Player Matchup

Merlin
Merlin
CashCrewG
Merlin
Level 29
God Stats
16W - 10L
1,589 SR
Queue Stats
170W - 189L
1,469 Elo+
Party 2
Xing Tian
Xing Tian
Rathiel
Xing Tian
Level 147
God Stats
14W - 18L
1,401 SR
Queue Stats
84W - 90L
1,504 Elo+
Party 2
Charybdis
Charybdis
YFTBeastKing
Charybdis
Level 116
God Stats
30W - 50L
1,391 SR
Queue Stats
432W - 555L
1,392 Elo+
Party 2
Team Averages
Level 97
1,460 SR
1,455 Elo+

VS

Team Averages
Level 54
1,435 SR
1,407 Elo+
Tiamat
Tiamat
Queen Echo Rush
Tiamat
Level 126
God Stats
28W - 42L
1,456 SR
Queue Stats
789W - 871L
1,501 Elo+
Party 1
Ymir
Ymir
SmeariestMule0
Ymir
Level 18
God Stats
0W - 2L
1,349 SR
Queue Stats
18W - 47L
1,080 Elo+
Solo
Cthulhu
Cthulhu
c2 Senpai
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CashCrewG
Merlin
15
4 / 2 / 4
10,789
719
11,657
7,971
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Rathiel
Xing Tian
15
4 / 1 / 6
10,625
708
11,202
15,306
15,339
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
YFTBeastKing
Charybdis
14
2 / 5 / 5
10,293
686
12,553
11,734
4,898
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 4
9,966
664
9,499
13,262
11,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 2 / 1
7,382
492
32
2,332
745
Cthulhu
c2 Senpai
Cthulhu
15
5 / 5 / 2
10,216
681
15,757
26,605
25,114
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
10
Kills
8
8
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
CashCrewG
Merlin
4
2
4
3
L
3
3
4
1.67
W
Xing Tian
Rathiel
Xing Tian
4
1
6
7
L
0
2
1
0.25
W
Charybdis
YFTBeastKing
Charybdis
2
5
5
0.9
L
Cthulhu
c2 Senpai
Cthulhu
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,412
Damage
25,288
35,011
Taken
42,199
23,192
Mitigated
37,502
7,163
Healing
8,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CashCrewG
Merlin
11,657
499
804
3,232
7,971
2,955
1,323
6,084
1,597
51,866
0
L
9,499
1,292
62
2,085
13,262
11,643
0
7,437
5,825
31,031
0
W
Xing Tian
Rathiel
Xing Tian
11,202
1,331
0
1,622
15,306
15,339
799
8,598
6,231
28,889
0
L
32
32
0
0
2,332
745
30
1,400
932
32
0
W
Charybdis
YFTBeastKing
Charybdis
12,553
5,191
0
1,505
11,734
4,898
227
10,255
1,261
0
45,863
L
Cthulhu
c2 Senpai
Cthulhu
15,757
1,126
49
6,354
26,605
25,114
0
14,455
12,150
50,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,707
Gold Earned
27,564
200
Minions Killed
135
10
Camps Cleared
4
850,909
Distance Traveled
574,508
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,789
719
81
5
3
286,698
1
L
Tiamat
9,966
664
63
4
3
249,638
1
W
Xing Tian
10,625
708
36
2
1
302,747
4
L
Ymir
7,382
492
0
0
0
32,054
0
W
Charybdis
10,293
686
83
6
6
261,464
5
L
Cthulhu
10,216
681
72
5
1
292,816
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role