Player Matchup

Anhur
Anhur
 
Anhur
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
BADHORNSTANDMENT
Achilles
Level 126
God Stats
0W - 2L
1,194 SR
Queue Stats
137W - 118L
1,574 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Fiveoh14
Tsukuyomi
Level 118
God Stats
21W - 16L
1,657 SR
Queue Stats
258W - 269L
1,653 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RaiinbowDash1
Morgan Le Fay
Level 160
God Stats
3W - 3L
1,509 SR
Queue Stats
386W - 352L
1,520 Elo+
Party 3
Yemoja
Yemoja
yguygcmgh
Yemoja
Level 116
God Stats
3W - 3L
1,626 SR
Queue Stats
253W - 211L
1,550 Elo+
Party 1
Team Averages
Level 132
1,497 SR
1,559 Elo+

VS

Team Averages
Level 131
1,661 SR
1,598 Elo+
Izanami
Izanami
DarkHesperus
Izanami
Level 129
God Stats
16W - 10L
1,649 SR
Queue Stats
246W - 218L
1,695 Elo+
Party 2
Achilles
Achilles
EGO360
Achilles
Level 129
God Stats
8W - 4L
1,604 SR
Queue Stats
501W - 485L
1,562 Elo+
Solo
Eset
Eset
Maddie
Eset
Level 144
God Stats
34W - 24L
1,675 SR
Queue Stats
216W - 182L
1,591 Elo+
Party 4
Ne Zha
Ne Zha
WrinkledPrincess
Ne Zha
Level 128
God Stats
10W - 3L
1,534 SR
Queue Stats
263W - 242L
1,582 Elo+
Party 4
Kumbhakarna
Kumbhakarna
YodelingYoda
Kumbhakarna
Level 126
God Stats
7W - 4L
1,845 SR
Queue Stats
201W - 192L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 5 / 0
6,851
527
7,769
10,707
1,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 0
6,677
514
7,023
8,999
7,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
Fiveoh14
Tsukuyomi
12
2 / 0 / 0
6,713
516
5,971
7,011
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
RaiinbowDash1
Morgan Le Fay
10
0 / 5 / 0
6,185
476
4,395
5,683
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
yguygcmgh
Yemoja
10
0 / 2 / 2
6,199
477
3,966
11,614
7,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarkHesperus
Izanami
13
4 / 2 / 0
7,516
578
8,107
8,493
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
EGO360
Achilles
13
2 / 1 / 0
6,712
516
5,109
10,981
8,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Eset
Maddie
Eset
13
5 / 0 / 1
7,571
582
6,988
6,185
1,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 3
7,072
544
6,726
7,930
2,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kumbhakarna
YodelingYoda
Kumbhakarna
9
1 / 0 / 4
6,051
465
3,178
9,334
6,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
15
15
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
5
0
0.4
L
0
3
0
0
W
Izanami
DarkHesperus
Izanami
4
2
0
2
W
Achilles
EGO360
Achilles
2
1
0
2
L
Tsukuyomi
Fiveoh14
Tsukuyomi
2
0
0
2
W
Eset
Maddie
Eset
5
0
1
5.5
L
Morgan Le Fay
RaiinbowDash1
Morgan Le Fay
0
5
0
0
W
3
1
3
4.5
W
Kumbhakarna
YodelingYoda
Kumbhakarna
1
0
4
3
L
Yemoja
yguygcmgh
Yemoja
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,124
Damage
30,108
44,014
Taken
42,923
20,177
Mitigated
21,338
11,690
Healing
15,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,769
3,389
0
2,100
10,707
1,648
0
461
10,246
0
45,960
L
7,023
1,370
0
2,081
8,999
7,623
135
0
8,286
10,739
33,600
W
Izanami
DarkHesperus
Izanami
8,107
4,127
0
1,492
8,493
1,598
800
727
7,766
0
53,213
W
Achilles
EGO360
Achilles
5,109
694
0
4,636
10,981
8,074
831
1,340
9,641
0
33,456
L
Tsukuyomi
Fiveoh14
Tsukuyomi
5,971
1,374
0
3,205
7,011
2,040
0
1,756
5,097
0
40,502
W
Eset
Maddie
Eset
6,988
521
122
3,035
6,185
1,973
248
2,976
3,089
46,195
0
L
Morgan Le Fay
RaiinbowDash1
Morgan Le Fay
4,395
529
0
173
5,683
1,606
0
3,275
2,132
34,827
0
W
6,726
2,559
0
3,869
7,930
2,807
0
1,614
6,242
0
42,793
W
Kumbhakarna
YodelingYoda
Kumbhakarna
3,178
400
0
2,168
9,334
6,886
0
2,711
6,455
15,320
0
L
Yemoja
yguygcmgh
Yemoja
3,966
1,146
1,467
2,664
11,614
7,260
0
4,114
7,338
20,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,625
Gold Earned
34,922
375
Minions Killed
375
0
Camps Cleared
0
1,197,379
Distance Traveled
1,340,493
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,851
527
84
6
0
205,119
3
L
Achilles
6,677
514
76
6
0
235,533
3
W
Izanami
7,516
578
109
8
0
241,527
8
W
Achilles
6,712
516
60
5
0
256,763
6
L
Tsukuyomi
6,713
516
95
7
0
299,728
3
W
Eset
7,571
582
122
9
0
267,247
6
L
Morgan Le Fay
6,185
476
89
7
0
227,902
5
W
Ne Zha
7,072
544
72
6
0
304,106
1
W
Kumbhakarna
6,051
465
12
1
0
270,850
9
L
Yemoja
6,199
477
31
2
0
229,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role