Player Matchup

Terra
Terra
BTines
Terra
Level 154
God Stats
2W - 0L
1,801 SR
Queue Stats
107W - 72L
1,692 Elo+
Party 2
Chiron
Chiron
DоnaldTrump
Chiron
Level 33
God Stats
1W - 0L
1,799 SR
Queue Stats
20W - 5L
1,841 Elo+
Party 2
Pele
Pele
LivingOmen
Pele
Level 155
God Stats
3W - 0L
1,814 SR
Queue Stats
92W - 80L
1,699 Elo+
Party 2
Scylla
Scylla
ToastKingJR
Scylla
Level 155
God Stats
3W - 2L
1,684 SR
Queue Stats
168W - 179L
1,572 Elo+
Party 2
Ah Puch
Ah Puch
pelon111993
Ah Puch
Level 158
God Stats
10W - 3L
1,744 SR
Queue Stats
376W - 378L
1,584 Elo+
Solo
Team Averages
Level 131
1,768 SR
1,678 Elo+

VS

Team Averages
Level 133
1,595 SR
1,596 Elo+
Fenrir
Fenrir
Hyfronx
Fenrir
Level 156
God Stats
9W - 4L
1,650 SR
Queue Stats
452W - 463L
1,621 Elo+
Solo
Ra
Ra
JustifiedOtaku
Ra
Level 159
God Stats
0W - 1L
1,658 SR
Queue Stats
46W - 35L
1,616 Elo+
Solo
Ravana
Ravana
KarenLeeArcher
Ravana
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,621 Elo+
Party 1
Kuzenbo
Kuzenbo
NeutralFob
Kuzenbo
Level 149
God Stats
3W - 3L
1,542 SR
Queue Stats
159W - 153L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
SaintGrendell
Nu Wa
Level 159
God Stats
2W - 4L
1,624 SR
Queue Stats
192W - 152L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BTines
Terra
18
4 / 4 / 21
11,225
748
12,565
18,396
6,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
19
5 / 0 / 17
11,436
762
15,558
13,323
4,829
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
8 / 5 / 7
11,838
789
18,097
16,656
7,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
20
9 / 1 / 13
12,412
827
14,973
12,335
4,906
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
pelon111993
Ah Puch
17
1 / 1 / 17
11,117
741
15,791
10,275
4,612
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hyfronx
Fenrir
13
1 / 9 / 6
8,711
581
10,903
19,395
15,395
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
3 / 4 / 5
10,335
689
10,343
12,417
7,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 5 / 7
9,165
611
9,207
17,062
8,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
NeutralFob
Kuzenbo
15
2 / 5 / 6
9,539
636
11,540
21,603
28,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 4 / 3
10,458
697
17,892
11,608
5,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
38
27
Kills
11
11
Deaths
27
75
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Terra
BTines
Terra
4
4
21
3.63
W
Chiron
5
0
17
13.5
L
Fenrir
Hyfronx
Fenrir
1
9
6
0.44
L
3
4
5
1.38
L
1
5
7
0.9
W
8
5
7
2.3
L
Kuzenbo
NeutralFob
Kuzenbo
2
5
6
1
L
4
4
3
1.38
W
Scylla
9
1
13
15.5
W
Ah Puch
pelon111993
Ah Puch
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,984
Damage
59,885
70,985
Taken
82,085
29,150
Mitigated
65,189
38,184
Healing
30,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
BTines
Terra
12,565
1,276
12,897
7,794
18,396
6,855
495
10,812
6,734
23,306
0
W
Chiron
15,558
5,787
3,017
2,830
13,323
4,829
1,632
8,606
4,142
0
32,636
L
Fenrir
Hyfronx
Fenrir
10,903
945
1,636
894
19,395
15,395
0
8,917
10,478
659
16,993
L
10,343
281
9,941
5,289
12,417
7,968
0
8,226
4,191
34,526
0
L
9,207
935
1,842
3,909
17,062
8,483
0
8,405
8,657
182
14,259
W
18,097
2,659
273
3,776
16,656
7,948
959
7,157
8,857
0
36,305
L
Kuzenbo
NeutralFob
Kuzenbo
11,540
3,220
2,338
3,356
21,603
28,332
76
11,327
10,276
16,826
0
L
17,892
3,356
421
1,258
11,608
5,011
0
6,454
5,154
40,408
0
W
Scylla
14,973
1,225
652
2,727
12,335
4,906
1,178
6,831
5,204
47,325
0
W
Ah Puch
pelon111993
Ah Puch
15,791
53
1,993
2,225
10,275
4,612
890
5,097
4,782
35,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,028
Gold Earned
48,208
206
Minions Killed
148
0
Camps Cleared
0
1,461,584
Distance Traveled
1,374,830
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,225
748
16
1
0
294,785
0
W
Chiron
11,436
762
41
3
0
306,022
1
L
Fenrir
8,711
581
7
0
0
258,450
1
L
Ra
10,335
689
60
4
0
260,688
0
L
Ravana
9,165
611
5
0
0
283,045
0
W
Pele
11,838
789
46
3
0
246,165
2
L
Kuzenbo
9,539
636
15
1
0
282,093
0
L
Nu Wa
10,458
697
61
4
0
290,554
2
W
Scylla
12,412
827
74
5
0
317,460
0
W
Ah Puch
11,117
741
29
2
0
297,152
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role