Player Matchup

Zhong Kui
Zhong Kui
D-Nice1022
Zhong Kui
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 110L
1,269 Elo+
Party 1
Osiris
Osiris
Lyekon-
Osiris
Level 31
God Stats
3W - 3L
1,453 SR
Queue Stats
88W - 130L
1,229 Elo+
Party 1
Fenrir
Fenrir
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Fenrir
Level 87
God Stats
1W - 4L
1,103 SR
Queue Stats
280W - 399L
1,348 Elo+
Party 1
Team Averages
Level 57
1,352 SR
1,282 Elo+

VS

Team Averages
Level 45
1,426 SR
1,368 Elo+
Charybdis
Charybdis
 
Charybdis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
MelonWrecker
Odin
Level 40
God Stats
1W - 2L
1,278 SR
Queue Stats
24W - 39L
1,294 Elo+
Solo
Ah Puch
Ah Puch
ledgyman
Ah Puch
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
D-Nice1022
Zhong Kui
15
10 / 3 / 8
10,608
816
18,952
14,309
9,513
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Lyekon-
Osiris
12
5 / 7 / 10
9,592
738
6,655
13,894
12,993
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
14
4 / 3 / 10
10,009
770
10,402
12,251
7,002
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 10 / 6
7,711
593
5,231
13,324
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
4 / 4 / 6
8,491
653
8,789
13,119
12,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
ledgyman
Ah Puch
13
8 / 6 / 4
9,347
719
13,829
13,295
7,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
19
Kills
13
13
Deaths
20
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
10
6
0.4
W
Zhong Kui
D-Nice1022
Zhong Kui
10
3
8
4.67
W
Osiris
Lyekon-
Osiris
5
7
10
1.43
L
4
4
6
1.75
L
Ah Puch
ledgyman
Ah Puch
8
6
4
1.67
W
Fenrir
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,009
Damage
27,849
40,454
Taken
39,738
29,508
Mitigated
24,718
9,084
Healing
3,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,231
2,363
136
551
13,324
4,616
0
6,483
6,568
0
14,154
W
Zhong Kui
D-Nice1022
Zhong Kui
18,952
2,997
543
7,443
14,309
9,513
819
5,384
8,591
39,334
0
W
Osiris
Lyekon-
Osiris
6,655
2,187
0
438
13,894
12,993
125
4,861
8,565
0
19,946
L
8,789
2,655
0
0
13,119
12,965
0
6,391
6,336
4,316
17,778
L
Ah Puch
ledgyman
Ah Puch
13,829
728
0
2,585
13,295
7,137
0
6,382
6,913
29,692
0
W
Fenrir
10,402
1,953
0
660
12,251
7,002
579
4,828
7,125
0
22,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,209
Gold Earned
25,549
128
Minions Killed
101
2
Camps Cleared
4
667,550
Distance Traveled
586,841
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,711
593
29
2
1
172,325
0
W
Zhong Kui
10,608
816
60
5
0
198,039
1
W
Osiris
9,592
738
31
2
0
213,213
0
L
Odin
8,491
653
27
2
2
226,433
2
L
Ah Puch
9,347
719
45
3
1
188,083
2
W
Fenrir
10,009
770
37
3
2
256,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role