Player Matchup

Hercules
Hercules
ALLHellPlankt0n
Hercules
Level 48
God Stats
1W - 1L
1,795 SR
Queue Stats
44W - 57L
1,368 Elo+
Party 3
Tiamat
Tiamat
Barry_McCoxener
Tiamat
Level 98
God Stats
8W - 11L
1,626 SR
Queue Stats
113W - 107L
1,362 Elo+
Party 1
Thor
Thor
XxiRazeour
Thor
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,346 Elo+
Party 3
Cupid
Cupid
robbiethewarrior
Cupid
Level 86
God Stats
0W - 1L
1,282 SR
Queue Stats
85W - 77L
1,398 Elo+
Party 1
Cthulhu
Cthulhu
shadowwarrior129
Cthulhu
Level 31
God Stats
4W - 8L
1,500 SR
Queue Stats
137W - 125L
1,466 Elo+
Party 1
Team Averages
Level 60
1,540 SR
1,388 Elo+

VS

Team Averages
Level 71
1,577 SR
1,402 Elo+
Ymir
Ymir
Big Lu Senju
Ymir
Level 105
God Stats
3W - 2L
1,613 SR
Queue Stats
63W - 80L
1,362 Elo+
Party 2
Baron Samedi
Baron Samedi
Bjornragnar8
Baron Samedi
Level 44
God Stats
15W - 7L
1,594 SR
Queue Stats
243W - 251L
1,400 Elo+
Solo
Ra
Ra
PumpyMonkey
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Valid Girth
Heimdallr
Level 99
God Stats
3W - 2L
1,713 SR
Queue Stats
114W - 134L
1,377 Elo+
Party 2
Thor
Thor
ZaddyMirage
Thor
Level 106
God Stats
1W - 0L
1,463 SR
Queue Stats
77W - 99L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
7
0 / 5 / 0
4,526
453
3,644
8,006
3,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
1 / 0 / 0
5,253
525
3,179
3,362
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 5 / 1
4,481
448
1,636
7,605
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 2
4,490
449
3,386
6,482
1,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 2 / 0
5,007
501
3,508
6,859
2,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
5,532
553
3,495
8,588
5,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Bjornragnar8
Baron Samedi
12
6 / 0 / 2
6,954
695
6,863
5,577
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 0
5,149
515
585
3,115
959
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Valid Girth
Heimdallr
9
3 / 0 / 3
5,549
555
7,386
5,337
1,541
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 0 / 3
5,826
583
3,157
5,797
1,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
14
14
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
5
0
0
L
1
0
0
1
W
2
2
3
1.75
W
Baron Samedi
Bjornragnar8
Baron Samedi
6
0
2
7
W
0
1
0
0
W
Heimdallr
Valid Girth
Heimdallr
3
0
3
4.5
L
0
5
1
0.1
W
3
0
3
4.5
L
0
2
2
0.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,353
Damage
21,486
32,314
Taken
28,414
11,202
Mitigated
11,430
9,322
Healing
12,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
3,644
1,303
0
2,207
8,006
3,045
0
4,791
2,712
0
15,051
L
3,179
494
0
1,356
3,362
1,878
0
539
2,823
25,868
0
W
3,495
312
264
2,247
8,588
5,498
75
2,047
6,541
9,461
0
W
Baron Samedi
Bjornragnar8
Baron Samedi
6,863
650
143
4,082
5,577
1,794
106
0
5,225
31,445
0
W
585
0
0
1,370
3,115
959
0
1,963
894
23,009
0
W
Heimdallr
Valid Girth
Heimdallr
7,386
3,191
0
1,971
5,337
1,541
380
1,382
3,955
0
35,368
L
1,636
160
0
2,034
7,605
2,033
0
2,534
4,988
0
17,066
W
3,157
861
167
2,583
5,797
1,638
0
975
4,732
0
20,616
L
3,386
1,648
92
2,254
6,482
1,251
0
1,435
5,047
0
22,070
L
3,508
107
0
1,379
6,859
2,995
0
1,058
5,801
11,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,757
Gold Earned
29,010
197
Minions Killed
247
0
Camps Cleared
0
959,891
Distance Traveled
906,965
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,526
453
39
4
0
191,886
2
L
Tiamat
5,253
525
58
6
0
170,085
1
W
Ymir
5,532
553
10
1
0
188,510
1
W
Baron Samedi
6,954
695
74
7
0
156,231
0
W
Ra
5,149
515
56
6
0
166,752
2
W
Heimdallr
5,549
555
62
6
0
196,561
4
L
Thor
4,481
448
38
4
0
198,406
0
W
Thor
5,826
583
45
5
0
198,911
0
L
Cupid
4,490
449
44
4
0
191,676
2
L
Cthulhu
5,007
501
18
2
0
207,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role