Player Matchup

Janus
Janus
 
Janus
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Magpai
Ymir
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 17L
1,289 Elo+
Solo
Fenrir
Fenrir
NKS Slotfly
Fenrir
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 10L
1,078 Elo+
Solo
Loki
Loki
RuBeN2_TheKiller
Loki
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
114W - 107L
1,495 Elo+
Party 1
Izanami
Izanami
antoniochino9788
Izanami
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,303 Elo+
Party 1
Team Averages
Level 33
1,500 SR
1,333 Elo+

VS

Team Averages
Level 10
1,458 SR
1,240 Elo+
Nemesis
Nemesis
MikeLordSith
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,178 Elo+
Party 2
Geb
Geb
NotRlyCool
Geb
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,317 Elo+
Solo
Fenrir
Fenrir
R3_PLIC
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,116 Elo+
Party 2
Bakasura
Bakasura
SUPRIME03
Bakasura
Level 13
God Stats
1W - 4L
1,290 SR
Queue Stats
6W - 14L
1,212 Elo+
Party 2
Athena
Athena
jonnybegode
Athena
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
10 / 1 / 3
6,059
757
5,561
3,549
740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
Magpai
Ymir
7
1 / 0 / 3
4,723
590
751
4,905
2,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
7
1 / 5 / 11
4,727
591
3,127
5,660
1,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
5 / 0 / 6
5,537
692
4,388
3,817
921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 1 / 2
4,949
619
1,900
2,567
797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MikeLordSith
Nemesis
5
2 / 6 / 0
3,932
492
1,700
4,620
1,212
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

3
0 / 1 / 0
3,332
417
387
2,377
913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
R3_PLIC
Fenrir
4
1 / 6 / 2
3,969
496
1,028
5,667
1,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
SUPRIME03
Bakasura
6
1 / 4 / 3
4,284
536
3,098
5,780
2,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
6
2 / 5 / 0
4,074
509
2,123
5,346
2,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
19
Kills
6
7
Deaths
22
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
10
1
3
11.5
W
Ymir
Magpai
Ymir
1
0
3
2.5
L
Nemesis
MikeLordSith
Nemesis
2
6
0
0.33
W
Fenrir
1
5
11
1.3
L
0
1
0
0
L
Fenrir
R3_PLIC
Fenrir
1
6
2
0.33
W
5
0
6
8
L
Bakasura
SUPRIME03
Bakasura
1
4
3
0.63
W
2
1
2
3
L
Athena
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,727
Damage
8,336
20,498
Taken
23,790
6,315
Mitigated
7,608
3,639
Healing
2,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,561
1,116
0
450
3,549
740
41
269
3,269
28,206
0
W
Ymir
Magpai
Ymir
751
263
0
590
4,905
2,331
828
802
4,103
8,933
0
L
Nemesis
MikeLordSith
Nemesis
1,700
959
0
138
4,620
1,212
63
1,354
3,266
0
7,000
W
Fenrir
3,127
1,183
0
944
5,660
1,526
435
632
4,889
0
10,116
L
387
30
0
96
2,377
913
0
817
1,560
3,001
0
L
Fenrir
R3_PLIC
Fenrir
1,028
808
0
470
5,667
1,328
0
878
4,789
0
5,786
W
4,388
1,758
0
1,412
3,817
921
0
437
3,370
0
20,399
L
Bakasura
SUPRIME03
Bakasura
3,098
1,973
0
1,083
5,780
2,124
0
1,742
4,038
0
12,937
W
1,900
1,049
0
243
2,567
797
1,633
370
2,197
0
26,146
L
Athena
2,123
484
0
252
5,346
2,031
0
1,521
3,825
5,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,995
Gold Earned
19,591
174
Minions Killed
77
0
Camps Cleared
0
821,879
Distance Traveled
663,228
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,059
757
46
6
0
168,466
1
W
Ymir
4,723
590
23
3
0
154,191
1
L
Nemesis
3,932
492
14
2
0
160,436
0
W
Fenrir
4,727
591
14
2
0
178,226
1
L
Geb
3,332
417
7
1
0
86,143
1
L
Fenrir
3,969
496
13
2
0
137,609
1
W
Loki
5,537
692
40
5
0
172,945
0
L
Bakasura
4,284
536
37
5
0
156,158
1
W
Izanami
4,949
619
51
6
0
148,051
0
L
Athena
4,074
509
6
1
0
122,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role