Player Matchup

Sol
Sol
 
Sol
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
MrWhiteOut
Yemoja
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 51L
1,371 Elo+
Party 1
Pele
Pele
MrsWhiteOut
Pele
Level 27
God Stats
13W - 10L
1,725 SR
Queue Stats
49W - 58L
1,370 Elo+
Party 1
Hachiman
Hachiman
NonChinesePanda
Hachiman
Level 27
God Stats
6W - 3L
1,668 SR
Queue Stats
79W - 63L
1,608 Elo+
Solo
Team Averages
Level 24
1,579 SR
1,470 Elo+

VS

Team Averages
Level 23
1,562 SR
1,522 Elo+
Ra
Ra
GentlemanPete
Ra
Level 29
God Stats
0W - 2L
1,290 SR
Queue Stats
8W - 9L
1,385 Elo+
Solo
Vulcan
Vulcan
Kealstone
Vulcan
Level 28
God Stats
3W - 5L
1,484 SR
Queue Stats
8W - 12L
1,293 Elo+
Solo
Cthulhu
Cthulhu
Leonidas69X
Cthulhu
Level 18
God Stats
2W - 3L
1,827 SR
Queue Stats
5W - 12L
1,871 Elo+
Party 2
Loki
Loki
R0flc0pter69
Loki
Level 17
God Stats
16W - 16L
1,564 SR
Queue Stats
34W - 36L
1,499 Elo+
Solo
Danzaburou
Danzaburou
Zerahyon
Danzaburou
Level 24
God Stats
1W - 2L
1,646 SR
Queue Stats
55W - 79L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
10 / 2 / 0
9,422
725
10,231
11,012
3,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
 
Osiris
15
4 / 0 / 3
9,262
712
5,415
6,407
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
MrWhiteOut
Yemoja
11
0 / 1 / 3
7,322
563
3,896
7,954
5,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
6 / 2 / 2
8,747
673
4,436
8,333
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
11
1 / 1 / 3
6,927
533
4,129
6,291
1,765
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 1
6,623
509
3,578
8,276
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
Kealstone
Vulcan
9
0 / 4 / 4
5,402
416
1,623
3,957
1,173
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Leonidas69X
Cthulhu
8
0 / 2 / 3
5,032
387
3,514
5,625
5,082
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 4 / 2
7,335
564
6,866
10,025
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Zerahyon
Danzaburou
9
1 / 3 / 2
5,726
440
3,411
7,331
2,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
21
Kills
6
6
Deaths
21
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
2
0
5
W
Osiris
 
Osiris
4
0
3
5.5
L
1
8
1
0.19
L
Vulcan
Kealstone
Vulcan
0
4
4
0.5
L
Cthulhu
Leonidas69X
Cthulhu
0
2
3
0.75
W
Yemoja
MrWhiteOut
Yemoja
0
1
3
1.5
W
6
2
2
3.5
W
Hachiman
1
1
3
2.5
L
4
4
2
1.25
L
Danzaburou
Zerahyon
Danzaburou
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,107
Damage
18,992
39,997
Taken
35,214
17,539
Mitigated
14,395
17,524
Healing
6,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,231
4,166
0
6,080
11,012
3,318
3,570
2,953
8,059
58,540
0
W
Osiris
 
Osiris
5,415
1,966
0
2,414
6,407
4,251
1,560
1,366
5,041
0
54,282
L
3,578
995
168
819
8,276
2,857
0
4,437
3,839
34,124
0
L
Vulcan
Kealstone
Vulcan
1,623
855
0
267
3,957
1,173
0
1,485
2,472
10,881
0
L
Cthulhu
Leonidas69X
Cthulhu
3,514
350
0
448
5,625
5,082
0
2,421
3,204
9,757
0
W
Yemoja
MrWhiteOut
Yemoja
3,896
421
465
1,592
7,954
5,357
343
1,881
6,073
26,419
0
W
4,436
676
0
3,878
8,333
2,848
681
1,015
7,318
0
46,832
W
Hachiman
4,129
1,997
0
3,095
6,291
1,765
1,168
1,770
4,521
0
34,259
L
6,866
1,786
0
3,618
10,025
3,250
0
3,251
6,774
0
40,817
L
Danzaburou
Zerahyon
Danzaburou
3,411
957
0
1,573
7,331
2,033
0
2,533
4,798
0
30,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,680
Gold Earned
30,118
430
Minions Killed
253
0
Camps Cleared
0
1,251,461
Distance Traveled
1,174,873
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,422
725
99
8
0
235,755
5
W
Osiris
9,262
712
119
9
0
299,175
4
L
Ra
6,623
509
68
5
0
217,577
1
L
Vulcan
5,402
416
23
2
0
224,452
0
L
Cthulhu
5,032
387
15
1
0
226,407
1
W
Yemoja
7,322
563
55
4
0
244,166
0
W
Pele
8,747
673
88
7
0
252,178
0
W
Hachiman
6,927
533
69
5
0
220,187
5
L
Loki
7,335
564
76
6
0
276,811
4
L
Danzaburou
5,726
440
71
5
0
229,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role