Player Matchup

Merlin
Merlin
FoXz_xX
Merlin
Level 65
God Stats
2W - 7L
1,117 SR
Queue Stats
139W - 145L
1,429 Elo+
Party 1
Freya
Freya
Hxawara EU
Freya
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ZomboyXX
Hou Yi
Level 143
God Stats
0W - 2L
1,302 SR
Queue Stats
56W - 58L
1,488 Elo+
Solo
Tyr
Tyr
eonitykill
Tyr
Level 94
God Stats
3W - 3L
1,630 SR
Queue Stats
475W - 463L
1,534 Elo+
Solo
Fenrir
Fenrir
iQ6FH
Fenrir
Level 126
God Stats
0W - 2L
1,191 SR
Queue Stats
325W - 327L
1,450 Elo+
Party 1
Team Averages
Level 110
1,348 SR
1,480 Elo+

VS

Team Averages
Level 118
1,634 SR
1,504 Elo+
Raijin
Raijin
 
Raijin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AchtVier187
Cerberus
Level 160
God Stats
8W - 6L
1,889 SR
Queue Stats
366W - 357L
1,492 Elo+
Party 2
He Bo
He Bo
AlexSov10
He Bo
Level 68
God Stats
4W - 1L
1,678 SR
Queue Stats
244W - 259L
1,432 Elo+
Solo
Ymir
Ymir
DA-KING991
Ymir
Level 158
God Stats
4W - 2L
1,596 SR
Queue Stats
281W - 257L
1,494 Elo+
Party 2
Thanatos
Thanatos
VSusp
Thanatos
Level 156
God Stats
2W - 0L
1,506 SR
Queue Stats
70W - 49L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FoXz_xX
Merlin
13
2 / 3 / 2
7,282
809
8,449
4,819
1,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Freya
12
0 / 7 / 4
6,990
777
7,032
9,623
2,679
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
ZomboyXX
Hou Yi
14
3 / 3 / 1
7,852
872
10,463
6,500
1,923
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 6 / 3
6,680
742
6,229
11,526
9,228
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
iQ6FH
Fenrir
9
1 / 6 / 2
5,979
664
3,317
10,037
8,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
2 / 3 / 16
7,858
873
6,280
7,008
3,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
AchtVier187
Cerberus
14
2 / 2 / 19
8,073
897
6,815
12,419
14,323
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
AlexSov10
He Bo
14
4 / 2 / 13
8,244
916
6,533
8,685
3,711
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 1 / 19
8,430
937
5,651
10,866
11,358
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
VSusp
Thanatos
16
15 / 1 / 7
9,936
1,104
13,498
11,828
12,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
99
8
Kills
25
25
Deaths
9
12
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
3
16
3.33
W
Cerberus
AchtVier187
Cerberus
2
2
19
5.75
W
He Bo
AlexSov10
He Bo
4
2
13
5.25
W
2
1
19
11.5
L
Merlin
FoXz_xX
Merlin
2
3
2
1
L
Freya
0
7
4
0.29
W
Thanatos
VSusp
Thanatos
15
1
7
18.5
L
Hou Yi
ZomboyXX
Hou Yi
3
3
1
1.17
L
2
6
3
0.58
L
Fenrir
iQ6FH
Fenrir
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,490
Damage
38,777
42,505
Taken
50,806
24,073
Mitigated
45,373
9,127
Healing
25,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
6,280
549
1,402
1,249
7,008
3,284
1,233
1,323
5,544
20,066
0
W
Cerberus
AchtVier187
Cerberus
6,815
256
612
3,054
12,419
14,323
854
3,751
8,480
15,654
0
W
He Bo
AlexSov10
He Bo
6,533
681
1,264
1,836
8,685
3,711
864
3,124
5,464
14,425
0
W
5,651
736
2,241
2,692
10,866
11,358
430
4,222
6,562
12,576
0
L
Merlin
FoXz_xX
Merlin
8,449
244
0
595
4,819
1,370
0
2,659
2,059
17,404
0
L
Freya
7,032
2,418
312
2,065
9,623
2,679
0
6,442
2,935
14,102
0
W
Thanatos
VSusp
Thanatos
13,498
2,208
1,278
9,954
11,828
12,697
1,314
3,061
8,617
0
19,178
L
Hou Yi
ZomboyXX
Hou Yi
10,463
5,050
571
1,508
6,500
1,923
0
3,229
2,963
0
20,284
L
6,229
855
524
2,006
11,526
9,228
0
6,523
4,392
0
10,076
L
Fenrir
iQ6FH
Fenrir
3,317
637
300
1,246
10,037
8,873
0
5,732
3,831
0
4,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,783
Gold Earned
42,541
68
Minions Killed
97
0
Camps Cleared
0
801,563
Distance Traveled
834,738
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,858
873
25
3
0
129,447
0
W
Cerberus
8,073
897
31
3
0
168,990
0
W
He Bo
8,244
916
8
1
0
184,035
1
W
Ymir
8,430
937
17
2
0
155,265
3
L
Merlin
7,282
809
22
2
0
161,774
0
L
Freya
6,990
777
17
2
0
147,408
1
W
Thanatos
9,936
1,104
16
2
0
197,001
0
L
Hou Yi
7,852
872
20
2
0
175,735
3
L
Tyr
6,680
742
6
1
0
173,307
4
L
Fenrir
5,979
664
3
0
0
143,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role