Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
F-REAPER13
Odin
Level 128
God Stats
10W - 13L
1,639 SR
Queue Stats
303W - 302L
1,455 Elo+
Party 1
Medusa
Medusa
Jorgiie95
Medusa
Level 149
God Stats
7W - 3L
1,678 SR
Queue Stats
253W - 248L
1,520 Elo+
Party 1
Ganesha
Ganesha
darkzero1408
Ganesha
Level 159
God Stats
3W - 1L
1,821 SR
Queue Stats
163W - 167L
1,429 Elo+
Party 1
Olorun
Olorun
gabol33
Olorun
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
161W - 137L
1,568 Elo+
Party 1
Team Averages
Level 113
1,628 SR
1,494 Elo+

VS

Team Averages
Level 82
1,588 SR
1,554 Elo+
Chronos
Chronos
AnawlOnly
Chronos
Level 29
God Stats
1W - 3L
1,607 SR
Queue Stats
32W - 32L
1,504 Elo+
Party 2
Anhur
Anhur
Cal Yentay
Anhur
Level 159
God Stats
8W - 15L
1,539 SR
Queue Stats
429W - 465L
1,496 Elo+
Party 2
Ganesha
Ganesha
Lani I Ubana
Ganesha
Level 119
God Stats
10W - 11L
1,627 SR
Queue Stats
38W - 28L
1,667 Elo+
Party 2
Odin
Odin
Peachtree1732
Odin
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 159L
1,419 Elo+
Solo
Bastet
Bastet
cptbigman5802
Bastet
Level 25
God Stats
3W - 3L
1,665 SR
Queue Stats
121W - 59L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
3 / 4 / 3
10,573
587
7,204
12,997
5,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 1 / 3
10,901
606
5,874
11,676
7,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Jorgiie95
Medusa
18
7 / 1 / 4
11,215
623
11,650
11,191
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
darkzero1408
Ganesha
15
1 / 2 / 10
9,685
538
4,658
11,754
11,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
gabol33
Olorun
17
7 / 2 / 4
10,810
601
12,078
14,635
5,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AnawlOnly
Chronos
15
7 / 7 / 0
9,739
541
14,002
15,927
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
15
1 / 6 / 2
8,707
484
7,319
12,701
2,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ganesha
Lani I Ubana
Ganesha
14
2 / 4 / 6
8,857
492
6,932
15,573
14,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 4 / 1
8,949
497
6,339
12,635
8,600
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

1
0 / 0 / 0
4,898
272
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
21
Kills
10
10
Deaths
21
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
4
3
1.13
L
Chronos
AnawlOnly
Chronos
7
7
0
1
L
Anhur
1
6
2
0.33
W
3
1
3
4.5
W
Medusa
Jorgiie95
Medusa
7
1
4
9
L
Ganesha
Lani I Ubana
Ganesha
2
4
6
1.25
L
0
4
1
0.13
L
0
0
0
0
W
Ganesha
darkzero1408
Ganesha
1
2
10
3
W
Olorun
gabol33
Olorun
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,464
Damage
34,592
62,253
Taken
56,836
33,012
Mitigated
31,660
28,234
Healing
10,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,204
2,052
0
3,698
12,997
5,818
482
5,970
7,027
0
77,758
L
Chronos
AnawlOnly
Chronos
14,002
4,524
0
4,306
15,927
5,656
0
6,663
9,173
57,626
5,382
L
Anhur
7,319
3,176
0
3,350
12,701
2,838
0
1,213
11,488
0
64,546
W
5,874
564
0
4,539
11,676
7,184
912
1,927
9,749
6,047
61,195
W
Medusa
Jorgiie95
Medusa
11,650
5,740
0
6,282
11,191
2,911
3,936
2,629
8,562
0
88,827
L
Ganesha
Lani I Ubana
Ganesha
6,932
379
0
1,617
15,573
14,566
89
6,736
8,750
24,613
0
L
6,339
679
0
1,000
12,635
8,600
362
3,113
9,034
12,595
53,649
L
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
darkzero1408
Ganesha
4,658
815
0
2,548
11,754
11,303
853
4,868
6,886
24,009
0
W
Olorun
gabol33
Olorun
12,078
8,972
1,067
10,100
14,635
5,796
1,681
8,243
6,392
74,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,184
Gold Earned
41,150
534
Minions Killed
394
0
Camps Cleared
0
1,688,917
Distance Traveled
1,278,700
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,573
587
129
7
0
346,373
0
L
Chronos
9,739
541
112
6
0
307,832
2
L
Anhur
8,707
484
127
7
0
297,166
3
W
Odin
10,901
606
146
8
0
342,843
1
W
Medusa
11,215
623
133
7
0
340,236
5
L
Ganesha
8,857
492
21
1
0
337,870
3
L
Odin
8,949
497
134
7
0
329,466
1
L
Bastet
4,898
272
0
0
0
6,366
0
W
Ganesha
9,685
538
5
0
0
355,722
7
W
Olorun
10,810
601
121
7
0
303,743
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role