Player Matchup

Ymir
Ymir
BarbaNeggra
Ymir
Level 7
God Stats
3W - 2L
1,770 SR
Queue Stats
7W - 5L
1,545 Elo+
Party 1
Chaac
Chaac
ChupetinhaAlada
Chaac
Level 16
God Stats
1W - 1L
1,251 SR
Queue Stats
26W - 18L
1,527 Elo+
Party 1
Fenrir
Fenrir
GabrieLord
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,636 Elo+
Solo
Poseidon
Poseidon
PauloSergioPunk
Poseidon
Level 143
God Stats
5W - 2L
1,648 SR
Queue Stats
400W - 400L
1,512 Elo+
Party 1
Bastet
Bastet
XTrueBerserkerX
Bastet
Level 45
God Stats
10W - 5L
1,534 SR
Queue Stats
143W - 109L
1,546 Elo+
Party 1
Team Averages
Level 43
1,541 SR
1,553 Elo+

VS

Team Averages
Level 24
1,604 SR
1,502 Elo+
Poseidon
Poseidon
GeralTheRivia
Poseidon
Level 17
God Stats
2W - 2L
1,448 SR
Queue Stats
5W - 6L
1,442 Elo+
Solo
Fenrir
Fenrir
MadHouse13
Fenrir
Level 18
God Stats
1W - 1L
1,733 SR
Queue Stats
28W - 20L
1,659 Elo+
Solo
Ymir
Ymir
PikachuRatinhoXD
Ymir
Level 27
God Stats
3W - 4L
1,472 SR
Queue Stats
55W - 45L
1,497 Elo+
Party 2
Rama
Rama
Xablau03
Rama
Level 28
God Stats
0W - 1L
1,734 SR
Queue Stats
52W - 49L
1,472 Elo+
Party 2
Zeus
Zeus
matheus_fdq
Zeus
Level 28
God Stats
16W - 12L
1,631 SR
Queue Stats
32W - 29L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
7,042
503
1,204
5,235
3,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
1 / 0 / 3
7,957
568
3,970
7,423
5,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
GabrieLord
Fenrir
13
5 / 2 / 4
7,874
562
3,964
9,755
3,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
14
5 / 1 / 3
8,292
592
6,259
8,115
2,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
8 / 1 / 5
8,818
630
8,398
7,118
2,315
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
GeralTheRivia
Poseidon
10
0 / 7 / 2
6,154
440
4,667
7,447
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
MadHouse13
Fenrir
11
1 / 3 / 1
6,601
472
2,449
9,663
3,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 3 / 3
6,995
500
3,174
10,560
8,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
10
3 / 4 / 1
6,508
465
5,583
7,087
1,814
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 2 / 1
6,375
455
3,346
5,703
1,595
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
19
Kills
5
5
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
W
1
0
3
2.5
W
Fenrir
GabrieLord
Fenrir
5
2
4
3.5
L
Poseidon
GeralTheRivia
Poseidon
0
7
2
0.14
L
Fenrir
MadHouse13
Fenrir
1
3
1
0.5
W
Poseidon
5
1
3
6.5
L
1
3
3
0.83
W
8
1
5
10.5
L
Rama
3
4
1
0.88
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,795
Damage
19,219
37,646
Taken
40,460
18,059
Mitigated
16,506
14,637
Healing
10,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,204
399
0
877
5,235
3,775
13
1,312
3,883
15,286
0
W
3,970
313
0
3,923
7,423
5,947
0
2,885
4,458
0
38,754
W
Fenrir
GabrieLord
Fenrir
3,964
1,087
0
3,721
9,755
3,230
0
1,832
7,771
0
32,086
L
Poseidon
GeralTheRivia
Poseidon
4,667
764
0
1,020
7,447
1,456
0
111
7,294
37,486
0
L
Fenrir
MadHouse13
Fenrir
2,449
365
0
4,420
9,663
3,113
0
971
8,692
0
32,376
W
Poseidon
6,259
1,440
0
3,945
8,115
2,792
29
1,945
6,096
59,597
7,508
L
3,174
733
0
1,390
10,560
8,528
0
3,723
6,750
17,495
0
W
8,398
1,762
0
2,171
7,118
2,315
73
2,706
4,146
0
52,808
L
Rama
5,583
4,585
0
1,593
7,087
1,814
0
2,460
4,545
0
29,679
L
3,346
626
0
2,126
5,703
1,595
0
36
5,349
38,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,983
Gold Earned
32,633
397
Minions Killed
311
0
Camps Cleared
0
1,435,302
Distance Traveled
1,307,605
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,042
503
23
2
0
258,203
3
W
Chaac
7,957
568
98
7
0
248,089
2
W
Fenrir
7,874
562
72
5
0
325,421
3
L
Poseidon
6,154
440
73
5
0
268,555
3
L
Fenrir
6,601
472
69
5
0
276,172
1
W
Poseidon
8,292
592
103
7
0
285,071
4
L
Ymir
6,995
500
23
2
0
268,678
3
W
Bastet
8,818
630
101
7
0
318,518
9
L
Rama
6,508
465
64
5
0
249,898
7
L
Zeus
6,375
455
82
6
0
244,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role