Player Matchup

Janus
Janus
 
Janus
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BarbaNeggra
Ymir
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 5L
1,475 Elo+
Party 1
Neith
Neith
ChupetinhaAlada
Neith
Level 16
God Stats
2W - 4L
1,347 SR
Queue Stats
26W - 18L
1,506 Elo+
Party 1
Bastet
Bastet
XTrueBerserkerX
Bastet
Level 45
God Stats
10W - 5L
1,468 SR
Queue Stats
143W - 109L
1,533 Elo+
Party 1
Bellona
Bellona
hombrenangar
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,338 Elo+
Solo
Team Averages
Level 18
1,463 SR
1,470 Elo+

VS

Team Averages
Level 21
1,396 SR
1,439 Elo+
Sun Wukong
Sun Wukong
JackRealm
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,534 Elo+
Solo
Fenrir
Fenrir
Nathazin LT
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,384 Elo+
Party 2
Janus
Janus
TWOHGA
Janus
Level 28
God Stats
1W - 3L
1,369 SR
Queue Stats
38W - 32L
1,493 Elo+
Solo
Loki
Loki
brenooc06
Loki
Level 18
God Stats
1W - 1L
1,427 SR
Queue Stats
24W - 26L
1,403 Elo+
Party 2
Horus
Horus
cugaymer
Horus
Level 26
God Stats
0W - 2L
1,185 SR
Queue Stats
31W - 36L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 5 / 3
6,181
562
1,515
5,411
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 0 / 5
6,412
583
1,733
4,499
2,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 3 / 6
6,282
571
4,578
5,037
1,151
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
8 / 0 / 5
7,940
722
8,830
4,920
1,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
hombrenangar
Bellona
11
1 / 1 / 1
6,078
553
4,514
5,599
4,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JackRealm
Sun Wukong
10
1 / 1 / 1
5,885
535
3,252
7,402
3,122
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
7
3 / 4 / 2
5,540
504
3,129
6,762
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
TWOHGA
Janus
11
4 / 4 / 1
6,551
596
4,100
6,936
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
5
1 / 5 / 1
4,438
403
2,801
4,343
1,018
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Horus
cugaymer
Horus
6
0 / 3 / 2
4,668
424
1,561
6,723
2,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
17
Kills
9
9
Deaths
17
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
5
3
0.5
W
4
0
5
6.5
W
3
3
6
2
L
Sun Wukong
JackRealm
Sun Wukong
1
1
1
1.5
L
Fenrir
3
4
2
1
L
Janus
TWOHGA
Janus
4
4
1
1.13
W
8
0
5
10.5
L
Loki
1
5
1
0.3
L
Horus
cugaymer
Horus
0
3
2
0.33
W
Bellona
hombrenangar
Bellona
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,170
Damage
14,843
25,466
Taken
32,166
10,729
Mitigated
10,597
9,583
Healing
8,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,515
273
0
544
5,411
1,651
894
3,031
2,174
23,633
0
W
1,733
875
0
1,325
4,499
2,288
0
0
4,499
8,446
0
W
4,578
1,832
0
1,755
5,037
1,151
760
0
5,037
0
29,476
L
Sun Wukong
JackRealm
Sun Wukong
3,252
842
0
3,100
7,402
3,122
0
1,073
6,279
0
27,214
L
Fenrir
3,129
547
0
2,098
6,762
1,874
0
383
6,379
0
13,990
L
Janus
TWOHGA
Janus
4,100
396
0
443
6,936
1,688
0
839
6,035
33,770
0
W
8,830
2,637
0
3,508
4,920
1,490
0
484
4,396
0
49,796
L
Loki
2,801
758
0
0
4,343
1,018
0
264
4,079
0
10,501
L
Horus
cugaymer
Horus
1,561
751
922
1,851
6,723
2,895
0
1,279
5,444
0
6,082
W
Bellona
hombrenangar
Bellona
4,514
1,100
0
2,451
5,599
4,149
436
297
5,260
5,103
23,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,893
Gold Earned
27,082
272
Minions Killed
201
0
Camps Cleared
0
1,038,485
Distance Traveled
908,182
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,181
562
57
5
0
190,834
1
W
Ymir
6,412
583
13
1
0
196,803
1
W
Neith
6,282
571
53
5
0
176,068
0
L
Sun Wukong
5,885
535
64
6
0
205,270
0
L
Fenrir
5,540
504
32
3
0
190,149
3
L
Janus
6,551
596
79
7
0
185,655
0
W
Bastet
7,940
722
89
8
0
253,344
5
L
Loki
4,438
403
17
2
0
153,471
2
L
Horus
4,668
424
9
1
0
173,637
5
W
Bellona
6,078
553
60
5
0
221,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role