Player Matchup

Izanami
Izanami
ChaoticFields
Izanami
Level 109
God Stats
0W - 3L
1,471 SR
Queue Stats
97W - 105L
1,534 Elo+
Party 1
Nemesis
Nemesis
MotherFather69
Nemesis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 70L
1,517 Elo+
Party 1
Tiamat
Tiamat
QueenAlliRose
Tiamat
Level 121
God Stats
0W - 3L
1,435 SR
Queue Stats
48W - 73L
1,408 Elo+
Party 1
Team Averages
Level 93
1,469 SR
1,486 Elo+

VS

Team Averages
Level 60
1,329 SR
1,472 Elo+
Fenrir
Fenrir
JoyGod
Fenrir
Level 11
God Stats
1W - 0L
1,275 SR
Queue Stats
2W - 3L
1,317 Elo+
Solo
Terra
Terra
TheMelonBelly
Terra
Level 119
God Stats
1W - 1L
1,161 SR
Queue Stats
19W - 16L
1,583 Elo+
Party 2
Raijin
Raijin
timmythelemon
Raijin
Level 49
God Stats
3W - 2L
1,551 SR
Queue Stats
14W - 15L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
8 / 6 / 1
12,936
719
23,648
21,421
8,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 7 / 7
10,181
566
7,990
15,513
6,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 4 / 7
10,913
606
13,782
12,037
7,407
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JoyGod
Fenrir
15
5 / 5 / 7
12,021
668
10,412
20,935
18,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

17
3 / 1 / 14
12,866
715
15,610
22,838
27,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
9 / 3 / 7
13,030
724
16,226
16,975
9,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
9
Kills
17
17
Deaths
9
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
8
6
1
1.42
W
Fenrir
JoyGod
Fenrir
5
5
7
1.7
L
0
7
7
0.5
L
1
4
7
1.13
W
3
1
14
10
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,420
Damage
42,248
48,971
Taken
60,748
22,010
Mitigated
55,196
6,602
Healing
23,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
23,648
10,092
360
2,399
21,421
8,013
562
14,938
6,483
0
66,148
W
Fenrir
JoyGod
Fenrir
10,412
1,792
0
2,348
20,935
18,820
321
4,295
16,241
0
35,302
L
7,990
1,602
0
2,002
15,513
6,590
0
10,300
5,213
0
20,023
L
13,782
2,032
0
1,841
12,037
7,407
0
6,895
5,142
36,896
0
W
15,610
2,304
5,575
10,289
22,838
27,316
940
8,161
14,391
40,932
0
W
16,226
2,006
0
5,607
16,975
9,060
906
2,382
14,390
66,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,030
Gold Earned
37,917
192
Minions Killed
198
7
Camps Cleared
8
904,833
Distance Traveled
948,354
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,936
719
93
5
4
287,461
5
W
Fenrir
12,021
668
43
2
4
321,173
1
L
Nemesis
10,181
566
39
2
1
315,329
4
L
Tiamat
10,913
606
60
3
2
302,043
0
W
Terra
12,866
715
55
3
1
338,573
4
W
Raijin
13,030
724
100
6
3
288,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role