Player Matchup

Rama
Rama
CalI_Me_Daddykk
Rama
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,613 Elo+
Solo
Nox
Nox
EaterOfAses
Nox
Level 15
God Stats
2W - 3L
1,376 SR
Queue Stats
27W - 30L
1,430 Elo+
Solo
Mercury
Mercury
ISWIPEBOT
Mercury
Level 22
God Stats
4W - 1L
1,524 SR
Queue Stats
56W - 26L
1,644 Elo+
Solo
Hades
Hades
ScottsTots_21
Hades
Level 27
God Stats
11W - 4L
1,607 SR
Queue Stats
24W - 18L
1,494 Elo+
Solo
Yemoja
Yemoja
moistwanderer23
Yemoja
Level 27
God Stats
5W - 2L
1,557 SR
Queue Stats
59W - 46L
1,527 Elo+
Solo
Team Averages
Level 19
1,513 SR
1,542 Elo+

VS

Team Averages
Level 23
1,607 SR
1,537 Elo+
Cthulhu
Cthulhu
Johan_os02
Cthulhu
Level 27
God Stats
0W - 5L
1,500 SR
Queue Stats
63W - 70L
1,502 Elo+
Solo
Danzaburou
Danzaburou
NativeGhosts
Danzaburou
Level 16
God Stats
7W - 4L
1,739 SR
Queue Stats
33W - 36L
1,532 Elo+
Solo
Anubis
Anubis
Phantom_Plmpig
Anubis
Level 16
God Stats
0W - 3L
1,168 SR
Queue Stats
23W - 16L
1,539 Elo+
Solo
Ares
Ares
TallGuy53
Ares
Level 28
God Stats
16W - 8L
1,734 SR
Queue Stats
167W - 158L
1,543 Elo+
Solo
Da Ji
Da Ji
XuxeteHollyday
Da Ji
Level 29
God Stats
3W - 2L
1,893 SR
Queue Stats
51W - 38L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 2
8,595
614
10,553
11,501
3,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 1 / 2
7,941
567
6,802
5,625
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
ISWIPEBOT
Mercury
16
6 / 0 / 6
9,144
653
9,726
9,008
3,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 0 / 2
8,233
588
8,473
12,169
8,413
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 0 / 7
7,513
537
4,963
7,509
5,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Johan_os02
Cthulhu
12
1 / 2 / 0
6,458
461
7,727
12,329
7,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
NativeGhosts
Danzaburou
9
1 / 6 / 0
5,958
426
9,187
11,242
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 7 / 0
5,840
417
1,554
9,172
2,887
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
9
0 / 3 / 0
5,821
416
3,004
14,084
9,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 1
6,095
435
4,260
9,651
3,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
20
Kills
2
2
Deaths
21
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
W
4
1
2
5
W
Mercury
ISWIPEBOT
Mercury
6
0
6
9
L
Cthulhu
Johan_os02
Cthulhu
1
2
0
0.5
L
Danzaburou
NativeGhosts
Danzaburou
1
6
0
0.17
L
0
7
0
0
W
1
0
2
2
L
Ares
0
3
0
0
L
0
3
1
0.17
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,517
Damage
25,732
45,812
Taken
56,478
23,162
Mitigated
25,767
23,457
Healing
14,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,553
8,836
0
4,613
11,501
3,528
3,509
931
10,570
0
63,135
W
6,802
1,244
0
1,109
5,625
2,166
340
1,992
3,515
42,246
0
W
Mercury
ISWIPEBOT
Mercury
9,726
5,429
0
4,442
9,008
3,116
0
948
8,060
0
65,420
L
Cthulhu
Johan_os02
Cthulhu
7,727
857
0
4,104
12,329
7,867
174
8,827
3,390
36,590
0
L
Danzaburou
NativeGhosts
Danzaburou
9,187
4,624
0
2,765
11,242
2,487
0
1,814
9,428
0
40,288
L
1,554
236
0
1,146
9,172
2,887
132
2,289
6,751
26,826
0
W
8,473
2,028
140
7,643
12,169
8,413
0
5,450
5,813
53,870
0
L
Ares
3,004
321
0
2,677
14,084
9,354
0
4,237
9,765
20,141
0
L
4,260
751
0
3,450
9,651
3,172
0
2,933
6,572
0
34,269
W
4,963
1,337
2,948
2,562
7,509
5,939
753
1,992
5,474
18,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,426
Gold Earned
30,172
475
Minions Killed
294
0
Camps Cleared
0
1,346,942
Distance Traveled
1,227,921
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,595
614
119
9
0
238,058
5
W
Nox
7,941
567
90
6
0
280,577
2
W
Mercury
9,144
653
113
8
0
329,525
5
L
Cthulhu
6,458
461
70
5
0
222,095
2
L
Danzaburou
5,958
426
55
4
0
236,430
2
L
Anubis
5,840
417
66
5
0
226,369
5
W
Hades
8,233
588
123
9
0
227,913
1
L
Ares
5,821
416
32
2
0
277,153
1
L
Da Ji
6,095
435
71
5
0
265,874
2
W
Yemoja
7,513
537
30
2
0
270,869
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role