Player Matchup

Sylvanus
Sylvanus
KingCubbie
Sylvanus
Level 89
God Stats
9W - 9L
1,427 SR
Queue Stats
304W - 281L
1,572 Elo+
Solo
Hera
Hera
Lord-Thouzer
Hera
Level 157
God Stats
2W - 1L
1,619 SR
Queue Stats
167W - 152L
1,498 Elo+
Party 1
Nemesis
Nemesis
YuckyGerm
Nemesis
Level 77
God Stats
4W - 2L
1,685 SR
Queue Stats
106W - 100L
1,477 Elo+
Party 1
Nu Wa
Nu Wa
camelcı
Nu Wa
Level 112
God Stats
8W - 9L
1,347 SR
Queue Stats
1,133W - 1,255L
1,500 Elo+
Solo
Neith
Neith
dre3
Neith
Level 118
God Stats
4W - 2L
1,353 SR
Queue Stats
191W - 179L
1,463 Elo+
Party 1
Team Averages
Level 111
1,486 SR
1,502 Elo+

VS

Team Averages
Level 112
1,536 SR
1,495 Elo+
Discordia
Discordia
AstronautKid971
Discordia
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 235L
1,529 Elo+
Party 2
Hachiman
Hachiman
Baptiste_Chb
Hachiman
Level 127
God Stats
3W - 3L
1,596 SR
Queue Stats
258W - 256L
1,501 Elo+
Party 2
Sun Wukong
Sun Wukong
Djoboy-
Sun Wukong
Level 59
God Stats
5W - 4L
1,635 SR
Queue Stats
206W - 210L
1,451 Elo+
Party 2
Cthulhu
Cthulhu
JOSHR7621
Cthulhu
Level 107
God Stats
4W - 3L
1,682 SR
Queue Stats
281W - 244L
1,502 Elo+
Solo
Mercury
Mercury
THeSouPeaRMaN
Mercury
Level 136
God Stats
1W - 5L
1,267 SR
Queue Stats
441W - 429L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KingCubbie
Sylvanus
17
6 / 1 / 5
11,798
492
11,932
18,216
27,732
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
5 / 2 / 3
13,220
551
17,331
11,977
3,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
YuckyGerm
Nemesis
18
5 / 6 / 4
11,215
467
8,182
18,697
8,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
camelcı
Nu Wa
18
3 / 2 / 9
11,807
492
17,900
12,389
5,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Neith
dre3
Neith
18
1 / 6 / 0
11,702
488
11,623
15,940
8,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AstronautKid971
Discordia
18
2 / 8 / 6
11,074
461
11,844
14,459
4,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Baptiste_Chb
Hachiman
19
4 / 4 / 2
11,868
495
8,817
18,861
6,359
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Djoboy-
Sun Wukong
19
6 / 1 / 4
12,227
509
13,166
21,369
16,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
JOSHR7621
Cthulhu
15
2 / 4 / 4
10,292
429
7,521
23,600
23,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
19
3 / 3 / 7
11,978
499
9,903
19,791
6,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
40
20
Kills
17
17
Deaths
20
21
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Discordia
AstronautKid971
Discordia
2
8
6
0.63
L
Hachiman
Baptiste_Chb
Hachiman
4
4
2
1.25
L
Sun Wukong
Djoboy-
Sun Wukong
6
1
4
8
L
Cthulhu
JOSHR7621
Cthulhu
2
4
4
1
W
Sylvanus
KingCubbie
Sylvanus
6
1
5
8.5
W
5
2
3
3.25
L
Mercury
3
3
7
2.17
W
Nemesis
YuckyGerm
Nemesis
5
6
4
1.17
W
Nu Wa
camelcı
Nu Wa
3
2
9
3.75
W
Neith
dre3
Neith
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,968
Damage
51,251
77,219
Taken
98,080
53,397
Mitigated
58,666
28,451
Healing
26,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AstronautKid971
Discordia
11,844
541
162
1,238
14,459
4,912
0
6,053
8,114
86,046
0
L
Hachiman
Baptiste_Chb
Hachiman
8,817
4,840
102
6,855
18,861
6,359
1,388
12,927
5,762
0
97,703
L
Sun Wukong
Djoboy-
Sun Wukong
13,166
2,364
0
11,420
21,369
16,800
879
3,702
17,431
0
79,205
L
Cthulhu
JOSHR7621
Cthulhu
7,521
679
1,013
3,762
23,600
23,797
0
13,439
9,786
46,133
0
W
Sylvanus
KingCubbie
Sylvanus
11,932
2,903
3,191
8,055
18,216
27,732
618
4,681
13,291
51,903
0
W
17,331
7,874
0
3,372
11,977
3,929
2,230
1,988
9,913
105,698
0
L
Mercury
9,903
4,973
0
2,164
19,791
6,798
3
9,773
9,744
0
95,864
W
Nemesis
YuckyGerm
Nemesis
8,182
1,837
0
5,744
18,697
8,531
0
7,188
11,307
0
62,691
W
Nu Wa
camelcı
Nu Wa
17,900
3,497
0
2,623
12,389
5,029
1,808
4,096
7,905
89,370
0
W
Neith
dre3
Neith
11,623
4,938
0
5,466
15,940
8,176
3,480
472
15,438
0
76,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,742
Gold Earned
57,439
592
Minions Killed
650
0
Camps Cleared
0
2,200,845
Distance Traveled
2,280,329
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,074
461
145
6
0
400,307
5
L
Hachiman
11,868
495
166
7
0
416,703
2
L
Sun Wukong
12,227
509
155
6
0
488,778
0
L
Cthulhu
10,292
429
53
2
0
436,337
7
W
Sylvanus
11,798
492
67
3
0
425,480
3
W
Hera
13,220
551
167
7
0
465,796
6
L
Mercury
11,978
499
131
5
0
538,204
8
W
Nemesis
11,215
467
81
3
0
540,368
1
W
Nu Wa
11,807
492
146
6
0
409,927
8
W
Neith
11,702
488
131
5
0
359,274
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role