Player Matchup

Tiamat
Tiamat
BennyMarou
Tiamat
Level 8
God Stats
3W - 1L
1,929 SR
Queue Stats
12W - 12L
1,462 Elo+
Solo
Olorun
Olorun
Kreemo6325
Olorun
Level 6
God Stats
2W - 5L
1,280 SR
Queue Stats
70W - 79L
1,588 Elo+
Solo
Fenrir
Fenrir
Mata_ChangaPR
Fenrir
Level 26
God Stats
1W - 6L
1,291 SR
Queue Stats
60W - 100L
1,390 Elo+
Solo
Cthulhu
Cthulhu
kreight2002
Cthulhu
Level 29
God Stats
1W - 2L
1,631 SR
Queue Stats
7W - 6L
1,468 Elo+
Solo
Artemis
Artemis
x_SeanScooth_x
Artemis
Level 30
God Stats
3W - 8L
1,826 SR
Queue Stats
105W - 132L
1,518 Elo+
Solo
Team Averages
Level 20
1,591 SR
1,485 Elo+

VS

Team Averages
Level 20
1,556 SR
1,517 Elo+
Hades
Hades
BombaZR
Hades
Level 27
God Stats
3W - 5L
1,358 SR
Queue Stats
54W - 65L
1,486 Elo+
Solo
Geb
Geb
Gamerbros5
Geb
Level 28
God Stats
31W - 18L
1,752 SR
Queue Stats
69W - 45L
1,639 Elo+
Solo
Nemesis
Nemesis
Shaggy1702
Nemesis
Level 2
God Stats
5W - 5L
1,500 SR
Queue Stats
88W - 89L
1,607 Elo+
Solo
Neith
Neith
kevqb1
Neith
Level 29
God Stats
77W - 72L
1,447 SR
Queue Stats
171W - 197L
1,353 Elo+
Solo
Ra
Ra
temp-979992
Ra
Level 12
God Stats
7W - 2L
1,722 SR
Queue Stats
44W - 56L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BennyMarou
Tiamat
14
0 / 3 / 0
8,981
449
8,883
10,638
6,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Kreemo6325
Olorun
17
5 / 3 / 2
10,902
545
14,782
19,488
7,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 6 / 5
9,508
475
6,131
15,080
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
kreight2002
Cthulhu
2
0 / 0 / 0
5,591
280
0
0
0
18
6 / 9 / 3
10,976
549
17,175
16,424
6,311
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
BombaZR
Hades
19
6 / 0 / 4
12,353
618
11,902
17,194
9,833
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 8
9,819
491
4,616
15,311
13,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Shaggy1702
Nemesis
17
4 / 4 / 7
10,454
523
11,642
14,949
7,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
kevqb1
Neith
18
9 / 5 / 7
11,903
595
11,343
14,672
7,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 3 / 3
9,686
484
6,782
11,550
4,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
15
Kills
21
21
Deaths
15
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BennyMarou
Tiamat
0
3
0
0
W
Hades
BombaZR
Hades
6
0
4
8
W
1
3
8
1.67
L
Olorun
Kreemo6325
Olorun
5
3
2
2
L
4
6
5
1.08
W
Nemesis
Shaggy1702
Nemesis
4
4
7
1.88
W
Neith
kevqb1
Neith
9
5
7
2.5
L
Cthulhu
kreight2002
Cthulhu
0
0
0
0
W
1
3
3
0.83
L
6
9
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,971
Damage
46,285
61,630
Taken
73,676
25,542
Mitigated
42,201
24,701
Healing
28,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BennyMarou
Tiamat
8,883
1,687
0
5,196
10,638
6,208
0
6,128
4,510
58,914
0
W
Hades
BombaZR
Hades
11,902
1,632
645
11,376
17,194
9,833
2,206
8,471
8,723
76,291
0
W
4,616
362
1,211
3,486
15,311
13,004
592
3,013
12,298
23,912
0
L
Olorun
Kreemo6325
Olorun
14,782
6,717
953
11,114
19,488
7,888
2,473
10,217
8,969
90,330
0
L
6,131
1,652
0
3,763
15,080
5,135
1,356
3,391
11,631
132
33,258
W
Nemesis
Shaggy1702
Nemesis
11,642
3,611
0
3,122
14,949
7,431
98
3,802
11,147
0
67,027
W
Neith
kevqb1
Neith
11,343
6,326
0
2,430
14,672
7,109
5,780
2,729
11,943
0
63,112
L
Cthulhu
kreight2002
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
6,782
225
1,802
4,811
11,550
4,824
1,389
5,883
5,667
66,375
0
L
17,175
8,285
0
3,675
16,424
6,311
117
3,168
13,220
0
88,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,958
Gold Earned
54,215
486
Minions Killed
518
0
Camps Cleared
0
1,265,787
Distance Traveled
1,837,181
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,981
449
131
7
0
246,178
4
W
Hades
12,353
618
164
8
0
342,695
4
W
Geb
9,819
491
26
1
0
372,122
4
L
Olorun
10,902
545
157
8
0
351,419
1
L
Fenrir
9,508
475
66
3
0
371,162
2
W
Nemesis
10,454
523
93
5
0
424,250
0
W
Neith
11,903
595
112
6
0
322,502
0
L
Cthulhu
5,591
280
0
0
0
0
0
W
Ra
9,686
484
123
6
0
375,612
6
L
Artemis
10,976
549
132
7
0
297,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role