMR
Solo
Odin
Odin
Gold I
YagiKira
Odin
Gold I
Level 108
God Stats
5W - 3L
1,567 SR
Queue Stats
488W - 484L
1,589 MMR
Solo
Ymir
Ymir
Gold II
Zzikr
Ymir
Gold II
Level 139
God Stats
13W - 7L
1,703 SR
Queue Stats
282W - 283L
1,593 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,564 SR
1,570 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,608 SR
1,571 MMR
Danzaburou
Danzaburou
Gold II
BallAndKoolAid
Danzaburou
Gold II
Level 160
God Stats
1W - 2L
1,670 SR
Queue Stats
51W - 49L
1,530 MMR
Party 2
Hercules
Hercules
Gold II
Cross hair7709
Hercules
Gold II
Level 156
God Stats
3W - 6L
1,664 SR
Queue Stats
35W - 36L
1,629 MMR
Party 2
Zhong Kui
Zhong Kui
Gold III
DestroPixel
Zhong Kui
Gold III
Level 124
God Stats
5W - 8L
1,578 SR
Queue Stats
366W - 364L
1,635 MMR
Party 1
Xing Tian
Xing Tian
Gold III
FiveDayzLeft
Xing Tian
Gold III
Level 131
God Stats
1W - 3L
1,653 SR
Queue Stats
99W - 90L
1,546 MMR
Solo
Fenrir
Fenrir
Gold V
LUROX91
Fenrir
Gold V
Level 116
God Stats
2W - 5L
1,477 SR
Queue Stats
20W - 22L
1,515 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
JDUB64
Loki
20
10 / 3 / 11
15,959
638
16,113
21,467
11,699
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 1 / 7
15,243
610
12,030
12,679
5,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
20
9 / 4 / 14
16,241
650
29,375
15,271
7,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
19
1 / 5 / 12
13,597
544
15,811
22,057
18,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
Zzikr
Ymir
20
7 / 3 / 18
15,428
617
9,091
26,495
32,332
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
GilgameshAwilixZeusMulan

VS

Bans
AthenaGebArtioAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BallAndKoolAid
Danzaburou
20
1 / 4 / 0
12,469
499
8,888
16,197
6,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
20
5 / 5 / 3
13,188
528
14,928
25,080
22,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
DestroPixel
Zhong Kui
18
2 / 8 / 4
11,898
476
16,241
19,937
13,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
FiveDayzLeft
Xing Tian
14
2 / 4 / 6
10,225
409
9,005
26,335
30,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
LUROX91
Fenrir
19
6 / 7 / 6
12,469
499
11,644
21,912
9,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
35
28
Kills
16
16
Deaths
28
62
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BallAndKoolAid
Danzaburou
1
4
0
0.25
L
Hercules
5
5
3
1.3
L
Zhong Kui
DestroPixel
Zhong Kui
2
8
4
0.5
L
Xing Tian
FiveDayzLeft
Xing Tian
2
4
6
1.25
W
Loki
JDUB64
Loki
10
3
11
5.17
L
Fenrir
LUROX91
Fenrir
6
7
6
1.29
W
1
1
7
4.5
W
Poseidon
9
4
14
4
W
Odin
1
5
12
1.4
W
Ymir
Zzikr
Ymir
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,420
Damage
60,706
97,969
Taken
109,461
75,074
Mitigated
81,481
36,914
Healing
26,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BallAndKoolAid
Danzaburou
8,888
4,576
0
5,928
16,197
6,528
320
2,514
13,558
0
113,927
L
Hercules
14,928
3,480
0
8,489
25,080
22,005
0
6,007
17,900
19,690
73,715
L
Zhong Kui
DestroPixel
Zhong Kui
16,241
320
0
4,796
19,937
13,241
751
11,516
8,004
90,078
0
L
Xing Tian
FiveDayzLeft
Xing Tian
9,005
763
21
2,333
26,335
30,025
0
10,270
15,370
23,445
0
W
Loki
JDUB64
Loki
16,113
4,237
0
7,076
21,467
11,699
4,477
5,653
15,814
0
137,235
L
Fenrir
LUROX91
Fenrir
11,644
1,848
0
5,360
21,912
9,682
0
10,116
11,362
0
83,830
W
12,030
8,790
0
6,453
12,679
5,136
7,021
1,666
11,013
0
146,017
W
Poseidon
29,375
3,425
775
4,648
15,271
7,518
1,074
6,435
8,836
143,855
0
W
Odin
15,811
2,256
0
6,327
22,057
18,389
777
5,484
15,355
9,616
66,313
W
Ymir
Zzikr
Ymir
9,091
1,853
4,639
6,996
26,495
32,332
607
10,653
15,842
29,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,468
Gold Earned
60,249
820
Minions Killed
669
0
Camps Cleared
0
2,479,628
Distance Traveled
2,386,849
37
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,469
499
194
8
0
484,536
2
L
Hercules
13,188
528
176
7
0
486,823
0
L
Zhong Kui
11,898
476
143
6
0
419,159
12
L
Xing Tian
10,225
409
26
1
0
490,988
9
W
Loki
15,959
638
173
7
0
565,926
8
L
Fenrir
12,469
499
130
5
0
505,343
3
W
Izanami
15,243
610
254
10
0
467,236
7
W
Poseidon
16,241
650
228
9
0
478,429
9
W
Odin
13,597
544
130
5
0
513,039
5
W
Ymir
15,428
617
35
1
0
454,998
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role