Player Matchup

Guan Yu
Guan Yu
Platinum IV
 
Guan Yu
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold II
Flow69
Chang'e
Gold II
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,630 MMR
Party 1
Odin
Odin
Platinum IV
carpainter2
Odin
Platinum IV
Level 124
God Stats
4W - 1L
1,805 SR
Queue Stats
48W - 34L
1,652 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,602 SR
1,594 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,546 SR
1,526 MMR
Sol
Sol
Gold IV
Ajhiko
Sol
Gold IV
Level 157
God Stats
2W - 2L
1,605 SR
Queue Stats
9W - 7L
1,438 MMR
Solo
Medusa
Medusa
Gold III
MoLaNaR
Medusa
Gold III
Level 149
God Stats
1W - 5L
1,534 SR
Queue Stats
302W - 377L
1,640 MMR
Solo
Achilles
Achilles
Bronze III
Revonem
Achilles
Bronze III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
6 / 2 / 3
7,867
787
7,262
11,607
9,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
Flow69
Chang'e
12
2 / 2 / 6
7,280
728
5,034
10,047
4,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 0 / 7
6,965
697
4,013
7,565
4,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
ThothAphroditePersephoneHou YiGilgamesh

VS

Bans
DiscordiaTiamatMorgan Le FayScyllaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ajhiko
Sol
11
1 / 0 / 3
6,702
670
10,512
2,603
790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
MoLaNaR
Medusa
11
1 / 4 / 3
6,790
679
6,706
6,803
1,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Revonem
Achilles
10
2 / 5 / 2
6,789
679
6,404
9,474
7,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
4
4
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
6
2
3
3.75
L
Sol
Ajhiko
Sol
1
0
3
2.5
W
Chang'e
Flow69
Chang'e
2
2
6
2.5
L
Medusa
MoLaNaR
Medusa
1
4
3
0.63
L
Achilles
Revonem
Achilles
2
5
2
0.6
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,309
Damage
23,622
29,219
Taken
18,880
17,985
Mitigated
10,097
19,213
Healing
2,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,262
603
3,945
6,377
11,607
9,476
477
4,498
7,109
5,998
14,406
L
Sol
Ajhiko
Sol
10,512
2,329
0
1,463
2,603
790
0
493
1,890
23,923
1,698
W
Chang'e
Flow69
Chang'e
5,034
209
2,986
4,104
10,047
4,118
774
3,311
6,736
26,369
0
L
Medusa
MoLaNaR
Medusa
6,706
2,443
0
861
6,803
1,841
0
2,417
3,908
0
33,383
L
Achilles
Revonem
Achilles
6,404
1,051
0
462
9,474
7,466
0
3,646
4,591
3,175
6,149
W
4,013
598
0
1,801
7,565
4,391
330
4,110
3,455
2,753
15,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,112
Gold Earned
20,281
111
Minions Killed
118
6
Camps Cleared
3
622,552
Distance Traveled
558,414
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,867
787
23
2
1
209,692
1
L
Sol
6,702
670
52
5
2
186,417
5
W
Chang'e
7,280
728
56
6
3
198,486
3
L
Medusa
6,790
679
60
6
1
191,588
1
L
Achilles
6,789
679
6
1
0
180,409
1
W
Odin
6,965
697
32
3
2
214,374
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role