Player Matchup

Cthulhu
Cthulhu
BeyondRage
Cthulhu
Level 83
God Stats
3W - 1L
1,715 SR
Queue Stats
5W - 4L
1,567 Elo+
Solo
Chang'e
Chang'e
FreeZiaK
Chang'e
Level 68
God Stats
2W - 3L
1,644 SR
Queue Stats
81W - 110L
1,382 Elo+
Party 1
Medusa
Medusa
cls49
Medusa
Level 99
God Stats
5W - 10L
1,344 SR
Queue Stats
42W - 72L
1,325 Elo+
Party 1
Team Averages
Level 83
1,568 SR
1,425 Elo+

VS

Team Averages
Level 88
1,573 SR
1,449 Elo+
Scylla
Scylla
 
Scylla
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Hardskrayp
Tyr
Level 108
God Stats
7W - 2L
1,662 SR
Queue Stats
90W - 79L
1,458 Elo+
Solo
Neith
Neith
STRUMFETA8844
Neith
Level 67
God Stats
10W - 5L
1,558 SR
Queue Stats
56W - 71L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeyondRage
Cthulhu
11
1 / 3 / 1
7,673
590
6,779
16,130
7,296
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
FreeZiaK
Chang'e
12
1 / 3 / 0
7,827
602
3,849
12,699
4,150
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
cls49
Medusa
10
0 / 8 / 1
7,324
563
6,251
13,312
3,836
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
7 / 0 / 5
10,242
788
15,191
6,608
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 1 / 8
8,674
667
7,958
11,844
8,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
6 / 1 / 5
9,662
743
13,610
7,185
2,518
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
14
14
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
0
5
9.5
L
Cthulhu
BeyondRage
Cthulhu
1
3
1
0.5
L
Chang'e
FreeZiaK
Chang'e
1
3
0
0.33
W
1
1
8
5
W
6
1
5
8.5
L
Medusa
cls49
Medusa
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,879
Damage
36,759
42,141
Taken
25,637
15,282
Mitigated
13,484
9,022
Healing
6,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
15,191
1,752
0
1,523
6,608
2,319
1,314
3,350
3,258
50,146
0
L
Cthulhu
BeyondRage
Cthulhu
6,779
811
33
500
16,130
7,296
0
6,265
9,263
25,877
0
L
Chang'e
FreeZiaK
Chang'e
3,849
292
2,292
4,348
12,699
4,150
0
5,025
7,391
18,900
0
W
7,958
1,920
0
2,340
11,844
8,647
241
3,905
7,939
1,103
20,760
W
13,610
4,785
0
2,251
7,185
2,518
1,274
4,031
3,154
0
38,664
L
Medusa
cls49
Medusa
6,251
2,778
648
1,201
13,312
3,836
0
4,402
8,557
0
23,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,824
Gold Earned
28,578
109
Minions Killed
166
3
Camps Cleared
9
705,367
Distance Traveled
764,783
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,242
788
81
6
4
252,521
3
L
Cthulhu
7,673
590
19
1
0
255,618
1
L
Chang'e
7,827
602
46
4
2
234,294
3
W
Tyr
8,674
667
22
2
5
277,941
6
W
Neith
9,662
743
63
5
0
234,321
1
L
Medusa
7,324
563
44
3
1
215,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role