Player Matchup

Cernunnos
Cernunnos
DivineGrnd
Cernunnos
Level 29
God Stats
13W - 7L
1,723 SR
Queue Stats
85W - 68L
1,596 Elo+
Party 2
Cthulhu
Cthulhu
Dumpcakes
Cthulhu
Level 17
God Stats
0W - 1L
1,516 SR
Queue Stats
7W - 5L
1,585 Elo+
Party 3
Anubis
Anubis
HugUrHandyman
Anubis
Level 15
God Stats
3W - 2L
1,777 SR
Queue Stats
24W - 13L
1,635 Elo+
Party 2
Achilles
Achilles
Joshypooh123
Achilles
Level 29
God Stats
6W - 2L
1,657 SR
Queue Stats
45W - 31L
1,589 Elo+
Party 3
Bakasura
Bakasura
RacewayMoody
Bakasura
Level 29
God Stats
1W - 1L
1,749 SR
Queue Stats
56W - 42L
1,560 Elo+
Party 3
Team Averages
Level 24
1,684 SR
1,593 Elo+

VS

Team Averages
Level 40
1,552 SR
1,574 Elo+
Freya
Freya
G0ldL0vesPP
Freya
Level 17
God Stats
4W - 2L
1,513 SR
Queue Stats
53W - 47L
1,555 Elo+
Party 1
Neith
Neith
IrjshHitman
Neith
Level 142
God Stats
9W - 5L
1,676 SR
Queue Stats
340W - 246L
1,622 Elo+
Party 1
Agni
Agni
MrFacialHair
Agni
Level 9
God Stats
5W - 6L
1,426 SR
Queue Stats
10W - 11L
1,495 Elo+
Solo
Bellona
Bellona
Xer00000000
Bellona
Level 16
God Stats
12W - 3L
1,646 SR
Queue Stats
25W - 16L
1,625 Elo+
Solo
Chaac
Chaac
irjshL0vesPP
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 45L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DivineGrnd
Cernunnos
8
0 / 7 / 1
5,113
365
4,325
9,422
2,292
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Dumpcakes
Cthulhu
8
0 / 2 / 0
5,130
366
776
8,970
4,375
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
3 / 1 / 0
6,723
480
4,097
7,775
3,029
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Joshypooh123
Achilles
11
2 / 3 / 0
6,593
471
2,398
8,588
6,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
RacewayMoody
Bakasura
9
1 / 3 / 2
6,078
434
5,233
9,569
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 4
7,109
508
5,223
8,169
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
5 / 1 / 1
8,253
590
6,708
4,657
1,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 3
6,536
467
1,690
3,779
769
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Xer00000000
Bellona
13
4 / 2 / 2
8,003
572
8,491
7,274
6,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 0 / 5
6,993
500
9,124
9,552
7,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
16
16
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DivineGrnd
Cernunnos
0
7
1
0.07
L
Cthulhu
Dumpcakes
Cthulhu
0
2
0
0
W
3
2
4
2.5
L
3
1
0
3
W
5
1
1
5.5
L
Achilles
Joshypooh123
Achilles
2
3
0
0.67
W
1
1
3
2.5
L
Bakasura
RacewayMoody
Bakasura
1
3
2
0.67
W
Bellona
Xer00000000
Bellona
4
2
2
2.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,829
Damage
31,236
44,324
Taken
33,431
19,852
Mitigated
18,651
8,186
Healing
13,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DivineGrnd
Cernunnos
4,325
2,520
266
1,571
9,422
2,292
0
2,034
7,018
0
18,662
L
Cthulhu
Dumpcakes
Cthulhu
776
138
0
500
8,970
4,375
0
2,664
6,069
15,112
0
W
5,223
2,811
0
3,279
8,169
2,395
319
1,595
6,484
36,772
0
L
4,097
0
0
1,904
7,775
3,029
0
560
7,108
30,584
0
W
6,708
2,256
0
1,610
4,657
1,747
916
1,540
3,077
0
57,782
L
Achilles
Joshypooh123
Achilles
2,398
1,104
0
1,112
8,588
6,403
440
1,140
7,448
0
24,760
W
1,690
72
0
843
3,779
769
276
692
3,047
24,253
0
L
Bakasura
RacewayMoody
Bakasura
5,233
3,700
0
2,833
9,569
3,753
0
1,859
7,530
0
28,518
W
Bellona
Xer00000000
Bellona
8,491
3,522
0
2,731
7,274
6,267
532
0
7,139
0
51,365
W
9,124
975
250
4,564
9,552
7,473
101
1,160
8,177
9,137
30,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,637
Gold Earned
36,894
241
Minions Killed
389
0
Camps Cleared
0
1,310,146
Distance Traveled
1,346,906
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,113
365
35
3
0
231,895
1
L
Cthulhu
5,130
366
23
2
0
251,651
0
W
Freya
7,109
508
59
4
0
241,126
1
L
Anubis
6,723
480
66
5
0
272,075
2
W
Neith
8,253
590
104
7
0
258,405
6
L
Achilles
6,593
471
53
4
0
254,194
0
W
Agni
6,536
467
55
4
0
266,961
0
L
Bakasura
6,078
434
64
5
0
300,331
3
W
Bellona
8,003
572
107
8
0
270,064
1
W
Chaac
6,993
500
64
5
0
310,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role