Player Matchup

Sol
Sol
Lilragnar80
Sol
Level 74
God Stats
3W - 4L
1,556 SR
Queue Stats
71W - 95L
1,524 Elo+
Party 2
Bacchus
Bacchus
NAEduzation
Bacchus
Level 68
God Stats
4W - 5L
1,433 SR
Queue Stats
97W - 98L
1,522 Elo+
Party 2
Anhur
Anhur
Wreckasaurus1224
Anhur
Level 26
God Stats
3W - 3L
1,638 SR
Queue Stats
34W - 33L
1,462 Elo+
Party 2
Team Averages
Level 56
1,542 SR
1,502 Elo+

VS

Team Averages
Level 84
1,523 SR
1,524 Elo+
Chiron
Chiron
CBE SAMJ05
Chiron
Level 156
God Stats
8W - 5L
1,568 SR
Queue Stats
349W - 324L
1,555 Elo+
Party 1
Nox
Nox
Hyaginth
Nox
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
PapaCap420
Fenrir
Level 93
God Stats
5W - 6L
1,500 SR
Queue Stats
81W - 92L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 12
10,967
731
15,877
11,056
3,194
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
NAEduzation
Bacchus
15
6 / 1 / 12
12,184
812
9,377
12,726
15,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
7 / 3 / 10
11,064
738
15,712
10,707
2,697
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CBE SAMJ05
Chiron
14
3 / 4 / 1
9,335
622
13,160
10,308
3,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 1
9,324
622
6,096
9,169
3,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
PapaCap420
Fenrir
12
2 / 8 / 4
9,998
667
6,279
24,509
13,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
18
Kills
7
7
Deaths
18
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chiron
CBE SAMJ05
Chiron
3
4
1
0.88
L
2
6
1
0.42
W
5
3
12
3.67
W
Bacchus
NAEduzation
Bacchus
6
1
12
12
L
Fenrir
PapaCap420
Fenrir
2
8
4
0.5
W
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,966
Damage
25,535
34,489
Taken
43,986
21,552
Mitigated
20,719
9,638
Healing
7,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
CBE SAMJ05
Chiron
13,160
2,797
1,167
2,396
10,308
3,927
92
7,066
3,242
0
41,776
L
6,096
821
0
0
9,169
3,319
627
6,227
2,942
33,437
0
W
15,877
4,443
0
4,517
11,056
3,194
1,562
2,050
9,006
54,055
0
W
Bacchus
NAEduzation
Bacchus
9,377
1,376
0
3,256
12,726
15,661
112
2,546
10,180
27,516
0
L
Fenrir
PapaCap420
Fenrir
6,279
944
105
4,211
24,509
13,473
0
12,387
12,122
0
15,868
W
15,712
10,450
0
1,865
10,707
2,697
768
1,927
8,780
0
40,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,215
Gold Earned
28,657
171
Minions Killed
165
5
Camps Cleared
8
857,440
Distance Traveled
767,186
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,335
622
79
5
5
273,253
8
L
Nox
9,324
622
73
5
1
239,122
2
W
Sol
10,967
731
78
5
1
282,689
6
W
Bacchus
12,184
812
31
2
1
308,928
3
L
Fenrir
9,998
667
13
1
2
254,811
2
W
Anhur
11,064
738
62
4
3
265,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role