Player Matchup

Hel
Hel
Juliachuqt
Hel
Level 29
God Stats
3W - 2L
1,766 SR
Queue Stats
46W - 48L
1,529 Elo+
Party 2
Mercury
Mercury
MheySide
Mercury
Level 33
God Stats
1W - 2L
1,224 SR
Queue Stats
118W - 147L
1,327 Elo+
Party 1
Ao Kuang
Ao Kuang
Reezy1312
Ao Kuang
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,486 Elo+
Party 2
Horus
Horus
Yatsumara
Horus
Level 25
God Stats
2W - 3L
1,718 SR
Queue Stats
25W - 68L
1,194 Elo+
Party 1
Ullr
Ullr
xXMushroomXx
Ullr
Level 27
God Stats
2W - 3L
1,211 SR
Queue Stats
69W - 89L
1,346 Elo+
Party 2
Team Averages
Level 27
1,484 SR
1,376 Elo+

VS

Team Averages
Level 10
1,500 SR
1,370 Elo+
Sun Wukong
Sun Wukong
Big_Matrixx
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 3
Thanatos
Thanatos
Horcoo
Thanatos
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 31L
1,331 Elo+
Party 4
Nox
Nox
Okarina25
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,199 Elo+
Solo
Bellona
Bellona
ShahShahanshah
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Neith
Neith
Zhuleny
Neith
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 22L
1,319 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 6
11,330
472
15,038
16,507
6,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
MheySide
Mercury
18
10 / 5 / 13
12,438
518
15,899
22,923
10,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
Reezy1312
Ao Kuang
18
11 / 2 / 8
12,063
503
14,002
18,158
15,215
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Yatsumara
Horus
17
3 / 0 / 9
11,181
466
3,212
15,423
10,658
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
5 / 2 / 10
10,791
450
16,521
14,864
6,128
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Big_Matrixx
Sun Wukong
14
1 / 7 / 1
8,946
373
5,444
21,905
14,726
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thanatos
Horcoo
Thanatos
18
5 / 6 / 2
11,607
484
12,673
17,666
7,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
0 / 15 / 5
9,173
382
7,168
19,605
6,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 1
8,516
355
7,264
16,251
13,670
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
Zhuleny
Neith
17
4 / 3 / 2
9,937
414
18,188
15,899
6,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
22
37
Kills
11
11
Deaths
37
46
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Big_Matrixx
Sun Wukong
1
7
1
0.21
L
Thanatos
Horcoo
Thanatos
5
6
2
1
W
8
2
6
5.5
W
Mercury
MheySide
Mercury
10
5
13
3.3
L
0
15
5
0.17
W
Ao Kuang
Reezy1312
Ao Kuang
11
2
8
7.5
L
1
6
1
0.25
W
Horus
Yatsumara
Horus
3
0
9
7.5
L
Neith
Zhuleny
Neith
4
3
2
1.67
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,672
Damage
50,737
87,875
Taken
91,326
48,703
Mitigated
48,539
52,707
Healing
21,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Big_Matrixx
Sun Wukong
5,444
1,348
0
2,871
21,905
14,726
180
5,328
16,444
0
62,630
L
Thanatos
Horcoo
Thanatos
12,673
2,893
0
11,139
17,666
7,272
0
6,536
11,015
0
66,771
W
15,038
1,595
16,001
11,333
16,507
6,547
1,116
1,107
15,350
62,362
0
W
Mercury
MheySide
Mercury
15,899
5,770
0
4,559
22,923
10,155
3,021
1,248
21,581
0
69,711
L
7,168
1,130
0
790
19,605
6,426
268
7,621
11,942
44,137
0
W
Ao Kuang
Reezy1312
Ao Kuang
14,002
5,430
0
5,202
18,158
15,215
1,902
1,788
16,241
53,125
0
L
7,264
1,024
0
1,977
16,251
13,670
722
2,556
13,444
0
29,832
W
Horus
Yatsumara
Horus
3,212
1,959
4,593
8,599
15,423
10,658
1,234
729
14,654
0
39,935
L
Neith
Zhuleny
Neith
18,188
7,108
0
5,034
15,899
6,445
0
6,999
8,851
0
70,464
W
16,521
9,498
0
2,420
14,864
6,128
3,420
1,867
12,881
0
65,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,803
Gold Earned
48,179
492
Minions Killed
405
0
Camps Cleared
0
2,252,156
Distance Traveled
1,919,937
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,946
373
72
3
0
399,714
0
L
Thanatos
11,607
484
96
4
0
396,383
0
W
Hel
11,330
472
114
5
0
447,270
7
W
Mercury
12,438
518
123
5
0
496,101
0
L
Nox
9,173
382
75
3
0
316,502
0
W
Ao Kuang
12,063
503
71
3
0
436,740
0
L
Bellona
8,516
355
54
2
0
446,748
3
W
Horus
11,181
466
90
4
0
467,092
1
L
Neith
9,937
414
108
5
0
360,590
4
W
Ullr
10,791
450
94
4
0
404,953
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role