Player Matchup

Loki
Loki
Axergy
Loki
Level 16
God Stats
10W - 16L
1,500 SR
Queue Stats
58W - 82L
1,350 Elo+
Party 3
Cthulhu
Cthulhu
Larry_Can_Carry
Cthulhu
Level 27
God Stats
7W - 5L
1,694 SR
Queue Stats
80W - 99L
1,391 Elo+
Party 1
Jing Wei
Jing Wei
WhiteFlako22
Jing Wei
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ilcanto00
Jormungandr
Level 17
God Stats
8W - 15L
1,311 SR
Queue Stats
65W - 91L
1,267 Elo+
Party 3
Da Ji
Da Ji
xLord_Revan
Da Ji
Level 29
God Stats
22W - 26L
1,529 SR
Queue Stats
100W - 118L
1,461 Elo+
Party 1
Team Averages
Level 18
1,507 SR
1,394 Elo+

VS

Team Averages
Level 25
1,501 SR
1,418 Elo+
Loki
Loki
FunkyyyPanda
Loki
Level 27
God Stats
30W - 27L
1,497 SR
Queue Stats
42W - 51L
1,377 Elo+
Party 2
Arachne
Arachne
IHendz
Arachne
Level 27
God Stats
27W - 31L
1,507 SR
Queue Stats
53W - 65L
1,375 Elo+
Party 2
Freya
Freya
JimminyBillabong
Freya
Level 52
God Stats
3W - 3L
1,499 SR
Queue Stats
61W - 84L
1,390 Elo+
Party 2
Neith
Neith
TheRocky17_
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bellona
Bellona
i-am-on
Bellona
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 22L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Axergy
Loki
17
6 / 3 / 4
9,546
562
6,696
10,355
6,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
7 / 2 / 21
8,970
528
13,024
14,407
12,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
WhiteFlako22
Jing Wei
6
0 / 5 / 5
5,899
347
1,382
4,947
1,756
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
ilcanto00
Jormungandr
14
4 / 2 / 13
8,868
522
6,065
12,702
13,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
17 / 6 / 5
10,152
597
15,397
15,442
6,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 7 / 5
6,944
408
5,821
7,753
1,954
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
IHendz
Arachne
13
8 / 6 / 1
9,327
549
10,302
14,263
6,207
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
6 / 6 / 1
8,552
503
14,820
15,301
5,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 11 / 5
6,376
375
6,099
10,666
3,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
i-am-on
Bellona
9
1 / 4 / 5
6,534
384
2,806
9,414
6,618
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
35
34
Kills
18
18
Deaths
34
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Loki
Axergy
Loki
6
3
4
2.67
L
3
7
5
0.79
L
Arachne
IHendz
Arachne
8
6
1
1.42
L
6
6
1
1.08
W
7
2
21
8.75
L
0
11
5
0.23
W
Jing Wei
WhiteFlako22
Jing Wei
0
5
5
0.5
L
Bellona
i-am-on
Bellona
1
4
5
0.88
W
Jormungandr
ilcanto00
Jormungandr
4
2
13
5.25
W
17
6
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,564
Damage
39,848
57,853
Taken
57,397
40,974
Mitigated
23,663
11,943
Healing
8,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Axergy
Loki
6,696
1,879
0
3,436
10,355
6,577
0
4,304
6,051
0
53,830
L
5,821
1,346
0
0
7,753
1,954
0
2,076
5,586
0
22,109
L
Arachne
IHendz
Arachne
10,302
6,560
0
2,840
14,263
6,207
0
3,706
10,360
0
43,887
L
14,820
5,656
0
4,863
15,301
5,435
1,584
3,241
11,559
42,108
0
W
13,024
1,824
730
693
14,407
12,748
187
6,476
7,931
37,854
0
L
6,099
2,216
0
590
10,666
3,449
219
4,383
6,031
0
17,422
W
Jing Wei
WhiteFlako22
Jing Wei
1,382
1,201
0
0
4,947
1,756
0
334
4,613
0
7,815
L
Bellona
i-am-on
Bellona
2,806
686
0
65
9,414
6,618
0
4,900
4,175
0
13,218
W
Jormungandr
ilcanto00
Jormungandr
6,065
1,246
157
3,693
12,702
13,338
1,297
2,251
10,451
49,370
0
W
15,397
4,597
0
3,234
15,442
6,555
320
1,455
13,987
0
53,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,435
Gold Earned
37,733
349
Minions Killed
209
0
Camps Cleared
0
1,401,869
Distance Traveled
1,480,881
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,546
562
123
7
0
352,361
2
L
Loki
6,944
408
31
2
0
330,292
0
L
Arachne
9,327
549
79
5
0
318,616
0
L
Freya
8,552
503
57
3
0
262,212
4
W
Cthulhu
8,970
528
55
3
0
326,848
5
L
Neith
6,376
375
17
1
0
250,977
0
W
Jing Wei
5,899
347
16
1
0
141,182
0
L
Bellona
6,534
384
25
1
0
318,784
0
W
Jormungandr
8,868
522
78
5
0
280,850
0
W
Da Ji
10,152
597
77
5
0
300,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role