Player Matchup

Fenrir
Fenrir
Alvax87
Fenrir
Level 58
God Stats
5W - 3L
1,681 SR
Queue Stats
171W - 244L
1,439 Elo+
Party 2
Chronos
Chronos
Boosteeeeer
Chronos
Level 69
God Stats
11W - 12L
1,623 SR
Queue Stats
277W - 342L
1,492 Elo+
Party 2
Bacchus
Bacchus
Dibona22
Bacchus
Level 48
God Stats
7W - 5L
1,413 SR
Queue Stats
103W - 132L
1,358 Elo+
Party 2
Bellona
Bellona
ELPEPECOMI
Bellona
Level 32
God Stats
12W - 11L
1,515 SR
Queue Stats
107W - 118L
1,477 Elo+
Party 2
Hou Yi
Hou Yi
matalotodo16
Hou Yi
Level 100
God Stats
3W - 1L
1,531 SR
Queue Stats
168W - 190L
1,477 Elo+
Party 2
Team Averages
Level 61
1,553 SR
1,448 Elo+

VS

Team Averages
Level 39
1,371 SR
1,244 Elo+
Zeus
Zeus
C0R34NO-D0S-34CM
Zeus
Level 46
God Stats
1W - 5L
1,500 SR
Queue Stats
151W - 226L
1,343 Elo+
Party 1
Neith
Neith
Gustavinho-_-OP
Neith
Level 45
God Stats
3W - 12L
1,185 SR
Queue Stats
154W - 234L
1,242 Elo+
Party 1
Ymir
Ymir
Ramon_br2008
Ymir
Level 8
God Stats
1W - 4L
1,323 SR
Queue Stats
3W - 20L
1,099 Elo+
Party 1
Hera
Hera
XandimDaBM
Hera
Level 46
God Stats
4W - 10L
1,446 SR
Queue Stats
76W - 124L
1,239 Elo+
Party 1
Ao Kuang
Ao Kuang
yOrigens_
Ao Kuang
Level 50
God Stats
62W - 55L
1,402 SR
Queue Stats
190W - 293L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alvax87
Fenrir
14
7 / 3 / 4
8,945
596
6,535
10,275
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
Boosteeeeer
Chronos
15
10 / 0 / 2
9,766
651
14,265
9,510
3,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Dibona22
Bacchus
12
2 / 0 / 12
8,324
555
5,155
8,400
9,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
ELPEPECOMI
Bellona
15
5 / 2 / 2
9,432
629
6,475
8,399
5,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hou Yi
15
5 / 0 / 4
9,035
602
7,620
7,702
3,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 1
8,362
557
8,552
9,756
3,118
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 7 / 0
5,270
351
4,532
9,335
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 6 / 0
5,977
398
2,810
14,597
9,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 6 / 2
6,723
448
5,597
9,222
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
yOrigens_
Ao Kuang
10
1 / 5 / 3
6,587
439
4,684
10,338
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
29
Kills
5
5
Deaths
29
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alvax87
Fenrir
7
3
4
3
W
Chronos
Boosteeeeer
Chronos
10
0
2
11
L
4
5
1
0.9
W
Bacchus
Dibona22
Bacchus
2
0
12
8
W
Bellona
ELPEPECOMI
Bellona
5
2
2
3
L
0
7
0
0
L
0
6
0
0
L
0
6
2
0.17
W
Hou Yi
5
0
4
7
L
Ao Kuang
yOrigens_
Ao Kuang
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,050
Damage
26,175
44,286
Taken
53,248
25,632
Mitigated
20,611
11,301
Healing
10,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alvax87
Fenrir
6,535
758
0
3,724
10,275
3,379
0
5,276
4,979
0
46,720
W
Chronos
Boosteeeeer
Chronos
14,265
7,601
0
2,435
9,510
3,246
3,048
3,255
6,211
63,716
0
L
8,552
1,569
0
2,155
9,756
3,118
764
645
8,789
46,460
0
W
Bacchus
Dibona22
Bacchus
5,155
765
0
1,557
8,400
9,719
211
3,231
5,102
20,914
0
W
Bellona
ELPEPECOMI
Bellona
6,475
1,190
0
1,200
8,399
5,661
2,337
6,280
2,083
0
44,690
L
4,532
1,098
0
2,166
9,335
2,673
0
6,379
2,956
0
20,028
L
2,810
295
0
1,976
14,597
9,160
0
9,284
5,313
18,047
0
L
5,597
1,719
0
1,235
9,222
2,063
0
969
8,210
41,451
0
W
Hou Yi
7,620
4,221
0
2,385
7,702
3,627
3,068
3,667
3,939
0
55,652
L
Ao Kuang
yOrigens_
Ao Kuang
4,684
1,337
0
3,101
10,338
3,597
0
2,451
7,774
20,539
7,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,502
Gold Earned
32,919
455
Minions Killed
291
0
Camps Cleared
0
1,449,656
Distance Traveled
1,288,564
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,945
596
88
6
0
301,051
3
W
Chronos
9,766
651
121
8
0
261,793
4
L
Zeus
8,362
557
88
6
0
227,733
0
W
Bacchus
8,324
555
30
2
0
282,805
1
W
Bellona
9,432
629
110
7
0
320,943
1
L
Neith
5,270
351
32
2
0
239,908
4
L
Ymir
5,977
398
34
2
0
272,652
0
L
Hera
6,723
448
85
6
0
268,693
3
W
Hou Yi
9,035
602
106
7
0
283,064
2
L
Ao Kuang
6,587
439
52
3
0
279,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role