Player Matchup

Horus
Horus
 
Horus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
NewNamePlus
Danzaburou
Level 95
God Stats
17W - 13L
1,605 SR
Queue Stats
135W - 102L
1,599 Elo+
Solo
Merlin
Merlin
PabloLeMatelot
Merlin
Level 121
God Stats
9W - 13L
1,540 SR
Queue Stats
128W - 103L
1,576 Elo+
Solo
Bastet
Bastet
WarchiFeik
Bastet
Level 102
God Stats
2W - 3L
1,724 SR
Queue Stats
32W - 37L
1,579 Elo+
Solo
Ymir
Ymir
disruptorbeam
Ymir
Level 69
God Stats
11W - 5L
1,764 SR
Queue Stats
47W - 32L
1,673 Elo+
Solo
Team Averages
Level 107
1,627 SR
1,585 Elo+

VS

Team Averages
Level 154
1,575 SR
1,597 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Riguy75
Charybdis
Level 155
God Stats
3W - 7L
1,534 SR
Queue Stats
297W - 253L
1,606 Elo+
Solo
Cabrakan
Cabrakan
SakuUshiromiya
Cabrakan
Level 157
God Stats
12W - 13L
1,638 SR
Queue Stats
640W - 650L
1,599 Elo+
Solo
Kukulkan
Kukulkan
Ultor
Kukulkan
Level 145
God Stats
1W - 1L
1,705 SR
Queue Stats
32W - 11L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 0 / 6
5,379
1,076
1,255
2,519
1,199
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
NewNamePlus
Danzaburou
10
5 / 1 / 1
6,615
1,323
3,746
2,103
706
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 5
5,472
1,094
1,507
809
245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
WarchiFeik
Bastet
11
2 / 0 / 4
5,958
1,192
2,890
2,440
836
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 1 / 7
5,192
1,038
1,441
5,350
2,900
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

389

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 4 / 1
5,547
1,109
3,046
3,819
1,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
 
Loki
10
1 / 1 / 1
5,437
1,087
2,101
3,031
777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Riguy75
Charybdis
9
0 / 0 / 0
4,530
906
0
0
0
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
11
0 / 2 / 1
5,706
1,141
1,416
5,204
5,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Ultor
Kukulkan
10
0 / 0 / 1
5,257
1,051
4,878
474
148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
7
Kills
2
2
Deaths
7
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
6
3
L
Baron Samedi
 
Baron Samedi
1
4
1
0.38
L
Loki
 
Loki
1
1
1
1.5
W
Danzaburou
NewNamePlus
Danzaburou
5
1
1
5.5
W
0
0
5
2.5
L
Charybdis
Riguy75
Charybdis
0
0
0
0
L
Cabrakan
0
2
1
0.25
L
Kukulkan
Ultor
Kukulkan
0
0
1
0.5
W
Bastet
WarchiFeik
Bastet
2
0
4
4
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,839
Damage
11,441
13,221
Taken
12,528
5,886
Mitigated
7,901
3,645
Healing
1,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,255
590
727
1,775
2,519
1,199
0
1,827
585
0
4,524
L
Baron Samedi
 
Baron Samedi
3,046
0
119
23
3,819
1,307
0
1,311
2,508
8,530
0
L
Loki
 
Loki
2,101
248
0
200
3,031
777
0
597
2,434
0
8,494
W
Danzaburou
NewNamePlus
Danzaburou
3,746
1,707
0
454
2,103
706
0
854
1,201
0
12,022
W
1,507
104
0
0
809
245
0
373
436
21,688
0
L
Charybdis
Riguy75
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Cabrakan
1,416
65
0
667
5,204
5,669
0
835
4,369
3,008
0
L
Kukulkan
Ultor
Kukulkan
4,878
155
0
1
474
148
0
205
269
28,931
0
W
Bastet
WarchiFeik
Bastet
2,890
1,232
0
426
2,440
836
0
1,366
988
0
16,833
W
1,441
19
15
248
5,350
2,900
0
4,538
671
3,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,616
Gold Earned
26,477
100
Minions Killed
105
9
Camps Cleared
3
535,857
Distance Traveled
371,653
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,379
1,076
11
2
0
120,039
2
L
Baron Samedi
5,547
1,109
16
3
1
88,288
2
L
Loki
5,437
1,087
12
2
2
92,006
2
W
Danzaburou
6,615
1,323
20
4
1
95,018
0
W
Merlin
5,472
1,094
34
7
1
94,677
0
L
Charybdis
4,530
906
0
0
0
4,533
0
L
Cabrakan
5,706
1,141
3
1
0
93,625
1
L
Kukulkan
5,257
1,051
74
15
0
93,201
0
W
Bastet
5,958
1,192
32
6
6
124,901
0
W
Ymir
5,192
1,038
3
1
1
101,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role