Player Matchup

Chaac
Chaac
Just_xans807
Chaac
Level 28
God Stats
7W - 3L
1,600 SR
Queue Stats
53W - 70L
1,314 Elo+
Solo
Cthulhu
Cthulhu
emperorceegle631
Cthulhu
Level 30
God Stats
3W - 1L
1,768 SR
Queue Stats
4W - 4L
1,452 Elo+
Party 2
Freya
Freya
painkiller27
Freya
Level 29
God Stats
0W - 3L
1,705 SR
Queue Stats
3W - 6L
1,397 Elo+
Party 2
Team Averages
Level 29
1,691 SR
1,388 Elo+

VS

Team Averages
Level 50
1,590 SR
1,283 Elo+
Cthulhu
Cthulhu
GhandeesGunn
Cthulhu
Level 102
God Stats
1W - 0L
1,522 SR
Queue Stats
114W - 142L
1,323 Elo+
Party 1
Fenrir
Fenrir
Hazard9II
Fenrir
Level 22
God Stats
3W - 1L
1,748 SR
Queue Stats
18W - 22L
1,252 Elo+
Solo
Ah Puch
Ah Puch
YungParetic
Ah Puch
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
101W - 127L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,323
632
7,642
10,216
5,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 0
7,306
731
8,245
9,451
6,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 3 / 0
6,060
606
2,653
7,374
3,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GhandeesGunn
Cthulhu
12
3 / 0 / 7
7,671
767
9,698
9,836
8,655
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Hazard9II
Fenrir
9
2 / 0 / 2
6,838
684
4,087
9,415
4,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
YungParetic
Ah Puch
12
5 / 2 / 5
7,719
772
9,739
6,482
2,623
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
10
10
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
GhandeesGunn
Cthulhu
3
0
7
6.5
W
Fenrir
Hazard9II
Fenrir
2
0
2
3
L
0
4
1
0.13
W
Ah Puch
YungParetic
Ah Puch
5
2
5
3.75
L
2
3
0
0.67
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,540
Damage
23,524
27,041
Taken
25,733
14,934
Mitigated
16,160
6,532
Healing
10,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
GhandeesGunn
Cthulhu
9,698
855
644
3,803
9,836
8,655
0
4,690
5,012
21,919
0
W
Fenrir
Hazard9II
Fenrir
4,087
668
0
4,071
9,415
4,882
0
4,261
4,768
0
12,191
L
7,642
1,050
370
4,040
10,216
5,483
0
7,501
2,715
0
22,211
W
Ah Puch
YungParetic
Ah Puch
9,739
632
128
2,194
6,482
2,623
0
2,310
4,035
27,914
0
L
8,245
869
0
974
9,451
6,338
0
6,844
2,607
19,664
0
L
2,653
1,070
0
1,148
7,374
3,113
0
5,642
1,732
10,113
1,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,689
Gold Earned
22,228
96
Minions Killed
91
5
Camps Cleared
3
528,871
Distance Traveled
594,482
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,671
767
29
3
0
201,119
0
W
Fenrir
6,838
684
17
2
1
213,825
3
L
Chaac
6,323
632
35
4
4
199,872
3
W
Ah Puch
7,719
772
45
5
2
179,538
0
L
Cthulhu
7,306
731
32
3
0
191,901
0
L
Freya
6,060
606
29
3
1
137,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role