Player Matchup

Da Ji
Da Ji
Edgecutioner
Da Ji
Level 81
God Stats
19W - 4L
1,864 SR
Queue Stats
445W - 460L
1,609 Elo+
Party 2
Izanami
Izanami
K0k0pelly
Izanami
Level 88
God Stats
144W - 97L
1,719 SR
Queue Stats
580W - 596L
1,635 Elo+
Party 2
Chronos
Chronos
Pepypie
Chronos
Level 69
God Stats
13W - 12L
1,497 SR
Queue Stats
247W - 282L
1,577 Elo+
Party 2
Team Averages
Level 79
1,693 SR
1,607 Elo+

VS

Team Averages
Level 95
1,579 SR
1,483 Elo+
Nu Wa
Nu Wa
Camapardo
Nu Wa
Level 134
God Stats
1W - 1L
1,706 SR
Queue Stats
61W - 44L
1,545 Elo+
Party 1
Neith
Neith
ShinraTenseiYT
Neith
Level 24
God Stats
15W - 16L
1,395 SR
Queue Stats
78W - 83L
1,411 Elo+
Solo
Bacchus
Bacchus
cdor
Bacchus
Level 126
God Stats
3W - 3L
1,636 SR
Queue Stats
33W - 30L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 10
10,088
673
8,135
11,756
4,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
K0k0pelly
Izanami
17
10 / 2 / 6
11,841
789
15,215
10,786
3,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chronos
Pepypie
Chronos
14
2 / 1 / 11
9,794
653
9,075
13,851
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Camapardo
Nu Wa
14
3 / 6 / 5
9,933
662
12,795
11,108
3,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
2 / 4 / 5
9,584
639
10,686
11,253
3,954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
cdor
Bacchus
11
3 / 6 / 4
9,236
616
5,986
14,749
20,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
16
Kills
8
9
Deaths
16
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Camapardo
Nu Wa
3
6
5
0.92
W
4
6
10
1.5
W
Izanami
K0k0pelly
Izanami
10
2
6
6.5
W
Chronos
Pepypie
Chronos
2
1
11
7.5
L
2
4
5
1.13
L
Bacchus
cdor
Bacchus
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,425
Damage
29,467
36,393
Taken
37,110
12,663
Mitigated
28,125
8,755
Healing
3,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Camapardo
Nu Wa
12,795
2,552
87
1,167
11,108
3,675
332
2,654
8,454
38,788
0
W
8,135
1,278
0
1,888
11,756
4,762
928
6,390
5,168
0
21,899
W
Izanami
K0k0pelly
Izanami
15,215
11,474
0
2,900
10,786
3,637
1,369
5,516
4,992
0
72,681
W
Chronos
Pepypie
Chronos
9,075
2,250
0
3,967
13,851
4,264
450
6,587
6,990
28,936
0
L
10,686
3,019
0
1,195
11,253
3,954
761
2,019
9,234
0
29,581
L
Bacchus
cdor
Bacchus
5,986
504
0
1,065
14,749
20,496
0
4,726
10,023
15,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,723
Gold Earned
28,753
184
Minions Killed
137
7
Camps Cleared
6
827,126
Distance Traveled
712,318
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,933
662
69
5
2
219,060
2
W
Da Ji
10,088
673
25
2
0
240,841
5
W
Izanami
11,841
789
121
8
5
262,698
2
W
Chronos
9,794
653
38
3
2
323,587
3
L
Neith
9,584
639
49
3
2
244,034
4
L
Bacchus
9,236
616
19
1
2
249,224
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role