Player Matchup

Awilix
Awilix
 
Awilix
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
CertiDre
Pele
Level 67
God Stats
3W - 3L
1,293 SR
Queue Stats
3W - 6L
1,050 Elo+
Party 2
Fenrir
Fenrir
Jamzz__01
Fenrir
Level 61
God Stats
0W - 2L
1,217 SR
Queue Stats
132W - 107L
1,549 Elo+
Party 2
Thor
Thor
Vine_Maniac
Thor
Level 108
God Stats
6W - 3L
1,761 SR
Queue Stats
75W - 51L
1,569 Elo+
Party 2
Set
Set
Vine_Phantom
Set
Level 117
God Stats
19W - 13L
1,664 SR
Queue Stats
190W - 135L
1,579 Elo+
Party 2
Team Averages
Level 86
1,487 SR
1,450 Elo+

VS

Team Averages
Level 111
1,502 SR
1,551 Elo+
Bastet
Bastet
 
Bastet
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Patchioulo
Ares
Level 125
God Stats
1W - 3L
1,285 SR
Queue Stats
488W - 384L
1,587 Elo+
Party 1
Sol
Sol
Spawn-killer45
Sol
Level 126
God Stats
15W - 7L
1,577 SR
Queue Stats
431W - 331L
1,594 Elo+
Party 1
Danzaburou
Danzaburou
Valhalla1644
Danzaburou
Level 118
God Stats
24W - 14L
1,647 SR
Queue Stats
400W - 308L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
0 / 6 / 3
6,146
384
5,554
11,762
6,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pele
11
1 / 6 / 1
6,903
431
5,719
12,423
3,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Jamzz__01
Fenrir
12
1 / 7 / 0
7,032
440
5,251
14,615
7,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 6 / 0
6,689
418
5,030
10,874
4,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
4 / 4 / 1
7,580
474
6,524
11,376
3,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
5 / 0 / 8
10,061
629
6,573
11,251
7,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
 
Cu Chulainn
15
9 / 0 / 13
9,727
608
12,964
7,506
8,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 1 / 17
8,565
535
6,020
12,156
12,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

16
9 / 0 / 12
10,048
628
10,557
9,538
3,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Valhalla1644
Danzaburou
15
5 / 5 / 9
9,205
575
9,399
10,819
3,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
88
6
Kills
29
29
Deaths
6
5
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
6
3
0.25
W
Bastet
 
Bastet
5
0
8
9
W
Cu Chulainn
 
Cu Chulainn
9
0
13
15.5
L
Pele
1
6
1
0.25
L
Fenrir
Jamzz__01
Fenrir
1
7
0
0.14
W
1
1
17
9.5
W
9
0
12
15
W
Danzaburou
Valhalla1644
Danzaburou
5
5
9
1.9
L
0
6
0
0
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,078
Damage
45,513
61,050
Taken
51,270
26,350
Mitigated
35,394
9,153
Healing
17,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,554
1,835
0
1,256
11,762
6,339
0
4,651
6,686
0
19,495
W
Bastet
 
Bastet
6,573
1,758
196
3,596
11,251
7,822
883
0
10,991
0
65,926
W
Cu Chulainn
 
Cu Chulainn
12,964
2,266
0
3,237
7,506
8,080
1,240
218
7,028
5,715
38,832
L
Pele
5,719
997
0
3,293
12,423
3,635
0
3,454
8,759
0
39,873
L
Fenrir
Jamzz__01
Fenrir
5,251
974
0
899
14,615
7,935
0
4,091
9,792
1,221
26,749
W
6,020
628
0
3,573
12,156
12,298
618
209
11,748
23,349
0
W
10,557
3,877
0
4,036
9,538
3,803
3,144
258
9,122
65,688
0
W
Danzaburou
Valhalla1644
Danzaburou
9,399
3,042
0
2,839
10,819
3,391
919
166
10,569
0
51,534
L
5,030
805
0
735
10,874
4,464
0
3,577
6,956
0
35,073
L
6,524
2,777
0
2,970
11,376
3,977
0
2,570
8,677
0
44,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,350
Gold Earned
47,606
335
Minions Killed
420
0
Camps Cleared
0
1,491,423
Distance Traveled
1,559,803
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,146
384
26
2
0
308,724
4
W
Bastet
10,061
629
114
7
0
338,089
3
W
Cu Chulainn
9,727
608
76
5
0
321,803
0
L
Pele
6,903
431
85
5
0
321,454
0
L
Fenrir
7,032
440
69
4
0
298,419
4
W
Ares
8,565
535
23
1
0
292,344
5
W
Sol
10,048
628
122
8
0
334,296
2
W
Danzaburou
9,205
575
85
5
0
273,271
2
L
Thor
6,689
418
72
5
0
260,568
4
L
Set
7,580
474
83
5
0
302,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role