Player Matchup

Ymir
Ymir
 
Ymir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
FemboyService
Guan Yu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,797 Elo+
Party 1
Tiamat
Tiamat
FiReZBurnZ
Tiamat
Level 28
God Stats
42W - 16L
1,627 SR
Queue Stats
70W - 34L
1,804 Elo+
Solo
Zeus
Zeus
SirSlapHappy
Zeus
Level 29
God Stats
21W - 14L
1,579 SR
Queue Stats
31W - 29L
1,525 Elo+
Solo
Anhur
Anhur
WarCelta
Anhur
Level 29
God Stats
4W - 2L
1,509 SR
Queue Stats
70W - 86L
1,391 Elo+
Solo
Team Averages
Level 31
1,543 SR
1,603 Elo+

VS

Team Averages
Level 36
1,662 SR
1,591 Elo+
Sun Wukong
Sun Wukong
Kennerou
Sun Wukong
Level 10
God Stats
3W - 1L
1,868 SR
Queue Stats
36W - 34L
1,577 Elo+
Party 2
Anhur
Anhur
NinoGwap0
Anhur
Level 26
God Stats
4W - 7L
1,409 SR
Queue Stats
99W - 105L
1,496 Elo+
Solo
Discordia
Discordia
SmearyBarbecue
Discordia
Level 27
God Stats
0W - 1L
1,686 SR
Queue Stats
6W - 4L
1,916 Elo+
Solo
Anubis
Anubis
Vicvicludo
Anubis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,499 Elo+
Solo
Fenrir
Fenrir
iNyxs
Fenrir
Level 109
God Stats
1W - 1L
1,846 SR
Queue Stats
121W - 151L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
19 / 1 / 22
13,775
1,531
24,927
16,428
7,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
19
10 / 2 / 30
12,668
1,408
13,566
16,764
20,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
FiReZBurnZ
Tiamat
19
9 / 1 / 25
11,265
1,252
23,114
8,652
6,120
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 2 / 20
10,905
1,212
19,016
9,542
2,856
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
WarCelta
Anhur
13
0 / 1 / 0
7,398
822
310
812
31
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

327

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kennerou
Sun Wukong
14
2 / 8 / 3
8,834
982
8,360
21,450
16,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
NinoGwap0
Anhur
14
2 / 11 / 3
9,069
1,008
9,083
20,368
6,039
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
SmearyBarbecue
Discordia
15
0 / 6 / 6
8,938
993
13,685
12,539
4,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Vicvicludo
Anubis
14
0 / 9 / 2
8,282
920
3,568
15,373
13,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
iNyxs
Fenrir
14
3 / 10 / 3
9,318
1,035
10,563
15,862
11,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
24
44
Kills
7
7
Deaths
44
97
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
19
1
22
30
W
Guan Yu
10
2
30
12.5
W
Tiamat
FiReZBurnZ
Tiamat
9
1
25
21.5
L
Sun Wukong
Kennerou
Sun Wukong
2
8
3
0.44
L
Anhur
NinoGwap0
Anhur
2
11
3
0.32
W
6
2
20
8
L
Discordia
SmearyBarbecue
Discordia
0
6
6
0.5
L
Anubis
Vicvicludo
Anubis
0
9
2
0.11
W
Anhur
WarCelta
Anhur
0
1
0
0
L
Fenrir
iNyxs
Fenrir
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,933
Damage
45,259
52,198
Taken
85,592
37,237
Mitigated
51,920
26,486
Healing
2,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
24,927
7,207
0
2,477
16,428
7,553
0
4,676
11,377
40,262
0
W
Guan Yu
13,566
1,065
9,821
8,495
16,764
20,677
0
3,829
11,666
917
16,391
W
Tiamat
FiReZBurnZ
Tiamat
23,114
1,562
218
2,555
8,652
6,120
0
3,481
4,984
44,393
0
L
Sun Wukong
Kennerou
Sun Wukong
8,360
1,871
0
698
21,450
16,198
0
17,651
3,741
107
14,969
L
Anhur
NinoGwap0
Anhur
9,083
3,966
0
1,052
20,368
6,039
0
15,232
5,032
0
28,073
W
19,016
2,169
360
2,551
9,542
2,856
0
4,453
4,790
52,097
0
L
Discordia
SmearyBarbecue
Discordia
13,685
1,255
0
586
12,539
4,424
0
9,416
3,035
39,782
0
L
Anubis
Vicvicludo
Anubis
3,568
914
0
263
15,373
13,765
0
11,999
3,232
6,595
0
W
Anhur
WarCelta
Anhur
310
310
0
9
812
31
0
0
812
0
310
L
Fenrir
iNyxs
Fenrir
10,563
1,402
0
160
15,862
11,494
0
12,887
2,883
0
23,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,011
Gold Earned
44,441
185
Minions Killed
129
6
Camps Cleared
6
759,672
Distance Traveled
750,349
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,775
1,531
37
4
4
158,778
3
W
Guan Yu
12,668
1,408
9
1
0
207,869
2
W
Tiamat
11,265
1,252
49
5
1
209,889
3
L
Sun Wukong
8,834
982
15
2
1
167,531
2
L
Anhur
9,069
1,008
40
4
2
149,051
0
W
Zeus
10,905
1,212
90
10
1
167,340
0
L
Discordia
8,938
993
46
5
0
175,732
0
L
Anubis
8,282
920
4
0
1
97,816
0
W
Anhur
7,398
822
0
0
0
15,796
0
L
Fenrir
9,318
1,035
24
3
2
160,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role