Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
AfroUrahara
Mercury
Level 128
God Stats
1W - 2L
1,459 SR
Queue Stats
81W - 91L
1,488 Elo+
Solo
Cthulhu
Cthulhu
DCcross1921
Cthulhu
Level 56
God Stats
1W - 1L
1,744 SR
Queue Stats
139W - 119L
1,461 Elo+
Party 1
Sylvanus
Sylvanus
HEROxVENOM
Sylvanus
Level 143
God Stats
2W - 1L
1,783 SR
Queue Stats
21W - 13L
1,606 Elo+
Party 1
Izanami
Izanami
Kody4002
Izanami
Level 105
God Stats
4W - 2L
1,746 SR
Queue Stats
269W - 237L
1,503 Elo+
Solo
Team Averages
Level 118
1,646 SR
1,512 Elo+

VS

Team Averages
Level 114
1,505 SR
1,512 Elo+
Poseidon
Poseidon
ALvl72Magikarp
Poseidon
Level 106
God Stats
6W - 8L
1,361 SR
Queue Stats
311W - 300L
1,501 Elo+
Solo
Cerberus
Cerberus
ElderStifNoodle
Cerberus
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
412W - 413L
1,538 Elo+
Party 2
Fenrir
Fenrir
SpiderManJr816
Fenrir
Level 96
God Stats
10W - 8L
1,572 SR
Queue Stats
228W - 195L
1,514 Elo+
Solo
Ullr
Ullr
Timtim01
Ullr
Level 129
God Stats
26W - 29L
1,556 SR
Queue Stats
465W - 449L
1,508 Elo+
Party 2
Tyr
Tyr
iEssau2
Tyr
Level 123
God Stats
13W - 11L
1,539 SR
Queue Stats
343W - 341L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
4 / 4 / 0
7,324
563
6,143
8,877
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
AfroUrahara
Mercury
10
1 / 4 / 1
6,219
478
3,898
8,624
2,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
DCcross1921
Cthulhu
10
1 / 5 / 1
6,300
485
3,430
9,097
4,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
HEROxVENOM
Sylvanus
9
0 / 2 / 2
6,080
468
3,082
9,404
6,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Kody4002
Izanami
11
1 / 5 / 1
6,382
491
6,049
9,137
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
5 / 2 / 2
8,139
626
7,787
6,564
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
11
1 / 1 / 6
6,841
526
5,391
10,225
6,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 2 / 5
8,020
617
9,211
9,806
3,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
13
5 / 2 / 3
7,773
598
5,315
7,884
2,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
13
4 / 1 / 1
7,968
613
5,609
9,776
5,629
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
20
20
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
4
4
0
1
W
Poseidon
5
2
2
3
L
Mercury
AfroUrahara
Mercury
1
4
1
0.38
L
Cthulhu
DCcross1921
Cthulhu
1
5
1
0.3
W
Cerberus
1
1
6
4
L
Sylvanus
HEROxVENOM
Sylvanus
0
2
2
0.5
L
Izanami
Kody4002
Izanami
1
5
1
0.3
W
5
2
5
3.75
W
Ullr
5
2
3
3.25
W
Tyr
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,602
Damage
33,313
45,139
Taken
44,255
17,873
Mitigated
19,582
8,846
Healing
12,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,143
575
0
1,547
8,877
3,095
0
4,717
3,884
47,988
0
W
Poseidon
7,787
739
0
1,379
6,564
2,018
0
3,561
3,003
49,953
0
L
Mercury
AfroUrahara
Mercury
3,898
1,884
0
165
8,624
2,407
0
3,200
5,270
0
37,183
L
Cthulhu
DCcross1921
Cthulhu
3,430
171
0
773
9,097
4,095
0
0
9,097
25,406
0
W
Cerberus
5,391
517
0
3,087
10,225
6,212
344
1,759
8,466
17,310
0
L
Sylvanus
HEROxVENOM
Sylvanus
3,082
1,089
1,020
3,362
9,404
6,080
0
3,782
5,566
13,465
0
L
Izanami
Kody4002
Izanami
6,049
5,180
0
1,979
9,137
2,196
0
1,155
7,982
0
49,004
W
9,211
1,911
0
3,908
9,806
3,548
308
3,072
6,734
0
44,605
W
Ullr
5,315
2,334
244
1,140
7,884
2,175
2,432
1,260
6,624
0
50,882
W
Tyr
5,609
659
0
3,151
9,776
5,629
14
3,003
6,773
0
37,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,305
Gold Earned
38,741
342
Minions Killed
421
0
Camps Cleared
0
1,207,537
Distance Traveled
1,284,250
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,324
563
99
8
0
231,893
3
W
Poseidon
8,139
626
106
8
0
262,455
4
L
Mercury
6,219
478
71
5
0
284,781
3
L
Cthulhu
6,300
485
56
4
0
237,109
3
W
Cerberus
6,841
526
44
3
0
262,161
0
L
Sylvanus
6,080
468
20
2
0
233,330
3
L
Izanami
6,382
491
96
7
0
220,424
0
W
Fenrir
8,020
617
80
6
0
261,434
3
W
Ullr
7,773
598
98
8
0
239,699
3
W
Tyr
7,968
613
93
7
0
258,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role