Player Matchup

Hun Batz
Hun Batz
DJ CHRONOS X
Hun Batz
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 75L
1,352 Elo+
Solo
Olorun
Olorun
HORNZ123
Olorun
Level 32
God Stats
5W - 3L
1,469 SR
Queue Stats
75W - 109L
1,426 Elo+
Party 1
Vamana
Vamana
Wizenard
Vamana
Level 106
God Stats
1W - 0L
1,802 SR
Queue Stats
241W - 246L
1,474 Elo+
Party 1
Chronos
Chronos
Xeenguard
Chronos
Level 38
God Stats
20W - 14L
1,541 SR
Queue Stats
113W - 155L
1,339 Elo+
Solo
Athena
Athena
xlxGodzBrxlx
Athena
Level 68
God Stats
9W - 9L
1,437 SR
Queue Stats
71W - 87L
1,351 Elo+
Party 1
Team Averages
Level 55
1,550 SR
1,388 Elo+

VS

Team Averages
Level 75
1,532 SR
1,435 Elo+
Medusa
Medusa
Gengence
Medusa
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 69L
1,372 Elo+
Solo
Bacchus
Bacchus
MichelobUltra3
Bacchus
Level 27
God Stats
17W - 24L
1,515 SR
Queue Stats
37W - 65L
1,392 Elo+
Party 2
Thor
Thor
Phatstackz
Thor
Level 107
God Stats
4W - 5L
1,625 SR
Queue Stats
248W - 291L
1,491 Elo+
Party 2
Poseidon
Poseidon
swagkillen
Poseidon
Level 69
God Stats
5W - 6L
1,433 SR
Queue Stats
111W - 145L
1,459 Elo+
Party 2
Bakasura
Bakasura
zakmoon
Bakasura
Level 106
God Stats
5W - 6L
1,585 SR
Queue Stats
192W - 219L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DJ CHRONOS X
Hun Batz
15
3 / 4 / 5
9,342
519
7,236
15,360
7,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
HORNZ123
Olorun
13
2 / 6 / 5
7,831
435
6,539
13,036
7,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
Wizenard
Vamana
15
4 / 5 / 4
9,594
533
9,641
15,355
9,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
Xeenguard
Chronos
13
1 / 3 / 4
8,352
464
4,277
12,625
4,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
13
1 / 3 / 6
8,510
473
5,506
13,600
10,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gengence
Medusa
15
5 / 4 / 5
9,137
508
10,769
10,673
4,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 2 / 12
8,189
455
8,040
13,820
15,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

18
7 / 1 / 4
11,184
621
12,204
13,685
11,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
swagkillen
Poseidon
14
4 / 3 / 4
8,833
491
12,541
12,519
4,888
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
zakmoon
Bakasura
16
4 / 1 / 4
9,827
546
7,373
8,093
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
49
11
Kills
20
21
Deaths
11
24
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DJ CHRONOS X
Hun Batz
3
4
5
1.38
L
Medusa
Gengence
Medusa
5
4
5
1.88
W
Olorun
HORNZ123
Olorun
2
6
5
0.75
L
0
2
12
3
L
7
1
4
9
W
Vamana
Wizenard
Vamana
4
5
4
1.2
W
Chronos
Xeenguard
Chronos
1
3
4
1
L
Poseidon
swagkillen
Poseidon
4
3
4
2
W
Athena
1
3
6
1.33
L
Bakasura
zakmoon
Bakasura
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,199
Damage
50,927
69,976
Taken
58,790
39,653
Mitigated
40,042
18,499
Healing
22,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DJ CHRONOS X
Hun Batz
7,236
2,241
0
5,912
15,360
7,571
502
2,092
12,956
0
58,797
L
Medusa
Gengence
Medusa
10,769
4,877
0
2,091
10,673
4,475
1,534
4,105
6,568
0
71,331
W
Olorun
HORNZ123
Olorun
6,539
3,196
0
2,379
13,036
7,863
592
3,721
9,263
38,193
0
L
8,040
881
589
3,576
13,820
15,770
678
6,937
6,883
13,858
0
L
12,204
2,207
0
5,107
13,685
11,802
1,823
1,289
12,396
0
79,895
W
Vamana
Wizenard
Vamana
9,641
4,852
0
3,796
15,355
9,664
0
6,304
8,349
4,594
44,009
W
Chronos
Xeenguard
Chronos
4,277
918
712
2,249
12,625
4,251
1,080
4,496
7,825
42,573
0
L
Poseidon
swagkillen
Poseidon
12,541
2,141
218
6,243
12,519
4,888
2,244
3,525
8,994
55,753
0
W
Athena
5,506
1,018
0
3,451
13,600
10,304
174
3,968
9,535
26,071
0
L
Bakasura
zakmoon
Bakasura
7,373
5,574
0
5,092
8,093
3,107
1,320
1,596
6,497
0
54,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,629
Gold Earned
47,170
352
Minions Killed
507
0
Camps Cleared
0
1,580,156
Distance Traveled
1,597,751
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,342
519
111
6
0
334,939
3
L
Medusa
9,137
508
120
7
0
291,964
2
W
Olorun
7,831
435
72
4
0
293,213
1
L
Bacchus
8,189
455
16
1
0
303,362
0
L
Thor
11,184
621
150
8
0
292,133
0
W
Vamana
9,594
533
61
3
0
334,815
1
W
Chronos
8,352
464
61
3
0
315,401
2
L
Poseidon
8,833
491
85
5
0
299,892
0
W
Athena
8,510
473
47
3
0
301,788
12
L
Bakasura
9,827
546
136
8
0
410,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role