Player Matchup

Achilles
Achilles
Chef Grinta
Achilles
Level 123
God Stats
8W - 11L
1,546 SR
Queue Stats
301W - 218L
1,631 Elo+
Party 2
Ares
Ares
IIGingerPopII
Ares
Level 124
God Stats
0W - 2L
1,232 SR
Queue Stats
226W - 205L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
Miniati 18
Cthulhu
Level 49
God Stats
5W - 4L
1,674 SR
Queue Stats
63W - 33L
1,677 Elo+
Party 2
Rama
Rama
Ziggysliders
Rama
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,460 Elo+
Party 2
Set
Set
scenicccc
Set
Level 125
God Stats
7W - 4L
1,579 SR
Queue Stats
395W - 329L
1,646 Elo+
Party 2
Team Averages
Level 92
1,506 SR
1,594 Elo+

VS

Team Averages
Level 99
1,651 SR
1,786 Elo+
Bacchus
Bacchus
BEATDOWN05
Bacchus
Level 122
God Stats
5W - 0L
1,767 SR
Queue Stats
191W - 67L
1,783 Elo+
Party 1
Zeus
Zeus
MacisWack2
Zeus
Level 38
God Stats
56W - 56L
1,479 SR
Queue Stats
130W - 120L
1,436 Elo+
Solo
Guan Yu
Guan Yu
RaGeXSoulX
Guan Yu
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 12L
1,822 Elo+
Party 1
Gilgamesh
Gilgamesh
RealGuyDude
Gilgamesh
Level 16
God Stats
14W - 3L
1,897 SR
Queue Stats
164W - 25L
2,089 Elo+
Party 1
Hou Yi
Hou Yi
TheZombieOnMars
Hou Yi
Level 159
God Stats
5W - 0L
1,614 SR
Queue Stats
344W - 104L
1,799 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chef Grinta
Achilles
13
1 / 1 / 1
7,475
534
7,114
9,355
5,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 7 / 0
5,601
400
2,726
9,906
4,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Miniati 18
Cthulhu
8
1 / 8 / 0
5,393
385
1,929
12,339
4,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 6 / 1
5,769
412
2,193
8,090
1,074
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 5 / 2
9,108
651
10,602
11,341
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BEATDOWN05
Bacchus
12
4 / 1 / 10
7,572
541
6,548
9,598
9,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 3 / 6
7,723
552
6,116
5,831
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
RaGeXSoulX
Guan Yu
14
1 / 2 / 1
7,866
562
5,166
11,123
9,637
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
RealGuyDude
Gilgamesh
15
9 / 1 / 3
8,601
614
9,455
11,140
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
10 / 1 / 2
8,575
613
10,686
9,228
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
8
Kills
27
27
Deaths
8
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BEATDOWN05
Bacchus
4
1
10
9
L
Achilles
Chef Grinta
Achilles
1
1
1
1.5
L
1
7
0
0.14
W
3
3
6
2
L
Cthulhu
Miniati 18
Cthulhu
1
8
0
0.13
W
Guan Yu
RaGeXSoulX
Guan Yu
1
2
1
0.75
W
Gilgamesh
RealGuyDude
Gilgamesh
9
1
3
10.5
W
10
1
2
11
L
0
6
1
0.08
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,564
Damage
37,971
51,031
Taken
46,920
19,637
Mitigated
29,213
7,163
Healing
14,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BEATDOWN05
Bacchus
6,548
1,353
0
1,568
9,598
9,271
587
1,112
8,450
19,901
0
L
Achilles
Chef Grinta
Achilles
7,114
1,394
0
3,853
9,355
5,110
0
1,192
8,139
952
47,361
L
2,726
41
0
220
9,906
4,998
0
3,805
5,895
19,990
0
W
6,116
1,461
0
813
5,831
1,380
0
655
5,139
42,569
0
L
Cthulhu
Miniati 18
Cthulhu
1,929
271
0
108
12,339
4,518
0
3,391
8,912
9,151
0
W
Guan Yu
RaGeXSoulX
Guan Yu
5,166
638
604
3,618
11,123
9,637
375
648
9,789
7,730
39,917
W
Gilgamesh
RealGuyDude
Gilgamesh
9,455
3,548
0
2,905
11,140
5,531
0
1,254
9,770
0
64,902
W
10,686
5,435
0
4,503
9,228
3,394
71
1,143
8,085
0
60,843
L
2,193
1,922
0
592
8,090
1,074
0
785
7,305
0
19,609
L
10,602
5,475
0
2,390
11,341
3,937
0
4,473
6,743
0
48,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,346
Gold Earned
40,337
282
Minions Killed
427
0
Camps Cleared
0
1,222,978
Distance Traveled
1,333,065
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,572
541
25
2
0
259,613
5
L
Achilles
7,475
534
102
7
0
281,374
7
L
Ares
5,601
400
31
2
0
216,542
3
W
Zeus
7,723
552
86
6
0
239,029
1
L
Cthulhu
5,393
385
15
1
0
236,336
1
W
Guan Yu
7,866
562
118
8
0
284,983
3
W
Gilgamesh
8,601
614
109
8
0
319,667
5
W
Hou Yi
8,575
613
89
6
0
229,773
3
L
Rama
5,769
412
39
3
0
228,447
0
L
Set
9,108
651
95
7
0
260,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role