Player Matchup

Hachiman
Hachiman
KarenLeeArcher
Hachiman
Level 44
God Stats
1W - 0L
1,607 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
NeutralFob
Sun Wukong
Level 149
God Stats
1W - 0L
1,616 SR
Queue Stats
22W - 12L
1,701 Elo+
Party 2
Cerberus
Cerberus
SaintGrendell
Cerberus
Level 159
God Stats
1W - 0L
1,605 SR
Queue Stats
12W - 7L
1,723 Elo+
Party 2
Team Averages
Level 117
1,609 SR
1,641 Elo+

VS

Team Averages
Level 34
1,341 SR
1,503 Elo+
Geb
Geb
DemonKnot
Geb
Level 43
God Stats
6W - 4L
1,500 SR
Queue Stats
104W - 101L
1,525 Elo+
Party 1
Sol
Sol
YellowBee999
Sol
Level 29
God Stats
2W - 5L
1,403 SR
Queue Stats
84W - 67L
1,592 Elo+
Party 1
Bellona
Bellona
johnhvhbox
Bellona
Level 30
God Stats
20W - 25L
1,121 SR
Queue Stats
278W - 284L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
10 / 5 / 8
11,945
853
23,023
14,056
4,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
NeutralFob
Sun Wukong
13
2 / 4 / 12
9,498
678
12,636
17,845
14,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
SaintGrendell
Cerberus
14
7 / 4 / 10
10,873
777
11,582
17,039
13,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 10
10,184
727
13,147
20,816
17,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 8 / 9
9,680
691
16,036
13,282
4,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
johnhvhbox
Bellona
14
8 / 8 / 4
10,287
735
12,488
17,462
9,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
36
19
Kills
13
13
Deaths
19
30
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
3
10
2.33
W
Hachiman
10
5
8
2.8
W
Sun Wukong
NeutralFob
Sun Wukong
2
4
12
2
W
Cerberus
SaintGrendell
Cerberus
7
4
10
3
L
3
8
9
0.94
L
Bellona
johnhvhbox
Bellona
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,241
Damage
41,671
48,940
Taken
51,560
32,254
Mitigated
32,091
13,715
Healing
11,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,147
2,241
635
5,236
20,816
17,499
305
2,332
17,673
29,979
0
W
Hachiman
23,023
13,979
0
3,823
14,056
4,650
1,159
8,416
5,413
0
56,580
W
Sun Wukong
NeutralFob
Sun Wukong
12,636
2,872
0
3,342
17,845
14,125
195
8,969
8,435
0
31,009
W
Cerberus
SaintGrendell
Cerberus
11,582
367
0
6,550
17,039
13,479
21
10,523
6,153
31,195
0
L
16,036
7,982
0
2,490
13,282
4,639
1,128
4,745
8,008
40,870
3,767
L
Bellona
johnhvhbox
Bellona
12,488
1,861
0
3,225
17,462
9,953
0
4,001
12,668
0
24,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,316
Gold Earned
30,151
165
Minions Killed
138
7
Camps Cleared
6
828,370
Distance Traveled
778,275
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,184
727
19
1
1
285,759
1
W
Hachiman
11,945
853
63
5
4
245,956
3
W
Sun Wukong
9,498
678
39
3
0
298,102
1
W
Cerberus
10,873
777
63
5
3
284,312
5
L
Sol
9,680
691
89
6
4
223,007
0
L
Bellona
10,287
735
30
2
1
269,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role