Player Matchup

King Arthur
King Arthur
Incursio53
King Arthur
Level 29
God Stats
2W - 1L
1,782 SR
Queue Stats
47W - 53L
1,438 Elo+
Solo
Bacchus
Bacchus
MysticSoulzV2
Bacchus
Level 27
God Stats
1W - 0L
1,312 SR
Queue Stats
43W - 35L
1,507 Elo+
Solo
Ra
Ra
NoirGarde
Ra
Level 24
God Stats
1W - 2L
1,212 SR
Queue Stats
33W - 18L
1,582 Elo+
Solo
Izanami
Izanami
Riitalox
Izanami
Level 28
God Stats
18W - 14L
1,550 SR
Queue Stats
105W - 127L
1,438 Elo+
Party 1
Sol
Sol
wipi208
Sol
Level 12
God Stats
3W - 3L
1,500 SR
Queue Stats
65W - 74L
1,493 Elo+
Party 1
Team Averages
Level 24
1,471 SR
1,492 Elo+

VS

Team Averages
Level 27
1,559 SR
1,455 Elo+
Zeus
Zeus
Bodied WP
Zeus
Level 32
God Stats
2W - 2L
1,292 SR
Queue Stats
94W - 103L
1,370 Elo+
Party 3
Hun Batz
Hun Batz
DaddyDuke40
Hun Batz
Level 29
God Stats
9W - 5L
1,666 SR
Queue Stats
70W - 64L
1,505 Elo+
Party 2
Amaterasu
Amaterasu
GodZili
Amaterasu
Level 29
God Stats
14W - 7L
1,653 SR
Queue Stats
85W - 73L
1,570 Elo+
Party 2
Neith
Neith
Zalo money
Neith
Level 28
God Stats
1W - 2L
1,646 SR
Queue Stats
88W - 94L
1,377 Elo+
Party 3
Tsukuyomi
Tsukuyomi
xXGoInMeRiZxX
Tsukuyomi
Level 17
God Stats
2W - 1L
1,537 SR
Queue Stats
16W - 14L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Incursio53
King Arthur
15
3 / 5 / 8
10,037
528
8,637
15,071
8,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
17
5 / 0 / 4
10,178
536
9,232
9,014
11,945
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 1 / 4
10,891
573
8,894
9,904
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Riitalox
Izanami
18
7 / 5 / 4
11,481
604
9,166
10,457
3,035
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
14
2 / 4 / 3
8,682
457
2,155
6,707
1,895
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
9 / 6 / 2
10,702
563
12,770
13,089
3,706
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
DaddyDuke40
Hun Batz
15
1 / 5 / 3
8,925
470
6,702
14,987
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
GodZili
Amaterasu
15
0 / 6 / 0
8,871
467
4,807
15,461
8,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
16
4 / 4 / 3
10,222
538
6,075
12,827
3,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
xXGoInMeRiZxX
Tsukuyomi
3
1 / 1 / 0
5,597
295
181
630
61
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
22
Kills
15
15
Deaths
22
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
9
6
2
1.67
L
Hun Batz
DaddyDuke40
Hun Batz
1
5
3
0.5
L
Amaterasu
GodZili
Amaterasu
0
6
0
0
W
King Arthur
Incursio53
King Arthur
3
5
8
1.4
W
Bacchus
5
0
4
7
W
5
1
4
7
W
Izanami
Riitalox
Izanami
7
5
4
1.8
L
Neith
4
4
3
1.38
W
Sol
2
4
3
0.88
L
Tsukuyomi
xXGoInMeRiZxX
Tsukuyomi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,084
Damage
30,535
51,153
Taken
56,994
28,995
Mitigated
20,364
13,574
Healing
12,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
12,770
3,129
0
2,188
13,089
3,706
576
4,652
8,151
57,094
0
L
Hun Batz
DaddyDuke40
Hun Batz
6,702
1,112
0
3,636
14,987
4,760
0
5,324
9,310
0
66,074
L
Amaterasu
GodZili
Amaterasu
4,807
2,283
0
4,579
15,461
8,274
944
8,520
6,684
0
52,274
W
King Arthur
Incursio53
King Arthur
8,637
1,207
90
2,047
15,071
8,749
1,048
4,041
10,796
0
46,613
W
Bacchus
9,232
1,578
0
3,003
9,014
11,945
593
574
8,417
44,819
0
W
8,894
889
1,013
3,674
9,904
3,371
1,212
1,618
8,214
77,761
0
W
Izanami
Riitalox
Izanami
9,166
7,095
0
1,950
10,457
3,035
3,725
3,311
6,965
0
63,566
L
Neith
6,075
2,444
0
1,961
12,827
3,563
0
1,331
11,087
0
67,401
W
Sol
2,155
483
0
1,797
6,707
1,895
702
2,519
3,991
28,993
1,452
L
Tsukuyomi
xXGoInMeRiZxX
Tsukuyomi
181
114
0
28
630
61
0
0
630
0
1,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,269
Gold Earned
44,317
473
Minions Killed
447
0
Camps Cleared
0
1,721,481
Distance Traveled
1,346,374
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,702
563
109
6
0
301,151
2
L
Hun Batz
8,925
470
107
6
0
353,053
5
L
Amaterasu
8,871
467
104
5
0
332,794
5
W
King Arthur
10,037
528
82
4
0
375,364
1
W
Bacchus
10,178
536
67
4
0
354,949
2
W
Ra
10,891
573
153
8
0
324,904
2
W
Izanami
11,481
604
116
6
0
348,741
0
L
Neith
10,222
538
123
6
0
322,849
1
W
Sol
8,682
457
55
3
0
317,523
2
L
Tsukuyomi
5,597
295
4
0
0
36,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role