Player Matchup

Zhong Kui
Zhong Kui
AP0STL3
Zhong Kui
Level 87
God Stats
2W - 3L
1,411 SR
Queue Stats
187W - 190L
1,436 Elo+
Party 1
Neith
Neith
HorbsFather
Neith
Level 26
God Stats
13W - 8L
1,489 SR
Queue Stats
56W - 58L
1,519 Elo+
Solo
Anubis
Anubis
JheremyPro152007
Anubis
Level 28
God Stats
51W - 53L
1,507 SR
Queue Stats
179W - 184L
1,485 Elo+
Solo
Achilles
Achilles
Kiratzu_Lekatzu
Achilles
Level 8
God Stats
2W - 1L
1,661 SR
Queue Stats
8W - 10L
1,581 Elo+
Solo
Aphrodite
Aphrodite
domimgames
Aphrodite
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 14L
1,447 Elo+
Party 1
Team Averages
Level 31
1,514 SR
1,494 Elo+

VS

Team Averages
Level 22
1,534 SR
1,500 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChocoBills
Fenrir
Level 28
God Stats
2W - 1L
1,860 SR
Queue Stats
99W - 101L
1,439 Elo+
Solo
Hachiman
Hachiman
HumanNoMore
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 23L
1,615 Elo+
Solo
Serqet
Serqet
UnidadDios
Serqet
Level 26
God Stats
3W - 5L
1,134 SR
Queue Stats
13W - 15L
1,454 Elo+
Solo
Geb
Geb
guardemup
Geb
Level 7
God Stats
4W - 2L
1,674 SR
Queue Stats
8W - 9L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AP0STL3
Zhong Kui
13
7 / 2 / 5
8,245
634
7,885
5,961
3,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 1 / 5
7,097
546
6,443
3,951
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
9 / 0 / 6
8,856
681
12,970
9,415
4,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
10
1 / 0 / 4
6,480
498
3,532
8,009
6,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
domimgames
Aphrodite
14
1 / 0 / 4
8,389
645
4,872
7,477
6,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 3 / 0
5,400
415
3,320
12,019
4,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
ChocoBills
Fenrir
9
1 / 7 / 2
5,722
440
5,419
13,128
6,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
HumanNoMore
Hachiman
8
0 / 6 / 1
5,072
390
4,025
9,436
2,095
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
UnidadDios
Serqet
11
1 / 3 / 1
6,418
494
2,186
8,441
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 2
5,682
437
2,989
8,345
3,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
21
Kills
2
3
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
0
0
W
Zhong Kui
AP0STL3
Zhong Kui
7
2
5
4.75
L
Fenrir
ChocoBills
Fenrir
1
7
2
0.29
W
3
1
5
5.5
L
Hachiman
HumanNoMore
Hachiman
0
6
1
0.08
W
9
0
6
12
W
Achilles
1
0
4
3
L
Serqet
UnidadDios
Serqet
1
3
1
0.5
W
Aphrodite
domimgames
Aphrodite
1
0
4
3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,702
Damage
17,939
34,813
Taken
51,369
22,277
Mitigated
21,583
16,409
Healing
9,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,320
810
228
3,536
12,019
4,885
160
8,069
3,950
20,597
4,188
W
Zhong Kui
AP0STL3
Zhong Kui
7,885
1,552
0
1,755
5,961
3,699
784
536
5,374
45,457
8,887
L
Fenrir
ChocoBills
Fenrir
5,419
1,612
0
955
13,128
6,500
0
5,760
7,368
0
24,321
W
6,443
2,498
0
1,424
3,951
1,183
882
548
3,403
0
36,352
L
Hachiman
HumanNoMore
Hachiman
4,025
2,024
0
994
9,436
2,095
0
4,379
5,057
0
19,823
W
12,970
1,520
0
5,310
9,415
4,098
1,896
1,909
7,404
58,546
0
W
Achilles
3,532
672
0
1,821
8,009
6,556
36
1,578
6,431
0
10,987
L
Serqet
UnidadDios
Serqet
2,186
517
0
2,536
8,441
4,669
0
2,833
5,608
0
34,853
W
Aphrodite
domimgames
Aphrodite
4,872
1,137
505
5,594
7,477
6,741
402
1,465
6,012
54,569
0
L
2,989
385
0
995
8,345
3,434
0
4,025
4,320
11,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,067
Gold Earned
28,294
399
Minions Killed
222
0
Camps Cleared
0
1,271,511
Distance Traveled
1,188,275
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,400
415
40
3
0
205,110
0
W
Zhong Kui
8,245
634
83
6
0
257,827
2
L
Fenrir
5,722
440
47
4
0
221,132
3
W
Neith
7,097
546
69
5
0
256,081
1
L
Hachiman
5,072
390
49
4
0
228,872
1
W
Anubis
8,856
681
100
8
0
228,012
2
W
Achilles
6,480
498
9
1
0
281,893
9
L
Serqet
6,418
494
73
6
0
262,480
4
W
Aphrodite
8,389
645
138
11
0
247,698
2
L
Geb
5,682
437
13
1
0
270,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role