Player Matchup

Tsukuyomi
Tsukuyomi
Davidsag
Tsukuyomi
Level 115
God Stats
10W - 7L
1,576 SR
Queue Stats
137W - 131L
1,504 Elo+
Party 1
Zeus
Zeus
Jotacm
Zeus
Level 64
God Stats
2W - 1L
1,474 SR
Queue Stats
73W - 62L
1,594 Elo+
Party 1
Chaac
Chaac
checholini
Chaac
Level 102
God Stats
2W - 0L
1,772 SR
Queue Stats
92W - 74L
1,575 Elo+
Party 1
Team Averages
Level 94
1,607 SR
1,558 Elo+

VS

Team Averages
Level 128
1,674 SR
1,461 Elo+
King Arthur
King Arthur
ADAMR3L3XGUY
King Arthur
Level 105
God Stats
15W - 13L
1,582 SR
Queue Stats
367W - 382L
1,467 Elo+
Solo
Sol
Sol
Scottsterling7
Sol
Level 142
God Stats
3W - 3L
1,958 SR
Queue Stats
68W - 76L
1,439 Elo+
Party 2
Cupid
Cupid
casualarry
Cupid
Level 138
God Stats
1W - 1L
1,481 SR
Queue Stats
31W - 35L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Davidsag
Tsukuyomi
15
6 / 7 / 15
11,575
723
14,051
14,421
5,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
Jotacm
Zeus
16
9 / 2 / 11
12,425
777
16,305
9,238
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
15
8 / 4 / 14
11,923
745
14,535
21,116
21,043
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADAMR3L3XGUY
King Arthur
14
3 / 11 / 5
10,929
683
7,972
22,107
20,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
9 / 3 / 4
12,525
783
14,194
17,240
7,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
12
1 / 9 / 6
9,464
592
4,288
12,909
4,522
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
23
Kills
13
13
Deaths
23
40
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ADAMR3L3XGUY
King Arthur
3
11
5
0.5
W
Tsukuyomi
Davidsag
Tsukuyomi
6
7
15
1.93
W
Zeus
Jotacm
Zeus
9
2
11
7.25
L
9
3
4
3.67
L
Cupid
1
9
6
0.44
W
Chaac
8
4
14
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,891
Damage
26,454
44,775
Taken
52,256
29,353
Mitigated
32,263
8,378
Healing
9,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ADAMR3L3XGUY
King Arthur
7,972
1,558
18
1,425
22,107
20,519
254
6,888
14,802
0
22,143
W
Tsukuyomi
Davidsag
Tsukuyomi
14,051
3,662
0
1,930
14,421
5,682
1,072
5,279
9,142
0
44,526
W
Zeus
Jotacm
Zeus
16,305
2,306
71
1,596
9,238
2,628
1,389
2,784
6,454
66,279
0
L
14,194
3,015
0
7,032
17,240
7,222
982
4,513
12,577
52,574
2,772
L
Cupid
4,288
1,102
208
842
12,909
4,522
384
4,545
8,228
0
21,257
W
Chaac
14,535
1,795
0
4,781
21,116
21,043
278
6,345
14,771
0
30,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,923
Gold Earned
32,918
185
Minions Killed
144
13
Camps Cleared
2
858,339
Distance Traveled
750,491
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,929
683
17
1
0
251,926
5
W
Tsukuyomi
11,575
723
45
3
4
287,573
4
W
Zeus
12,425
777
98
6
7
277,899
2
L
Sol
12,525
783
85
5
2
270,356
2
L
Cupid
9,464
592
42
3
0
228,209
4
W
Chaac
11,923
745
42
3
2
292,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role