Player Matchup

Fenrir
Fenrir
Alexisback21
Fenrir
Level 26
God Stats
1W - 1L
1,712 SR
Queue Stats
12W - 39L
1,248 Elo+
Party 1
Chaac
Chaac
EuphratesRiva
Chaac
Level 17
God Stats
7W - 4L
1,663 SR
Queue Stats
13W - 17L
1,426 Elo+
Solo
Agni
Agni
mjuchia
Agni
Level 18
God Stats
0W - 1L
1,308 SR
Queue Stats
0W - 10L
1,126 Elo+
Party 1
Team Averages
Level 20
1,561 SR
1,266 Elo+

VS

Team Averages
Level 14
1,385 SR
1,436 Elo+
Kukulkan
Kukulkan
CrazyWolfmanMC
Kukulkan
Level 23
God Stats
11W - 9L
1,515 SR
Queue Stats
24W - 33L
1,392 Elo+
Solo
Rama
Rama
DatCanadianKyle
Rama
Level 4
God Stats
1W - 0L
1,216 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Loki
Loki
UnrealPlays
Loki
Level 16
God Stats
1W - 0L
1,423 SR
Queue Stats
4W - 3L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
8 / 8 / 2
9,086
826
9,798
15,633
5,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
2 / 5 / 5
7,802
709
7,460
12,625
9,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
mjuchia
Agni
11
1 / 8 / 6
7,694
699
3,587
9,174
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
2 / 2 / 13
8,312
756
5,674
5,461
1,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
8 / 5 / 10
9,461
860
12,608
8,585
2,829
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
11 / 4 / 9
9,804
891
13,413
10,539
3,601
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
11
Kills
21
21
Deaths
11
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
8
8
2
1.13
W
Kukulkan
2
2
13
4.25
W
8
5
10
2.6
L
2
5
5
0.9
W
11
4
9
3.88
L
Agni
mjuchia
Agni
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,845
Damage
31,695
37,432
Taken
24,585
18,606
Mitigated
8,129
5,378
Healing
2,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,798
2,368
0
728
15,633
5,846
0
2,170
13,463
0
19,060
W
Kukulkan
5,674
719
0
207
5,461
1,699
389
869
4,369
22,286
0
W
12,608
9,407
0
1,094
8,585
2,829
895
1,630
6,615
0
26,738
L
7,460
517
0
4,276
12,625
9,843
0
2,498
10,127
0
18,164
W
13,413
3,196
0
1,194
10,539
3,601
0
1,604
8,705
0
25,851
L
Agni
mjuchia
Agni
3,587
613
0
374
9,174
2,917
18
1,427
7,747
16,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,582
Gold Earned
27,577
76
Minions Killed
107
3
Camps Cleared
4
561,586
Distance Traveled
564,077
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,086
826
16
1
3
204,638
3
W
Kukulkan
8,312
756
44
4
1
176,300
1
W
Rama
9,461
860
41
4
1
184,889
1
L
Chaac
7,802
709
32
3
0
197,490
3
W
Loki
9,804
891
22
2
2
202,888
3
L
Agni
7,694
699
28
3
0
159,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role