Player Matchup

Gilgamesh
Gilgamesh
Lugerr
Gilgamesh
Level 57
God Stats
3W - 0L
1,908 SR
Queue Stats
10W - 11L
1,378 Elo+
Party 2
Ullr
Ullr
ThebluemoonXD
Ullr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,423 Elo+
Party 2
Scylla
Scylla
farfarfunk
Scylla
Level 89
God Stats
3W - 0L
1,536 SR
Queue Stats
10W - 11L
1,378 Elo+
Party 2
Sun Wukong
Sun Wukong
tdi6
Sun Wukong
Level 53
God Stats
1W - 0L
1,416 SR
Queue Stats
10W - 11L
1,378 Elo+
Party 2
Team Averages
Level 56
1,590 SR
1,389 Elo+

VS

Team Averages
Level 146
1,658 SR
1,281 Elo+
Medusa
Medusa
HeijdenMeister
Medusa
Level 158
God Stats
0W - 2L
1,507 SR
Queue Stats
3W - 15L
1,213 Elo+
Party 1
Khepri
Khepri
JimmyBacon-
Khepri
Level 157
God Stats
0W - 1L
1,760 SR
Queue Stats
19W - 26L
1,436 Elo+
Party 1
Janus
Janus
Kieft-7
Janus
Level 158
God Stats
0W - 1L
1,513 SR
Queue Stats
6W - 19L
1,287 Elo+
Party 1
Chaac
Chaac
khanters
Chaac
Level 109
God Stats
0W - 1L
1,852 SR
Queue Stats
1W - 7L
1,187 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Lugerr
Gilgamesh
17
4 / 0 / 3
11,293
807
14,127
11,253
12,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 1 / 4
10,647
761
6,658
13,703
5,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
farfarfunk
Scylla
16
5 / 3 / 3
11,188
799
20,101
9,771
3,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
tdi6
Sun Wukong
17
1 / 1 / 6
11,173
798
8,270
12,451
8,090
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 2
9,730
695
10,689
16,523
7,817
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
16
1 / 0 / 3
10,002
714
4,721
13,171
15,280
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Kieft-7
Janus
15
0 / 3 / 1
9,305
665
11,861
12,122
5,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
khanters
Chaac
14
1 / 4 / 2
9,038
646
6,215
15,097
18,238
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
12
Kills
5
5
Deaths
12
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Khepri
1
0
3
2.5
L
Janus
Kieft-7
Janus
0
3
1
0.17
W
Gilgamesh
Lugerr
Gilgamesh
4
0
3
5.5
W
2
1
4
4
W
Scylla
farfarfunk
Scylla
5
3
3
2.17
L
Chaac
khanters
Chaac
1
4
2
0.5
W
Sun Wukong
tdi6
Sun Wukong
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,156
Damage
33,486
47,178
Taken
56,913
29,485
Mitigated
46,603
13,283
Healing
11,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,689
2,687
0
977
16,523
7,817
0
7,843
8,084
0
38,141
L
Khepri
4,721
341
1,249
3,114
13,171
15,280
0
3,836
8,787
22,719
0
L
Janus
Kieft-7
Janus
11,861
252
70
2,627
12,122
5,268
0
1,997
9,714
53,258
0
W
Gilgamesh
Lugerr
Gilgamesh
14,127
4,539
0
2,420
11,253
12,066
1,272
3,263
7,990
0
43,259
W
6,658
4,404
314
4,292
13,703
5,560
4,192
7,564
6,139
0
42,372
W
Scylla
farfarfunk
Scylla
20,101
2,315
0
2,286
9,771
3,769
1,402
3,534
6,237
37,874
0
L
Chaac
khanters
Chaac
6,215
794
41
3,592
15,097
18,238
49
5,742
8,771
0
24,973
W
Sun Wukong
tdi6
Sun Wukong
8,270
1,684
0
3,971
12,451
8,090
713
3,024
9,427
0
46,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,301
Gold Earned
38,075
259
Minions Killed
232
15
Camps Cleared
8
1,164,443
Distance Traveled
1,040,203
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,730
695
52
4
4
246,350
2
L
Khepri
10,002
714
36
3
2
303,484
3
L
Janus
9,305
665
105
8
2
265,554
2
W
Gilgamesh
11,293
807
69
5
5
301,639
3
W
Ullr
10,647
761
55
4
3
282,634
1
W
Scylla
11,188
799
49
4
2
277,458
5
L
Chaac
9,038
646
39
3
0
224,815
0
W
Sun Wukong
11,173
798
86
6
5
302,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role