Player Matchup

Ymir
Ymir
AjaXx240
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Neith
Neith
Andus
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,254 Elo+
Solo
Achilles
Achilles
Archímedes
Achilles
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
79W - 64L
1,225 Elo+
Solo
Zeus
Zeus
ThisGameIsBadASF
Zeus
Level 17
God Stats
40W - 29L
1,512 SR
Queue Stats
63W - 62L
1,463 Elo+
Solo
Artemis
Artemis
bloumblezzti
Artemis
Level 3
God Stats
2W - 4L
1,447 SR
Queue Stats
2W - 4L
1,418 Elo+
Solo
Team Averages
Level 12
1,492 SR
1,372 Elo+

VS

Team Averages
Level 22
1,465 SR
1,377 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Daxzilla17
Heimdallr
Level 25
God Stats
0W - 10L
1,378 SR
Queue Stats
33W - 51L
1,477 Elo+
Party 1
Pele
Pele
FattedCrowd5
Pele
Level 26
God Stats
3W - 6L
1,447 SR
Queue Stats
33W - 38L
1,431 Elo+
Party 1
Ra
Ra
eternallyou
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,165 Elo+
Party 2
Fenrir
Fenrir
霸天魯萬歲
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 71L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 2 / 10
7,783
556
2,865
9,265
6,779
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Neith
Andus
Neith
11
4 / 2 / 3
7,234
517
6,606
4,079
1,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Achilles
Archímedes
Achilles
11
4 / 1 / 6
7,435
531
7,462
9,806
7,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
18 / 4 / 2
10,347
739
19,134
8,794
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
bloumblezzti
Artemis
13
7 / 4 / 3
8,436
603
7,939
8,902
2,769
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
3 / 8 / 2
6,625
473
4,137
11,399
6,243
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
Daxzilla17
Heimdallr
13
2 / 0 / 3
7,732
552
4,945
8,657
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
6 / 5 / 0
7,260
519
7,273
12,959
4,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 13 / 2
5,928
423
3,043
12,828
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 9 / 2
5,681
406
2,454
12,626
3,224
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
35
Kills
12
13
Deaths
35
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
8
2
0.5
W
Ymir
2
2
10
3.5
W
Neith
Andus
Neith
4
2
3
2.75
W
Achilles
Archímedes
Achilles
4
1
6
7
L
Heimdallr
Daxzilla17
Heimdallr
2
0
3
3.5
L
6
5
0
1.2
W
18
4
2
4.75
W
Artemis
bloumblezzti
Artemis
7
4
3
2.13
L
1
13
2
0.15
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,006
Damage
21,852
40,846
Taken
58,469
21,089
Mitigated
19,607
11,747
Healing
8,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,137
1,078
0
727
11,399
6,243
0
3,483
7,768
0
12,387
W
Ymir
2,865
614
0
2,362
9,265
6,779
409
32
9,207
22,879
0
W
Neith
Andus
Neith
6,606
3,149
0
595
4,079
1,408
2,202
52
3,993
0
24,053
W
Achilles
Archímedes
Achilles
7,462
3,380
0
4,442
9,806
7,397
766
34
9,736
1,283
27,866
L
Heimdallr
Daxzilla17
Heimdallr
4,945
1,946
0
2,563
8,657
2,897
0
1,705
6,906
0
48,575
L
7,273
1,909
0
2,818
12,959
4,149
0
3,968
8,839
0
30,844
W
19,134
2,861
0
1,863
8,794
2,736
1,495
1,300
7,298
77,421
0
W
Artemis
bloumblezzti
Artemis
7,939
3,812
0
2,485
8,902
2,769
1,416
1,217
7,569
0
42,673
L
3,043
894
78
947
12,828
3,094
90
8,301
4,231
16,888
0
L
2,454
1,203
0
1,033
12,626
3,224
540
4,314
8,184
0
12,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,235
Gold Earned
33,226
338
Minions Killed
214
0
Camps Cleared
0
1,211,297
Distance Traveled
1,227,146
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,625
473
20
1
0
253,814
0
W
Ymir
7,783
556
37
3
0
221,995
2
W
Neith
7,234
517
55
4
0
224,211
1
W
Achilles
7,435
531
41
3
0
277,355
3
L
Heimdallr
7,732
552
81
6
0
236,666
1
L
Pele
7,260
519
51
4
0
279,803
1
W
Zeus
10,347
739
127
9
0
253,189
4
W
Artemis
8,436
603
78
6
0
234,547
4
L
Ra
5,928
423
36
3
0
213,345
1
L
Fenrir
5,681
406
26
2
0
243,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role