Player Matchup

Odin
Odin
Adequateatbest7
Odin
Level 107
God Stats
13W - 13L
1,569 SR
Queue Stats
280W - 256L
1,422 Elo+
Solo
Ymir
Ymir
BlueWestlo77
Ymir
Level 80
God Stats
4W - 3L
1,593 SR
Queue Stats
153W - 143L
1,409 Elo+
Party 1
Khepri
Khepri
Bri_theFry_guy
Khepri
Level 125
God Stats
20W - 15L
1,528 SR
Queue Stats
215W - 212L
1,424 Elo+
Solo
Skadi
Skadi
GrottyOhio056
Skadi
Level 76
God Stats
12W - 4L
1,561 SR
Queue Stats
208W - 203L
1,393 Elo+
Party 1
Neith
Neith
Summer364
Neith
Level 141
God Stats
2W - 0L
1,913 SR
Queue Stats
8W - 13L
1,326 Elo+
Solo
Team Averages
Level 106
1,633 SR
1,395 Elo+

VS

Team Averages
Level 102
1,480 SR
1,417 Elo+
King Arthur
King Arthur
ALAYN MEX
King Arthur
Level 98
God Stats
8W - 5L
1,475 SR
Queue Stats
355W - 320L
1,450 Elo+
Solo
Mulan
Mulan
Big_Booty_Sensei
Mulan
Level 94
God Stats
6W - 5L
1,581 SR
Queue Stats
193W - 190L
1,416 Elo+
Party 3
Neith
Neith
Laxaeus7
Neith
Level 88
God Stats
8W - 1L
1,789 SR
Queue Stats
150W - 151L
1,402 Elo+
Party 3
Thanatos
Thanatos
Magic98
Thanatos
Level 108
God Stats
0W - 2L
1,193 SR
Queue Stats
163W - 204L
1,375 Elo+
Party 2
Scylla
Scylla
SHD75EN314
Scylla
Level 124
God Stats
0W - 1L
1,363 SR
Queue Stats
387W - 426L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 2
10,330
517
8,415
16,777
14,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
10 / 4 / 8
11,396
570
15,285
19,422
10,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 2 / 8
9,055
453
3,517
11,157
13,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
11 / 8 / 5
10,821
541
18,281
15,864
5,953
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Summer364
Neith
16
6 / 3 / 6
10,248
512
11,773
7,790
2,780
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ALAYN MEX
King Arthur
18
5 / 5 / 1
11,490
575
18,213
17,072
14,027
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
5 / 5 / 7
10,131
507
9,902
21,298
19,123
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Laxaeus7
Neith
17
3 / 2 / 9
10,865
543
11,706
12,105
5,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Magic98
Thanatos
14
4 / 10 / 4
9,733
487
3,165
16,728
5,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
SHD75EN314
Scylla
13
2 / 10 / 5
8,890
445
6,875
11,899
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
45
31
Kills
19
19
Deaths
32
29
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ALAYN MEX
King Arthur
5
5
1
1.1
W
3
2
2
2
L
5
5
7
1.7
W
10
4
8
3.5
W
1
2
8
2.5
W
11
8
5
1.69
L
Neith
Laxaeus7
Neith
3
2
9
3.75
L
Thanatos
Magic98
Thanatos
4
10
4
0.6
L
Scylla
SHD75EN314
Scylla
2
10
5
0.45
W
Neith
Summer364
Neith
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,271
Damage
49,861
71,010
Taken
79,102
47,770
Mitigated
47,308
13,115
Healing
24,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ALAYN MEX
King Arthur
18,213
1,489
0
2,757
17,072
14,027
0
7,462
8,650
12,092
74,301
W
8,415
1,575
0
4,121
16,777
14,586
444
1,880
14,833
15,021
47,103
L
9,902
1,571
973
6,774
21,298
19,123
40
5,460
15,789
0
37,958
W
15,285
2,328
0
5,940
19,422
10,651
0
2,087
17,255
75,725
0
W
3,517
762
0
980
11,157
13,800
1,365
1,527
9,562
29,282
0
W
18,281
6,102
0
678
15,864
5,953
1,080
4,122
11,584
0
78,227
L
Neith
Laxaeus7
Neith
11,706
5,409
0
4,814
12,105
5,213
932
2,071
9,932
0
72,423
L
Thanatos
Magic98
Thanatos
3,165
319
0
8,988
16,728
5,793
143
4,573
12,014
0
30,758
L
Scylla
SHD75EN314
Scylla
6,875
856
0
250
11,899
3,152
411
1,974
9,925
28,558
0
W
Neith
Summer364
Neith
11,773
2,505
0
1,396
7,790
2,780
1,590
245
7,545
0
53,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,850
Gold Earned
51,109
491
Minions Killed
444
0
Camps Cleared
0
1,661,345
Distance Traveled
1,643,045
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,490
575
175
9
0
355,726
0
W
Odin
10,330
517
131
7
0
334,658
1
L
Mulan
10,131
507
46
2
0
357,751
0
W
Ymir
11,396
570
109
5
0
369,686
10
W
Khepri
9,055
453
44
2
0
317,283
1
W
Skadi
10,821
541
112
6
0
299,851
0
L
Neith
10,865
543
129
6
0
339,599
0
L
Thanatos
9,733
487
55
3
0
304,282
3
L
Scylla
8,890
445
39
2
0
285,687
6
W
Neith
10,248
512
95
5
0
339,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role