Player Matchup

Cthulhu
Cthulhu
Bando3upnorth
Cthulhu
Level 13
God Stats
1W - 4L
1,289 SR
Queue Stats
16W - 24L
1,390 Elo+
Solo
Ra
Ra
BrawlyTomato180
Ra
Level 18
God Stats
0W - 3L
1,377 SR
Queue Stats
2W - 4L
1,368 Elo+
Party 1
Artemis
Artemis
FilthyDrewster
Artemis
Level 28
God Stats
4W - 3L
1,449 SR
Queue Stats
69W - 89L
1,389 Elo+
Solo
Neith
Neith
Momo_09091999
Neith
Level 5
God Stats
0W - 1L
1,309 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 1
Thor
Thor
ラーメンもみじ
Thor
Level 6
God Stats
0W - 2L
1,461 SR
Queue Stats
1W - 8L
1,166 Elo+
Solo
Team Averages
Level 14
1,377 SR
1,306 Elo+

VS

Team Averages
Level 13
1,590 SR
1,407 Elo+
Cthulhu
Cthulhu
Argonaut2fly
Cthulhu
Level 18
God Stats
11W - 9L
1,428 SR
Queue Stats
37W - 37L
1,491 Elo+
Solo
Bellona
Bellona
ChunkyBeans5294
Bellona
Level 10
God Stats
6W - 2L
1,494 SR
Queue Stats
14W - 12L
1,344 Elo+
Party 2
Ra
Ra
Tier Shisaku
Ra
Level 4
God Stats
3W - 1L
1,552 SR
Queue Stats
6W - 3L
1,412 Elo+
Party 2
Neith
Neith
Warlords424442
Neith
Level 18
God Stats
18W - 13L
1,802 SR
Queue Stats
142W - 134L
1,498 Elo+
Solo
Olorun
Olorun
xdHI0
Olorun
Level 13
God Stats
5W - 1L
1,674 SR
Queue Stats
22W - 15L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 8 / 1
10,419
801
13,604
29,709
31,063
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
3 / 7 / 2
11,424
879
20,005
36,310
25,841
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
2 / 4 / 3
11,036
849
23,543
14,005
5,564
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
0 / 4 / 1
10,147
781
3,902
11,525
4,564
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

16
0 / 10 / 2
9,759
751
3,236
15,850
8,346
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Argonaut2fly
Cthulhu
19
1 / 0 / 22
11,919
917
16,123
15,130
16,678
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
6 / 0 / 13
12,176
937
22,687
20,623
22,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
1 / 6 / 21
12,158
935
11,931
10,740
4,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
10 / 0 / 14
13,197
1,015
24,562
10,317
4,655
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
xdHI0
Olorun
20
15 / 0 / 14
14,014
1,078
24,934
13,632
6,648
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
117
6
Kills
33
33
Deaths
6
9
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Argonaut2fly
Cthulhu
1
0
22
12
L
Cthulhu
1
8
1
0.19
L
3
7
2
0.57
W
6
0
13
12.5
L
2
4
3
0.88
L
0
4
1
0.13
W
1
6
21
1.92
W
10
0
14
17
W
Olorun
xdHI0
Olorun
15
0
14
22
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,290
Damage
100,237
107,399
Taken
70,442
75,378
Mitigated
54,752
18,286
Healing
31,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Argonaut2fly
Cthulhu
16,123
634
1,340
791
15,130
16,678
0
5,304
9,826
35,064
0
L
Cthulhu
13,604
995
193
456
29,709
31,063
0
13,668
16,041
37,357
0
L
20,005
2,168
2,820
12,024
36,310
25,841
0
20,676
15,634
50,893
0
W
22,687
3,624
0
6,112
20,623
22,110
0
8,977
11,646
6,945
27,949
L
23,543
12,478
0
2,012
14,005
5,564
0
7,319
6,686
0
38,190
L
3,902
3,615
0
687
11,525
4,564
0
6,578
4,947
0
13,817
W
11,931
1,747
1,589
2,309
10,740
4,661
0
4,458
6,282
32,849
0
W
24,562
10,011
0
2,705
10,317
4,655
0
5,413
4,904
0
39,866
W
Olorun
xdHI0
Olorun
24,934
14,655
5,869
10,536
13,632
6,648
0
9,457
4,175
50,171
0
L
3,236
818
0
94
15,850
8,346
0
7,988
7,862
0
8,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,785
Gold Earned
63,464
192
Minions Killed
226
0
Camps Cleared
8
1,027,321
Distance Traveled
1,176,284
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,919
917
45
3
1
264,282
3
L
Cthulhu
10,419
801
55
4
0
200,513
0
L
Ra
11,424
879
67
5
0
248,900
0
W
Bellona
12,176
937
31
2
0
256,774
0
L
Artemis
11,036
849
28
2
0
213,603
0
L
Neith
10,147
781
32
2
0
199,074
0
W
Ra
12,158
935
49
4
4
201,759
0
W
Neith
13,197
1,015
35
3
0
239,125
0
W
Olorun
14,014
1,078
66
5
3
214,344
2
L
Thor
9,759
751
10
1
0
165,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role