Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
BladeIV-
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,184 Elo+
Party 1
Ravana
Ravana
SORRYTHATURMAD
Ravana
Level 140
God Stats
5W - 6L
1,564 SR
Queue Stats
195W - 193L
1,487 Elo+
Party 1
Merlin
Merlin
SweetunicornLALO
Merlin
Level 46
God Stats
17W - 19L
1,457 SR
Queue Stats
210W - 255L
1,341 Elo+
Party 2
Team Averages
Level 77
1,504 SR
1,402 Elo+

VS

Team Averages
Level 52
1,523 SR
1,436 Elo+
Artio
Artio
 
Artio
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
IEZclutch
Sol
Level 29
God Stats
149W - 60L
1,686 SR
Queue Stats
205W - 112L
1,640 Elo+
Party 4
Sun Wukong
Sun Wukong
ILLEST D1ONYSUS
Sun Wukong
Level 106
God Stats
11W - 7L
1,442 SR
Queue Stats
515W - 440L
1,635 Elo+
Party 4
Ullr
Ullr
OniKing592
Ullr
Level 65
God Stats
11W - 12L
1,408 SR
Queue Stats
197W - 202L
1,365 Elo+
Party 3
Chang'e
Chang'e
TaylorSmith142
Chang'e
Level 16
God Stats
10W - 7L
1,580 SR
Queue Stats
25W - 24L
1,042 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 0 / 1
5,103
510
2,369
6,738
4,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
 
Artemis
8
0 / 3 / 0
4,452
445
1,039
4,780
1,201
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
BladeIV-
Sun Wukong
9
0 / 2 / 0
4,775
478
418
3,412
1,195
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
2 / 2 / 0
4,842
484
2,278
3,898
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 5 / 0
4,609
461
1,448
4,874
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 0 / 1
6,098
610
1,348
4,191
2,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 1 / 1
6,797
680
5,830
4,880
1,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
ILLEST D1ONYSUS
Sun Wukong
11
3 / 0 / 2
6,261
626
1,937
4,945
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 1 / 2
5,422
542
2,906
4,579
1,145
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 3
5,355
536
1,049
2,845
1,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
12
12
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
1
0.5
L
Artemis
 
Artemis
0
3
0
0
W
Artio
 
Artio
1
0
1
1.5
L
Sun Wukong
BladeIV-
Sun Wukong
0
2
0
0
W
6
1
1
6.5
W
Sun Wukong
ILLEST D1ONYSUS
Sun Wukong
3
0
2
4
W
1
1
2
2
L
2
2
0
1
L
0
5
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,552
Damage
13,070
23,702
Taken
21,440
9,518
Mitigated
8,553
4,919
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,369
224
0
2,439
6,738
4,284
0
1,513
5,225
19,652
0
L
Artemis
 
Artemis
1,039
115
0
515
4,780
1,201
0
1,037
3,743
0
18,500
W
Artio
 
Artio
1,348
230
0
1,638
4,191
2,882
0
0
4,191
26,180
0
L
Sun Wukong
BladeIV-
Sun Wukong
418
55
0
55
3,412
1,195
0
560
2,608
0
14,097
W
5,830
2,271
0
2,144
4,880
1,573
1,844
540
4,206
41,848
5,543
W
Sun Wukong
ILLEST D1ONYSUS
Sun Wukong
1,937
391
0
2,819
4,945
1,679
178
573
4,340
0
32,180
W
2,906
409
0
894
4,579
1,145
0
876
3,623
0
32,224
L
2,278
790
0
1,020
3,898
1,354
0
1,764
2,097
0
18,140
L
1,448
100
0
890
4,874
1,484
0
2,587
2,287
20,921
0
W
1,049
121
1,552
1,070
2,845
1,274
0
1,622
1,149
8,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,781
Gold Earned
29,933
197
Minions Killed
296
0
Camps Cleared
0
914,217
Distance Traveled
937,914
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,103
510
14
1
0
202,565
1
L
Artemis
4,452
445
56
6
0
160,444
4
W
Artio
6,098
610
59
6
0
189,183
3
L
Sun Wukong
4,775
478
40
4
0
202,319
2
W
Sol
6,797
680
84
8
0
188,635
2
W
Sun Wukong
6,261
626
68
7
0
204,815
3
W
Ullr
5,422
542
61
6
0
174,259
3
L
Ravana
4,842
484
43
4
0
179,823
0
L
Merlin
4,609
461
44
4
0
169,066
2
W
Chang'e
5,355
536
24
2
0
181,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role