Player Matchup

Eset
Eset
BLSausage
Eset
Level 27
God Stats
1W - 0L
1,684 SR
Queue Stats
11W - 6L
1,604 Elo+
Solo
Ganesha
Ganesha
Londyn565254
Ganesha
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,740 Elo+
Solo
Fenrir
Fenrir
ShrunkMarlin881
Fenrir
Level 17
God Stats
4W - 2L
1,537 SR
Queue Stats
15W - 12L
1,460 Elo+
Solo
Ah Puch
Ah Puch
lima-kilo-delta
Ah Puch
Level 27
God Stats
1W - 1L
1,297 SR
Queue Stats
35W - 27L
1,558 Elo+
Solo
Artemis
Artemis
sulpha_future71
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,592 Elo+
Solo
Team Averages
Level 16
1,504 SR
1,591 Elo+

VS

Team Averages
Level 17
1,479 SR
1,571 Elo+
Achilles
Achilles
 
Achilles
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Legg0myech0
Chronos
Level 29
God Stats
5W - 5L
1,613 SR
Queue Stats
90W - 74L
1,597 Elo+
Solo
Hachiman
Hachiman
SituaI
Hachiman
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 38L
1,589 Elo+
Solo
Ne Zha
Ne Zha
bruh4372
Ne Zha
Level 11
God Stats
0W - 2L
1,283 SR
Queue Stats
34W - 34L
1,561 Elo+
Solo
Cthulhu
Cthulhu
locked_blood4
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
19
10 / 1 / 12
13,174
627
18,497
12,137
4,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Londyn565254
Ganesha
16
2 / 8 / 20
10,828
516
11,214
20,665
8,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 2 / 8
10,719
510
6,071
16,028
5,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 1 / 3
12,765
608
15,777
10,826
5,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
15 / 5 / 6
12,687
604
16,078
14,640
4,692
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
0 / 5 / 2
9,016
429
5,628
21,863
16,667
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
Legg0myech0
Chronos
15
7 / 12 / 2
10,607
505
13,307
22,049
7,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
SituaI
Hachiman
16
6 / 7 / 5
10,571
503
15,378
18,530
5,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
bruh4372
Ne Zha
10
2 / 4 / 0
7,725
368
2,886
10,682
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
12
2 / 10 / 0
7,706
367
5,660
18,702
13,279
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
26
38
Kills
17
17
Deaths
38
49
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
5
2
0.2
W
Eset
10
1
12
16
L
Chronos
Legg0myech0
Chronos
7
12
2
0.67
W
Ganesha
Londyn565254
Ganesha
2
8
20
1.5
W
5
2
8
4.5
L
Hachiman
SituaI
Hachiman
6
7
5
1.21
L
Ne Zha
bruh4372
Ne Zha
2
4
0
0.5
W
6
1
3
7.5
L
Cthulhu
2
10
0
0.2
W
15
5
6
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,637
Damage
42,859
74,296
Taken
91,826
28,512
Mitigated
45,712
26,789
Healing
15,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,628
450
0
1,531
21,863
16,667
0
12,621
7,854
6,266
50,152
W
Eset
18,497
2,375
635
4,257
12,137
4,364
828
3,478
8,571
99,603
0
L
Chronos
Legg0myech0
Chronos
13,307
5,289
157
5,158
22,049
7,391
1,120
6,263
15,638
65,334
7,106
W
Ganesha
Londyn565254
Ganesha
11,214
1,581
0
2,766
20,665
8,290
868
6,668
13,811
45,335
0
W
6,071
1,431
0
8,030
16,028
5,762
911
3,491
12,503
0
48,605
L
Hachiman
SituaI
Hachiman
15,378
6,276
0
4,156
18,530
5,430
0
10,507
7,747
0
69,039
L
Ne Zha
bruh4372
Ne Zha
2,886
524
0
4,060
10,682
2,945
24
4,175
6,292
0
32,628
W
15,777
1,887
249
6,123
10,826
5,404
2,996
738
10,049
85,699
0
L
Cthulhu
5,660
690
0
409
18,702
13,279
0
9,702
8,628
20,931
0
W
16,078
9,382
285
4,444
14,640
4,692
5,533
3,495
11,028
0
62,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,173
Gold Earned
45,625
568
Minions Killed
406
0
Camps Cleared
0
1,903,634
Distance Traveled
1,505,698
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,016
429
102
5
0
358,399
5
W
Eset
13,174
627
174
8
0
416,921
4
L
Chronos
10,607
505
81
4
0
302,712
3
W
Ganesha
10,828
516
35
2
0
404,186
0
W
Fenrir
10,719
510
94
4
0
423,066
0
L
Hachiman
10,571
503
124
6
0
336,748
3
L
Ne Zha
7,725
368
62
3
0
201,775
0
W
Ah Puch
12,765
608
178
8
0
296,658
9
L
Cthulhu
7,706
367
37
2
0
306,064
3
W
Artemis
12,687
604
87
4
0
362,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role